What is the Best and Worst Video Game Company?

Recommended Videos

Chibz

New member
Sep 12, 2008
2,158
0
0
Raiyan 1.0 said:
Care to explain how Half-Life was shoddy? Considering it had a five year development cycle and took $40 million, won 39 Game of the Year awards for its advanced physics, animation, sound, AI, rendering, and narrative, what caught your eyes that the entire gaming community missed? And I don't think you quite understand what the term 'gimmick' means. Portal was never aimed to be a mass-marketed title - it was a small, free game that came with the Orange Box. The enthusiasm surrounding it was purely generated by the gamers themselves due to the uniqueness of the title. And care to share any experience of the game (bugs, mechanics, etc) which contributed to your opinion of it being 'shoddy'?

Perhaps it's because Valve titles lack the gimmicky cutscenes and trailers with graphics far removed from gameplay that has been a must-have for JRPGs for quite some time?
I call it shoddy because the game has zero replay value. The environment was forgettable, the character was an undeveloped void. This is a big problem, given that it's a storyline based shooter (WHAT?! BLASPHEMY!) without anything but the story to support it. I don't know what Valve was smoking, but I wants me some of that.

Also, if you'll notice... The JRPGs I support (Disgaea, Phantom Brave, etc) don't have very high end graphics. In fact, almost everything is handled using sprites. Unfounded statement? Yes.
 

Jazoni89

New member
Dec 24, 2008
3,059
0
0
Chibz said:
Raiyan 1.0 said:
Care to explain how Half-Life was shoddy? Considering it had a five year development cycle and took $40 million, won 39 Game of the Year awards for its advanced physics, animation, sound, AI, rendering, and narrative, what caught your eyes that the entire gaming community missed? And I don't think you quite understand what the term 'gimmick' means. Portal was never aimed to be a mass-marketed title - it was a small, free game that came with the Orange Box. The enthusiasm surrounding it was purely generated by the gamers themselves due to the uniqueness of the title. And care to share any experience of the game (bugs, mechanics, etc) which contributed to your opinion of it being 'shoddy'?

Perhaps it's because Valve titles lack the gimmicky cutscenes and trailers with graphics far removed from gameplay that has been a must-have for JRPGs for quite some time?
I call it shoddy because the game has zero replay value. The environment was forgettable, the character was an undeveloped void. This is a big problem, given that it's a storyline based shooter (WHAT?! BLASPHEMY!) without anything but the story to support it. I don't know what Valve was smoking, but I wants me some of that.

Also, if you'll notice... The JRPGs I support (Disgaea, Phantom Brave, etc) don't have very high end graphics. In fact, almost everything is handled using sprites. Unfounded statement? Yes.
Not all of the games that Nippion ichi have done have been 2d, their has been some 3d ones such as Trinity Universe aswell.

Just pointing that out.
 

Chibz

New member
Sep 12, 2008
2,158
0
0
Jazoni89 said:
Chibz said:
Raiyan 1.0 said:
Care to explain how Half-Life was shoddy? Considering it had a five year development cycle and took $40 million, won 39 Game of the Year awards for its advanced physics, animation, sound, AI, rendering, and narrative, what caught your eyes that the entire gaming community missed? And I don't think you quite understand what the term 'gimmick' means. Portal was never aimed to be a mass-marketed title - it was a small, free game that came with the Orange Box. The enthusiasm surrounding it was purely generated by the gamers themselves due to the uniqueness of the title. And care to share any experience of the game (bugs, mechanics, etc) which contributed to your opinion of it being 'shoddy'?

Perhaps it's because Valve titles lack the gimmicky cutscenes and trailers with graphics far removed from gameplay that has been a must-have for JRPGs for quite some time?
I call it shoddy because the game has zero replay value. The environment was forgettable, the character was an undeveloped void. This is a big problem, given that it's a storyline based shooter (WHAT?! BLASPHEMY!) without anything but the story to support it. I don't know what Valve was smoking, but I wants me some of that.

Also, if you'll notice... The JRPGs I support (Disgaea, Phantom Brave, etc) don't have very high end graphics. In fact, almost everything is handled using sprites. Unfounded statement? Yes.
Not all of the games that Nippion ichi have done have been 2d, their has been some 3d ones such as Trinity Universe aswell.

