What is a game you were surprised you hated?

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Deacon Cole

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Jan 10, 2009
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Most recent would be Psychonauts, I'd say. When I tried the demo, I was expecting a middling-to-bad platformer that attempts to make up for the half-assed gameplay with art design and story, which is essentially what I got. What I wasn't expecting was to hit the Wall before I finished the first, and this is important, training level.

You know what i mean by "the Wall." That one part in a game that is so badly designed that you wind up throwing the controller in frustration and yelling at the cat, "This is fucking IMPOSSIBLE!!!"

It's not impossible, of course. Just insanely difficult. It could be argued unfairly difficult, such as requiring precise, quick movements when the controls are so clunky that walking from one side of the room to the other is a chore.

I figured I would hit the wall in this game eventually, I just wasn't expecting it this soon. I soon stopped caring if I ever made it past that section, which would have been based more on luck than skill, and had to stop before I started wishing video games had never been invented just to keep this one from being made. What really sealed it for me was I realized that if I was hating the game this much so early, why should I plow through the rest of the demo, much less the full game?

This was surprising because I wasn't expecting to hate it this much. I figured I would not like it enough to buy it or things of that nature, but what really turned me off was that gameplay seemed more like an incidental consideration. Fans extol the virtues of the story and atmosphere. That's great. Double Fine should put their efforts into making movies instead, then. If they ever make a Psychonauts movie, I'll be first in line. But I do not want to ever play the game ever again. They can talk about all the neat set pieces or quirky situations that come up all they want. All I know is if the gameplay is not even tolerable. If I can't force myself to play it for one more second, then all of that is a colossal waste of effort as far as I'm concerned since I will never see any of it.
 

jake09050

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May 14, 2008
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Please don't hate me but i don't really like L4D all that much. I thought it was sublime at first but then the repetiveness really got to me.
 

angnr

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Dec 27, 2008
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Mass Effect, for reasons stated already

Bioshock - i just dont get what all the hype was about, its just an average shooter with "magic" (thats basically what plasmids are an excuse for) elements and damned annoying "OH NO, the door u needed to go through just locked, so go all the way around another level for no particular reason other than a game lengthening device before it can unlock and let u go onwards" rather than levels which made u feel like u were achieving something other than finding a way to open a door, all just because some presumptuous guy on a radio is telling you to. frankly i prefer the story even in Quake 4 to it(and that was hardly a story worthy of shakespeare), and enjoyed the gameplay more too. plasmids were fun the first time u electricuted a group in water or froze someone or sent bees at them, but after a while it got so mundane and repetetive ...freeze, whack, search .... yea Bioshock thoroughly failed to engage me =(

Supreme Commander ....oh the many years i had awaited your arrival fortold in my dreams, then when u finally arrived ....where to begin... the hidden unit cap which included wall segments in its limit? the REALLY useless ship navigational AI (i ended up avoiding using ships if at all possible as moving large groups of them around was practically impossible), the huge lack of variety in units and unit types compared to Total Annihilation? the lameness of a large number of the units available, which felt weak or pointless when compared to other units? or the reduced number of stances / fire orders u can give to your units compared to TA? or the way some unit types in a group will randomly chase after the enemy for miles usually resulting in their destruction in the short time i was micromanaging my base elsewhere in the map, when other unit types in the same group will happily stay where i told them to?

Im hopeful that Supreme Commander 2 will fix a lot of the things i hated about TA's "successor", altho i was hopeful that SupCom itself would be TA but better (a hard act i know but at the very least i expected it to be just as good a game, and definately not a horrible game) so im not going to get my hopes up too high until iv played it for myself (deceptive release trailes be damned, getting a ship formation as big as the one in that SupCom trailer to function and move where u want is NOT POSSIBLE)
 

Charley

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Apr 12, 2008
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I'd almost forgotten how disappoint WAR was... thanks for reminding me of that.

I'm surprised nobody's said Metal Gear Solid 2 yet. We play MGS to be Snake, because Snake is a legend. The world didn't appreciate being handed a wet-lettuce Ninja with commitment phobia,
and being able to hide in cupboards and demand that guards "stick 'em up" just didn't compensate for fleeing millions of Metal Gear Fish-a-saurus-Rex in a pseudo dream sequence before having a sword fight with the President.

Games as escapism is all good, but I think Mr Kojima may have needed his head checking around about MGS2.
 

The_Deleted

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Aug 28, 2008
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GTAIV for me, too.
Usually after trading as game in, particularly a GTA, I get the urge to go back to it just to fool around and drive. I've never had that with IV. Thought I might get the urge now it's around £18, but no.

Also Mercenaries2. Loved the first one and thought I might get a kick out it regardless of it's well reported flaws. But it was pretty much a retread of the first. Apart from stacking a lot of cars together just to listen to them blow up it was traded in after a week. Maybe it's because I've rinsed shooters over the last month or so.
 

angnr

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Dec 27, 2008
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oh also ..oddly - KotoR, it was one of my fave games of all time, until recently when i went back to play it again, but thought "last time i went a soldier then a guardian" this time i'll go a scout or scoundrel and mix it up.... found it damned impossible to kill anything, was weak as hell, skills do NOT compensate for the early weakness like the guides suggest as there are many many fights were u can only fight, not hack a security system or lay a trap / reprogram a droid etc ...and i also remembered how many bugs and random crashes the game has, so its now on my hated games list due to being severely broken in several areas -_- its no NWN thats for sure!
 

yosophat

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Apr 15, 2009
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Mario Kart Wii
I felt that it is much, much harder than its predecessors; maybe the controller wasn't calibrated correctly, but when I can't make a turn because the controller thinks I steer right instead of left and the NPC have more weapons that attack the front of the pack it just seem extremely unfair.
 
Apr 5, 2009
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Halo 3. I thought it was the biggest dissapointment in the series. They completely buggered up the story line, and focused on the multiplayer. Not to mention repeatively shooting random people and achieving stupid goals got old after a while.


Dawn of War 2. Yes, I like the game, but the mechanics of it relate to much of the mechanics of Warcraft 3. High Level Hero + a few troops = Pwnage, amirite?
 

SomeBritishDude

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Nov 1, 2007
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Oblivion. I tried to love that game, I really did. But all I really got was a feeling of "muh" which has turned to hate the more I hear people rave about it. It just irritates me.

NeonZombie said:
God, how did I forget that one?! That game was awful!
 

Sparrow

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Feb 22, 2009
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konkwastaken said:
SICK0_ZER0 said:
gta4. what a disappointment.
KapnKerfuffle said:
Probably GTA IV. Well, I didn't hate it, but still. I think I'm not alone.
Tartan_Ninja said:
Oh, damn. Forgot GTA IV. That wasn't good at all. I still prefer SA.
A whole 4 people cannot be wrong, GTA IV sucked.
Actually, a whole 4 people can be wrong. Because I said so. And I'm always right. SO THERE.
 

Blade3dge

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Nov 12, 2008
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Fallout 3. Not that I hated it I just felt let down.

Gunplay just seemed to be such a huge part of the game when I considered getting it however... It just didn't feel like a gun game... At all. That's fine it did it's thing and I enjoyed it but my expectations ruined the game for me.
 

PlasticTree

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May 17, 2009
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Brawl. Didn't hate it, but it sure was a disappointment. I've been waiting for since they announced it, but I found it simply boring. It was so very much the same as Melee. Melee was awesome, but after >9000 hours of multiplayer madness I had seen enough of it.

Traded it after 3 days for Assassin's Creed. Which was also a disappointment by the way, after the first 3 hours.