What is the best turn-based combat system you have seen in a game?

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florzk

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Feb 5, 2011
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I'd definitely go with Final Fantasy Tactics A2. I really like the use of terrain, unit placement, range, and sometimes even weather to affect all manner of things during combat. Fire Emblem: Awakening is somewhat similar, and cooler in some ways (most notably larger battlefields and WAY more enemies per battle,) but overall FFTA2 is way more in-depth.


My vote for Worst turn based battle system (or semblance thereof) goes to Final Fantasy XII. Just... eww. Making turn-based combat feel more active is generally a good thing. Doing the reverse was a terrible idea.
 

Shoggoth2588

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My vote goes to the Paper Mario/ Mario RPG games. This is mainly because while the combat is turn-based, you can still make a viable button-based contribution to either blunt an enemy attack or, boost your own attacks. It isn't even presented as a traditional QTE, it's just a little thing that you can do by tapping the action button again at the right time. It kept me feeling really active in the combat as it went on.

The above comments made for Chrono Trigger were very true and I would have voted that way if it wasn't already so well represented. I also need to give a shout-out to Earthbound for letting you skip a fight (though you still earn EXP) if that fight would have resulted in your victory on the first round. That kind of thing never happens!
 

Kotaro

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Feb 3, 2009
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Already been mentioned, but the Press Turn system from the Shin Megami Tensei franchise is tons of fun, rewarding you for careful planning and smart moves. If you know what you're doing, you can demolish all of your enemies with lengthy combos before they can get off a single attack.
 
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I like the battle style used by the Paper Mario games and South Park: The Stick of Truth. With proper timing, you can block enemy attacks and do extra damage. It gives you more involvement in battles other than just selecting a move on a list and waiting for the enemy to come over and smack you.
 

Abomination

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Fallout Tactics is hands down the best system I have ever encountered. It especially shone in how it handled "Overwatch" mechanics allowing characters to choose when to use it - rather than XCom's must use the moment you can mechanics.

It also had the best transition from real-time into turn-based I have ever seen. It's unfortunate the game didn't sell as well as it deserved.
 

deathmothon

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What about WEGO turn based systems? Apparently it's the hardest system to program. You only see it in hardcore wargames. I'd love to see more of it in more popular games.
 

Shymer

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I loved the much-missed play-by-email game Laser Squad Nemesis and if pressed for a favourite - that would be it for me. I also liked Fallout Tactics, Jagged Alliance 2 and Chaos Gate. Probably a bit old-school if I am to think about it.

I tried playing XCom Apocalypse in turn-based mode, but the maps and scale are clearly built for real-time or semi-real time gameplay. The latest XCom is slick, but has lost something. It's not as replayable as some of the other systems.
 

RandV80

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ScrabbitRabbit said:
The Grandia system is great as well. Sort of similar to the ATB system in that there's a real time gauge determining turn order, except there's one gauge for everyone and how fast you progress up it depends on your stats. Unlike the ATB system, the game pauses completely to let you make choices, and this is very important as, again, unlike ATB you can interrupt attacks. Hitting somebody will cause their icon on the turn gauge to stop for a while and if you pull off a fast move whilst they're casting a slow, but powerful one? The move will be cancelled and they'll be knocked back to the start of the gauge. On top of that, your actions will change where your character is located on the battle screen, so you need to consider positioning, too. Hitting an enemy on the other side of the screen takes longer than one that's next to you, risking interruption. This makes it very important to watch the gauge as your moves might be interrupted too. If the enemy's turn is close to yours and you're fairly close to them, maybe a slow, lumbering move is a bad idea? On the other hand if their turn is slightly ahead, maybe they've been charging up, maybe this will be a good opportunity to interrupt?
I played through Grandia again 2 years ago on my PSP, while I absolutely loved it and its battle system when it first came out, my second play through... I found it kind of broken. Still loved the game, but the problem was in the skill growth system, which relied on using MP to increase your abilities which gave you new techniques and made your characters stronger. It's fine if you do typical MP conversion saving it for tough fights and boss battles... but the game is extremely liberal with it's placements of save/restore points. Made it very easy to abuse, and obsessive compulsions made me want to keep going for that next skill/combo, but it got to the point where I was annihilating every random battle on the first turn, completely nullifying the great combat system!

