Good lord that just brought back bad memories, I managed to drudge my way to the four ghost kings bosses and just rage-quit after it took me half an hour to whittle down the health of ONE king to death (while they easily mangle me), my best guns had the destructive effect of flinging a damned toothpick at them.Zhukov said:I also tried out the Tiny Tina DLC and found myself backpedaling away from orcs while spraying half my ammo reserve into each one of them.
Neither scenario was particularly engaging.
Fuck bullet-sponges, I don't see the appeal, both tactical or fun, at spending 20 minutes popping in and out of cover pinging away at some enemy who is just standing in the open relentlessly firing at you anyway. Its boring, it sucks, and holy crap was Destiny an awful PvE game because of it.
Anyway; I'm skipping out on Division for exactly that reason, I tried it at an expo last year and its hella jarring landing that first headshot on a person and seeing him go on like you just lightly caressed his cheek with a feather, only to have to deliver five more headshots to finally have him drop down. Its hilariously ironic since the game is being advertised as this semi-realistic look into a near post-apocalyptic future of a city, yet human enemies tank bullets to the face like you're firing at them with nerf guns.
Its just a case of having it balanced, no need to make it ArmA levels realistic but at the same time not this kind of laughable un-realism, heck at the very least give me a reason why normal human beings can survive lethal shots like its nothing, or actually put in effort and make them weaker, but the AI much more tactical and challenging? Its just lazy otherwise if the challenge mainly derives from the health bar.