squid5580 said:
Doug said:
squid5580 said:
Doug said:
squid5580 said:
Pi_Fighter said:
It seems that every 12.8 seconds EA releases a sequel title. By far the best example of this is Medal of Honour. Why would a developer continue to repackage the same game over and over? MoH Vanguard and MoH Airborne I am looking at you.
The simple answer is that they sell. So to every gamer out there, if you want to see less of sequels then stop buying them.
Can anyone name a good EA game that isn't a sequel?
Is there actually anything wrong wih wringing a franchise until it last drop of preciuos money oozes from it broken carcass?
Edit: What I am actually trying to do here is find out why EA has gotten the reputation it has.
Yes I can Dead Space! Loved that game. It is not EA's fault whatsoever. EA obviously doesn't have a bad rep as popular belief might have you think. People are always buying thier games so they must be doing something right. Just there is a group of people who think companies making truckloads of money and not making games that cater to their tastes (see Wiihate) are evil and blah blah blah. They firmly believe the indusrty revolves around them and if they don't buy the games because they don't like them then the industry is doomed since thier small minds will not allow any room to realize other people have different tastes and/or opinions than themselves.
Don't get me worry, I like some of there games (I occasionally even enjoy playing the Sims), but they do screw things up alarmingly. Spore, for example, should have been far better than it ended up being. We were promised a rich filling stew, but ended up with watered down soup. Add to that, their policies on DRM makes me hate them - although they
might be rethinking, as 'The Sims 3' is going to be DRM free, apparently.
I could list 100s of games that should have been better than what the end product was. Spore should have or could have been better but it also could have been alot worse. I don't see Atari sucks threads poppin up daily cuz Alone in the Dark didn't live up to the hype.
As for the DRM issue well you are placing the blame at the wrong feet. They are trying to stop people from stealing thier product (or pirate them if you find "STEALING" offends you). If people didn't support piracy then you wouldn't have to worry about DRM or anything like it. I am not saying the way the DRM worked was a good idea since the effect it had on the real customers (or that it even dented the issue in the slightest). I just find it hard to blame them for trying to stop people from taking a product they invested huge amounts of time and money into for free.
Atari do suck - in fact, they suck alot harder than EA, but here's the simple reason why Atari is not on the 'anti-' list - Atari don't own half the game industry, never really got into the whole strip mining of purchased companies, and haven't boiled away all the originally and joy from the companies they bought. Spore just happens to be the latest example - all its novelly boiled off until only a game with the depth of a spoon remains. Atari are so far gone, they fall off the end of the chart of shit - no one really expects a good game from them these days.
As for DRM, have a look at the 'Impossible DRM' from Shamus Young (who draws the 'Stolen Pixels' series on the Escapist). And stop assuming just because I think EA are ridiculously stupid in their DRM policies that I am a pirate/thief. Pirates piss me off no end, but EA have spent alot of money pissing off their customer base so I find it hard to sympathise with either side in the DRM war. If they'd invested the money into the customers who'd actually payed for the games, they'd massively improved their sales, or at least no wasted it on ineffective DRMs. Hell, Spore was cracked weeks before the official release date.
Frankly, EA have spent alot of cash fucking the customers - they'll have to spend alot more to win their trust back - and they have made a start, which is good, but they have a fair way to go yet.
Woah man slow down. I was not accusing you or any other individual person of piracy. I am just saying that because of a group of people out there pirating these games they have to try and do something. The unfortunate part is that everyone suffers for it. I do agree that they should invest more into the paying customer but right now that is an impossibility since they can't tell who is or isn't.
As for EA buying 1/2 the indusrtry and ruining it (to summarize your paragraph) well if that is truly the case they will die like the rest of the companies that have gone the way of the dinosaur lately. Since as of right now they seem to be going strong they must be doing something right. Most of their games may not appeal to you (or me for that matter Dead Space was the last good EA game I have played and there was only a select few before then). Since people are buyng them I can only assume that there are others who do enjoy thier games.
Ok...Sorry for the reaction, it just seemed from the 'STEALING' bit that you where implying something. My bad. Anyway, I do hate piracy and what it does to publishers - but I feel EA's reaction to piracy is ineffective, and actually hurts both them (in terms of money wasted and customers *upset*) and the customers.
For example, I could have downloaded the no DRM crack and used that without SecuRom infesting my system. I didn't, as happens, but I'm not happy with them over it regardless, especially for Spore, a game that seemed so grand and scaling in the early GDC demos, but ended up so...lacking, in anything, really. The Galactica scale map does convey the sense of scale well, but ultimately, it just lacks anything to do, or anything worth exploring.
And the buying thing, well, that was awhile ago - Bullfrog, Westwood, all that. Sequels became cash ins, and many sequels where killed that would have been fun, but didn't offer EA the return on investiment of Madden '99 or whatever year it was. Basically, everything that is wrong with Activison now is what was wrong with EA then.
And I will admit, I have been somewhat surprised by EA lately in some area's. Brutal Legend, for example, I would never have guessed they'd take up. Schafer doesn't have a good record with sales (see Grim Frandigo (and if anyone knows where I can get a digital copy of it, let me know) and Pyschonauts).
Mirrors Edge and Dead space (A game I've not played but been told about) have shown EA are taking risks on new games - I just feel fustrated they could have had this back in the day, before they wasted all the talent with inhumane working conditions, stifling 'risky' games, and generally just stuck to remaking the same low risk games. Add to that, a policy of poor customer support (anyone who's had to use EA automated 'support' will agree, I think) and bad customer relations (DRM).
Really, its no some much hate, when I get right down to it, its the way they casually wasted what they had and could have done for short-term profits, which is biting them in the buttocks now.