Adding another name to the discussion that hasn't been mentioned, it got criticized because it broke away from the series standard but I really liked Suikoden 3. Took the six party members, put them into pairs one front one back, and introduced a movement based system (like Grandia but without the interupts). More than that though it was the diversity of characters you got and the ways you could combine them. I also really, really liked the skill system. You got skill points in battle. Skills were things such as swing, heavy, critical, parry, block, dodge, etc on the physical side, and fire, wind, casting, etc on the magic side. Skills had a letter ranking, F-A, plus S and SS maybe, so characters started low and as you earned skill points you could increase them at a trainer, and each character had a max potential for every given skill. And of course they made very noticeable difference in battle depending on how you trained them.

But anyways, another obscure pick as my #1 choice... Warsong 1 and 2 for the Sega Genesis. Seriously has anyone else tried this? It's a strategy RPG, has hero characters similar to a Fire Emblem game, except at the start of each battle you spend money to hire up to 'soldier' units, such as infantry, archers, knights, mages, and a whole bunch of others, plus when you 'promote' the hero they could mix & match. Hero's heal their merc units when next to them, up to 4 at a time, and it used a strength system similar to Advance Wars where units start at unit count/strength of 10 and combat each other in a rock/paper/scissor manner. It made for some really great strategy, enough that I'm putting it ahead of Dragon Force.
 

Joseph Wallace

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Aug 6, 2012
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Advance Wars on Gameboy. I like turn based strategy games and these came out real well! You had Several generals with special abilities which you could use one during a mission. The campaign was usually pretty lengthy with the option to replay with unlocked generals. The gameplay had cities you had to control to earn resources(gold) to purchase troops. It had real good graphics and sound as well and they made at least 3 and I am pretty sure of a 4th. I miss them greatly considering I don't think it came to 3DS and I hoped for sure it would have gotten a Wii port but it seems to have fallen off of existence.
 

Kyrian007

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I always enjoyed Chrono Cross for a true turn based system. It really nailed that "easy to learn, hard to master" thing... well at least the easy part anyway. Generally I like turn based to have a little more strategy than "select attack magic or item" though. Something like the original Parasite Eve was a step in the right direction. Personally I like the mix of stratgy/rpg that Fire Emblem provides. Tough but fair.
 

asdfen

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x-com games
x-com / terror from the deep / XCOM: Enemy Unknown (new one)
FF Tactics
Disgaea games are amazing unless you grind too much
Fantasy Wars brutal tactics game but I love it
Heroes of MM especially 3rd one

there are other good ones but they escape my memory atm
 

Liquidprid3

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I forgot to mention the combat in the Mario & Luigi games. Brilliant. It's sort of like the Paper Mario combat, where you have to hit a button at the right time to do more damage, but you can also dodge. This countered by you being able to die in a few hits or so, but you can beat the game without getting hit once. As long as you're paying attention, you can do awesome in these games, and they're really fun. I prefer Paper Mario, and I haven't played Mario RPG yet, but these series of games are all really good, even Super Paper Mario was really good, despite it not being turn based.
 

Terratina.

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+1 to the mentions of the Press Turn system from the Shin Megami Tensei games and the combat system of the Mario & Luigi games.

Now to bring up one game that hasn't been mentioned: Resonance of Fate. It's more than taking turns and watching both sides whittle down each others' health bars; there's the choice of whether to make a Hero Action or not, to use SMGs, handguns or the various types of grenades, building up Resonance Points and then unleashing a crazy-ass Tri-Attack only to see Zephyr, Vashyron or Leanne bump into something and end it. The beginning of the game is only hard because the player hasn't gotten a feel for the combat system, or maybe it's due to the fact that the tutorial is hidden away in the Arena and is not that great at explaining things. However, once you figure out how it works, it's simply a blast to watch the quirky group of mercs fill their enemies with lead, on ground level or from up on high because you just have to push the jump button.