Just pointing that out.
Never played it. Worth checking out?

To me, an FPS without anything beyond the story is blasphemy. It's not worth the price of admission. Portal was a cute gimmick for... Like five levels. But all it did was make me wish the portal gun was in a real FPS.

Team Fortress 2, I've got zero valid opinion on the gameplay of. But I already mentioned why I hate it.
 

Jazoni89

New member
Dec 24, 2008
3,059
0
0
Chibz said:
Jazoni89 said:
Chibz said:
Raiyan 1.0 said:
Care to explain how Half-Life was shoddy? Considering it had a five year development cycle and took $40 million, won 39 Game of the Year awards for its advanced physics, animation, sound, AI, rendering, and narrative, what caught your eyes that the entire gaming community missed? And I don't think you quite understand what the term 'gimmick' means. Portal was never aimed to be a mass-marketed title - it was a small, free game that came with the Orange Box. The enthusiasm surrounding it was purely generated by the gamers themselves due to the uniqueness of the title. And care to share any experience of the game (bugs, mechanics, etc) which contributed to your opinion of it being 'shoddy'?

Perhaps it's because Valve titles lack the gimmicky cutscenes and trailers with graphics far removed from gameplay that has been a must-have for JRPGs for quite some time?
I call it shoddy because the game has zero replay value. The environment was forgettable, the character was an undeveloped void. This is a big problem, given that it's a storyline based shooter (WHAT?! BLASPHEMY!) without anything but the story to support it. I don't know what Valve was smoking, but I wants me some of that.

Also, if you'll notice... The JRPGs I support (Disgaea, Phantom Brave, etc) don't have very high end graphics. In fact, almost everything is handled using sprites. Unfounded statement? Yes.
Not all of the games that Nippion ichi have done have been 2d, their has been some 3d ones such as Trinity Universe aswell.

Just pointing that out.
Never played it. Worth checking out?

To me, an FPS without anything beyond the story is blasphemy. It's not worth the price of admission. Portal was a cute gimmick for... Like five levels. But all it did was make me wish the portal gun was in a real FPS.

Team Fortress 2, I've got zero valid opinion on the gameplay of. But I already mentioned why I hate it.
Yes it's worth checking out, especially if you like dungeon crawlers and turn based battles.
 

Blank Kold

New member
Aug 24, 2010
230
0
0
You ought to define "game company" more clearly. The OP named Bioware as one of his best companies and followed that by naming EA, the company that publishes bioware games, as the worst company.

[OT]
Best: Crytek. only Crysis and Crysis warhead, really.
Worst: Lionhead.
 

Aura Guardian

New member
Apr 23, 2008
5,114
0
0
Raiyan 1.0 said:
GeorgW said:
Aura Guardian said:
Best for me...Nintendo,Treasure,Grasshopper,Rareware,HAL Laboratory,Capcom,Retro Studios,Bungie,SEGA
In the middle...High Voltage Software,Treyarch,Taito,From Software,Square Enix,Vanillaware,Namco,Aksys,Temco,Midway,EA,Epic Games
Worst...Bioware,Valve,Bandai,Rare,2k,Rockstar,BandaiNamco,Team ICO,Lucasarts

I know there's more. As soon as I can think of them. And it's not in order...well...maybe the best is
Wow, you and I have pretty opposing tastes. Would you mind qualifying some of your opinions? Specifically why Bioware, Valve, 2k, rockstar and ICO are in your worst list?
Let me qualify on Aura Guardian's behalf: "I'd rather drone through another Pokemon game with another 500 monsters, repetitive Mario remakes, and another rape from Squeenix rather than being confronted by something that challenges conventions (Shadow of the Colossus), has a refreshing narrative device and original game mechaics (Portal), treats writing as an integral part of the game (Mass Effect), takes gaming to the next level (GTA, LA Noire) and generally creates the most entertaining environments (Grim Fandago, Lego Star Wars)."

Trollface off/
Yep. Because that is exactly what I think about them..
 

DataSnake

New member
Aug 5, 2009
467
0
0
Best: Valve. They have yet to release a game that isn't really, really good.
Runner up: id Software back in the early 90's. Before Quake, every game they made was as revolutionary in gameplay as it was in graphics.
EDIT: People Can Fly, Relic and Croteam are right up there too.

