The one that doesn?t exist? (dues ex: hr, the witcher)
Generally I despise morality metres. It?s fine in a game that is not trying to be mature or complex. One where evil is just evil and good is good and you?re not really suppose to put much thought in it but otherwise it sucks. It destroys any attempts to have a complex choice and encourages point grinding. The consequences of your actions should actually be consequences of that action, how it affects the world.
I hate when you are able to make choices for your character throughout most of the game and then when you get to the end it takes control off you for some reason and gives you and ending based on whether you have been naughty or nice. The only game I can think of where this worked was bioshock 2 because it was Eleanor?s actions that changes based on what you had done previously not yours.
If you?re going to have a system DA:O did alright, you didn?t have a good/evil metre but you lose or gain influence with different characters depending on whether they agree with your actions or not.
Mass effect 2s system is my most hated at this point, it?s a role playing game but they don?t actually seem to want you to role play. It?s like they just want to push you into playing one of their versions of shep. It snowballs because instead of being based on how many points you have its the percentage of points you have vs how many you could have by that stage. This means every time you miss a point you get further behind and can't make up ground. They give you points for everything under the sun even when there no reason that dialogue option would have any bearing on anything. It?s not just speech checks and choices, its every conversation you have to watch out for. It?s not even intimidate vs charm anymore, it is what they have decide paragon shep or renegade shep would do in that situation and they just use it lock you out of options. Is there any particular reason someone would be willing to believe that a paragon shep would break their legs but not a renegade? If anything it should be the other way around.
Generally I despise morality metres. It?s fine in a game that is not trying to be mature or complex. One where evil is just evil and good is good and you?re not really suppose to put much thought in it but otherwise it sucks. It destroys any attempts to have a complex choice and encourages point grinding. The consequences of your actions should actually be consequences of that action, how it affects the world.
I hate when you are able to make choices for your character throughout most of the game and then when you get to the end it takes control off you for some reason and gives you and ending based on whether you have been naughty or nice. The only game I can think of where this worked was bioshock 2 because it was Eleanor?s actions that changes based on what you had done previously not yours.
If you?re going to have a system DA:O did alright, you didn?t have a good/evil metre but you lose or gain influence with different characters depending on whether they agree with your actions or not.
Mass effect 2s system is my most hated at this point, it?s a role playing game but they don?t actually seem to want you to role play. It?s like they just want to push you into playing one of their versions of shep. It snowballs because instead of being based on how many points you have its the percentage of points you have vs how many you could have by that stage. This means every time you miss a point you get further behind and can't make up ground. They give you points for everything under the sun even when there no reason that dialogue option would have any bearing on anything. It?s not just speech checks and choices, its every conversation you have to watch out for. It?s not even intimidate vs charm anymore, it is what they have decide paragon shep or renegade shep would do in that situation and they just use it lock you out of options. Is there any particular reason someone would be willing to believe that a paragon shep would break their legs but not a renegade? If anything it should be the other way around.