What? I was like that.
 

pejhmon

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Joseph Wallace said:
Advance Wars on Gameboy. I like turn based strategy games and these came out real well! You had Several generals with special abilities which you could use one during a mission. The campaign was usually pretty lengthy with the option to replay with unlocked generals. The gameplay had cities you had to control to earn resources(gold) to purchase troops. It had real good graphics and sound as well and they made at least 3 and I am pretty sure of a 4th. I miss them greatly considering I don't think it came to 3DS and I hoped for sure it would have gotten a Wii port but it seems to have fallen off of existence.
This, although my experience is from playing Advanced Wars Dual Strike (DS version). Really liked the combination of resource management, character buffs/debuffs and tag-team effects. The game had a good amount of diversity in the unit choices with enough rock-paper-scissor counters to make it strategic, but also with the OP units to make it interesting, especially given the ammo and fuel mechanics (neotanks ftw)
 

Rack

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Card Hunter. The system there is absolutely amazing, the light randomisation applying to what options you have available stop it getting predictable or overly exploitable. The quest design demands constant creativity it has the most interesting loot of any game ever. That game is a complete masterpiece.
 

GonzoGamer

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Valkyria Chronicles; I found it to be a lot of fun. I'm also fascinated at how entrenched the fps style has entrenched itself in the previous generation of games where it's even shoehorned (to admittedly good effect) into a strategy game.
 

Alexei F. Karamazov

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Liquidprid3 said:
I forgot to mention the combat in the Mario & Luigi games.
I had completely forgot about these! Mario & Luigi: Superstar Saga was sublime! I'd even suggest it for people who don't like RPGs, because it handles gameplay so well that it doesn't have some of the negative qualities that some people have with RPGs (I'm looking at YOU, Final Fantasy random encounters!)

OT: I'm surprised nobody has mentioned Fire Emblem yet. If you couldn't tell from my avatar, I like me some Fire Emblem. I've finished 4 of the games and got 3/4 through a 5th, and they were all fun from start to finish.

I also liked how XCOM: Enemy Unknown handled its gameplay. It's sort of a mix between Fire Emblem and D&D, which I really enjoyed. Some people have mentioned that it's similar to Fallout: Tactics, which I sadly have not had the chance to play yet, so I can't offer my opinion there.
 

Amaror

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The original xcom and xenonauts. xenonauts more so because there is more varied equipment and therefore more tactics that you can use.
The one from Xcom - Enemy unknown wasn't bad either, but it is pretty "gamey". xenonauts is just a lot more immersive.
 

McKinsey

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Nov 14, 2011
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The system that utilizes actions points is the best turn-based combat system there can be, and among those Jagged Alliance 2 reigns supreme. It offers a uniquely wide range of gameplay opportunities, unseen in any other tactical game, yet is incredibly easy to master, and the interface is very well thought-out. I have yet to witness a system so deep and complex yet so easy to operate.

I would say the runners-up would be the original X-COM and Silent Storm. They also gave the player total control over how the battle unfolds, but interface-wise they sucked HARD.
 

Archangel768

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Final Fantasy X is the epitome of a perfect turn based battle system. The level of strategy in the fights, from understanding the enemies patterns (particularly bosses), knowing the order of turns and working out how to affect it, allowing you to swap characters in and out which allows for a complete change of tactics mid battle were brilliant ideas of the time and they still hold up today.

The only game that would compare to it would be Lord of the Rings: Battle for Middle Earth and that just so happens to be a complete rip off of the Final Fantasy X battle system and is what made that game so much fun. I mean, Lord of the Rings and Final Fantasy X's battle system? That's a combination that's bound to be amazing.