Worst: I have no idea. I've never heard of a studio that released only bad games, probably because such a company wouldn't stay in business long enough to become very well-known.
 

Mrsoupcup

New member
Jan 13, 2009
3,487
0
0
kidwithxboxlive said:
Bioware are the best.
worst would PROBABLY be the ones that created 2 worlds...
That would be South Peak games. Though they aren't as bad as Sonic team, the best dev for me is either Bethesda or Bioware. I love me some god damn RPGs.
 

Lt.Snuffles

New member
Apr 12, 2010
268
0
0
Best: crytek and valve, because both produce high quality games.
Worst: Whichever company/companies shovel out all the shitty movie tie in games.
 

Legion IV

New member
Mar 30, 2010
905
0
0
Oh man i have so many.

Best: From Software, SNK Playmore, Blizzard, Capcom. but my absolute fav is Square Enix.

Worst: Valve, Bioware, Bethesda and EA.
 

Withard

New member
Feb 4, 2010
180
0
0
Legion IV said:
Oh man i have so many.

Best: From Software, SNK Playmore, Blizzard, Capcom. but my absolute fav is Square Enix.

Worst: Valve, Bioware, Bethesda and EA.
Troll Detector MAY be glitching at this point.


BEST: Valve. Their support is fantastic, they did DRM correctly (IMO), They make some revolutionary games and they LOVE to help out the small fries.

WORST: Activision by far. "We want to take the fun out of making games" which apparently means more productivity....brilliant. They exploit markets and budding developers. They break publishing laws frequently and they support you with sod all...unless its for a price. Call Of Duty being one of the reasons for XBOX live having an increased subscription price (And yes it HAS been mentioned frequently by Activision). They have NO love for sales. Oh and Cod was a fish a few years ago :(
 

RA92

New member
Jan 1, 2011
3,079
0
0
Chibz said:
Raiyan 1.0 said:
Care to explain how Half-Life was shoddy? Considering it had a five year development cycle and took $40 million, won 39 Game of the Year awards for its advanced physics, animation, sound, AI, rendering, and narrative, what caught your eyes that the entire gaming community missed? And I don't think you quite understand what the term 'gimmick' means. Portal was never aimed to be a mass-marketed title - it was a small, free game that came with the Orange Box. The enthusiasm surrounding it was purely generated by the gamers themselves due to the uniqueness of the title. And care to share any experience of the game (bugs, mechanics, etc) which contributed to your opinion of it being 'shoddy'?

Perhaps it's because Valve titles lack the gimmicky cutscenes and trailers with graphics far removed from gameplay that has been a must-have for JRPGs for quite some time?
I call it shoddy because the game has zero replay value. The environment was forgettable, the character was an undeveloped void. This is a big problem, given that it's a storyline based shooter (WHAT?! BLASPHEMY!) without anything but the story to support it. I don't know what Valve was smoking, but I wants me some of that.

Also, if you'll notice... The JRPGs I support (Disgaea, Phantom Brave, etc) don't have very high end graphics. In fact, almost everything is handled using sprites. Unfounded statement? Yes.
You're kidding me, right? Half-Life had one of the most understated environments ever. There was nothing spectacular about City 17 itself, but from the moment I got off the train, the Combine soldiers, the city scanners, the looming Citadel - all of them gave me the creepiest Orwellian vibe. Introducing me to the world via Professor Breen's public address in the beginning without any cutscenes was original as well. It was a particularly effective use of environmental storytelling. The dialogue of Breen's address contains all the exposition that would normally be delivered in a cutscene, but instead it's relayed in the background.Players are free to stand in front of the display and listen to the entire speech, but few players will. And they needn't, because it conveys everything the player needs to know, seamlessly, and without interrupting the player's exploration. The main idea -- an alien invasion, an oppressive take-over by a complicit government -- comes through.

Not to mention the design direction (the Combine Gunship was my favorite). I still remember the level under the bridge - till then, I could never have imagined the sounds a bridge can make because of the wind. I still remember the desolation of Ravenholm, and the dark corners of Nova Prospekt.

