I disagree immensely, for several reasons.
1. If being dropped in one hit is true for you and enemies, it becomes a contest of who sees who first most of the time. and if it's true of only enemies, then it's a snooze fest unless you're fighting such a huge glut of enemies that killing them in one shot doesn't matter as much.
2. It reduces variance in weapons. Splash damage amount doesn't matter if any hit kills instantly, poison-like status ailments (and others) are pointless, and so on.
3. Continuing from the previous point, it makes weapons duller in general. Whereas a game might have slower, but more powerful weapons and faster, but weaker weapons, those go away when everything kills in one hit. Then it's just a question of what's faster, has bigger shots, etc. There's far less opportunity for differing weapons and the thought of what weapon would be best.
4. As others have said, bosses. Because if you want a challenging boss that gets downed in one hit, your options are limited and frequently irritating. (Like a boss that's very hard to hit)
5. As others have said, it removes quite a bit of strategy.
The overall point is that while there are plenty of games where bullet sponge enemies are done poorly, the opposite done right is basically non-existent, because of how much is lost from doing so.
1. If being dropped in one hit is true for you and enemies, it becomes a contest of who sees who first most of the time. and if it's true of only enemies, then it's a snooze fest unless you're fighting such a huge glut of enemies that killing them in one shot doesn't matter as much.
2. It reduces variance in weapons. Splash damage amount doesn't matter if any hit kills instantly, poison-like status ailments (and others) are pointless, and so on.
3. Continuing from the previous point, it makes weapons duller in general. Whereas a game might have slower, but more powerful weapons and faster, but weaker weapons, those go away when everything kills in one hit. Then it's just a question of what's faster, has bigger shots, etc. There's far less opportunity for differing weapons and the thought of what weapon would be best.
4. As others have said, bosses. Because if you want a challenging boss that gets downed in one hit, your options are limited and frequently irritating. (Like a boss that's very hard to hit)
5. As others have said, it removes quite a bit of strategy.
The overall point is that while there are plenty of games where bullet sponge enemies are done poorly, the opposite done right is basically non-existent, because of how much is lost from doing so.