Tutorials don't make a game easier, and most QTEs in my experience are after some event, which hardly makes them worse.
Which sort of brings me to one of my biggest pet peeves: Cranking up the difficulty often means nothing more than increasing damage dealt by enemies and the amount of damage they take. It doesn't make games harder, it just makes them more tedious.
I'm not some über let gamer, and I'm fine with the piss easy option. But on the occasions I find a game to not be challenging, cranking up the difficult should probably do more than make it take twice as many hits to kill bad guys.
But even then, actually making those difficulties a reality is the trick.TestECull said:A slider that lets you choose between Baby's First Adventure and "Holy shit this makes Dark Souls look like Baby's First Adventure", with many settings in between. Lets people like me who don't enjoy challenge have their piss easy game that provides only enough challenge to not make you think the cheats are on, while masochists that want the game to try to fuck them over at every other step can get their hard-as-fuck challenge. We all win.
Which sort of brings me to one of my biggest pet peeves: Cranking up the difficulty often means nothing more than increasing damage dealt by enemies and the amount of damage they take. It doesn't make games harder, it just makes them more tedious.
I'm not some über let gamer, and I'm fine with the piss easy option. But on the occasions I find a game to not be challenging, cranking up the difficult should probably do more than make it take twice as many hits to kill bad guys.