And Half Life was never about character development. If they tried to shoe-horn it in where it didn't belong, that would've half-assed. It was more about the unfolding of an event of considerable scale, interest and mystery. The silence of Gordon Freeman has always been a trademark of the franchise, and has never impeded gameplay or storyline.

'Rise and shine Mr Freeman...'

And the game itself has NOTHING to support itself other than the story? Dare I point to the countless mods based on it? Including one of the most popular multi-player shooters, Counter-Strike?

As for Portal, it was a major step in videogame story telling. Without a single cut scene, or even so much as a reference to some kind of back-story, it manages to transport us into the virtual space of its plot, allowing us to deduce our own way through its elaborate puzzles and come to our own conclusions about the conspiracy that is amiss. In Portal, we actually act out the story as part of the gameplay. Also, it seamlessly delves the player into the reality of its own world. At the beginning of the game, when the situation is most artificial and the dialogue needs to be the most expository, GlaDOS functions as an explicit, relatively neutral tutor. As the story progresses, she develops more as a character and conveys more of the developers' sense of humor. There's no disconnect between the gameplay and story, because the game implicitly acknowledges the artifice of the gameplay and then seamlessly transitions into storytelling. Portal's most effective storytelling moment comes not in a cutscene, but in another piece of environmental art "accidentally" discovered by the player. What that moment did -- apart from launching an annoyingly tenacious internet meme -- was subtly and completely re-cast everything the player was doing. It took a clever but artificial puzzle game and turned it into a story in which the player was participating. It introduced the possibility of escape. It affirmed the sinister nature of the test chambers, that had been hinted at by GlaDOS's voice-overs. And it transitioned the player from reaction to anticipation. She's still going through the process of solving the puzzles presented to her, but now she's looking at the puzzles in a larger context, trying to find an opportunity for escape. The nature of the unfolding of the story was unprecedented, as was the character development of GlaDOS and her dark humor.

Too bad you didn't find the puzzles entertaining. They were carefully designed so that people could solve them, but felt a sense of accomplishment at the end when they succeeded. (Finished the game in 5 hours.)

And dare I mention 'Still Alive'?

Valve's games are always etched with subtleties. It's your loss they fly over your head. Hell, I don't think you even like FPS games. And you were obviously trying to incite a flame war by attacking a popular developer. If so concerned by character development and storyline, why not attack CoD or MoH, which recycles the same old story/stereotype year after year?
 

F-I-D-O

I miss my avatar
Feb 18, 2010
1,095
0
0
Onyx Oblivion said:
Best?

SEGA.

Not for Sonic. But for their other stuff...Valkyria Chronicles, Bayonetta, Vanquish, Madworld.
off topic here: Just got Valkyria, and I have to admit it is an AMAZING strategy game, if only it would come back to the PS3. SEGA can come out with some awesome games when they decide not to put a hedgehog on the box.
Best: VALVe or Bungie. Hell, maybe Hothead. They get involved in the community, they have senses of humor, they make good games, and they are just amazing studios.
Worst: Nintendo
I LOVE me some metroid, and I bought New Super Mario Bros (Wii and DS). But for a console manufacturer, they are terrible. Not for the Wii (it's a solid system, with gems hidden in the crap). They horde their technology, leading third party titles to suffer for it. They don't innovate that much, and we haven't seen a new IP from them in a LONG time. To fix a bug in Other M you had to send them an SD card. This is not efficency, this is poor business practices.
And before you say Activision is worse, they've brought us things from DJ hero to singularity. They innovate. Not the nicest people, but you can't fault them for wanting more money. Ol' Bobby is the problem there, not the company. And that would be Activision-Blizzard (or vice versa, can't remember), and I like Blizzard so...
 

DanielBrown

Dangerzone!
Dec 3, 2010
3,838
0
0
Best; Blizzard. They make high quality games that doesn't disapoint. I don't care for the RTS-games though, so I know I'm missing a lot. The genre doesn't appeal to me, sadly. Diablo II and WoW(Sorrysorrysorrypleasedontkillme) are among my favorite games. Wotlk made me dislike WoW, but Cataclysm has really managed to revived the game.
Ubisoft has also entertained me a lot lately with the Prince of Persia and Assassins Creed games, but they don't have my trust yet.

Worst; Activision seem to destroy everything they touch. Good thing they don't have much power over Blizzard... that we know of. >.<