Ah, Skadi. Such an annoying boss, in an annoying area. She's actually a really good party member late game (as in, right up to the final boss) because she has no weaknesses and a good host of resistances.scorptatious said:Speaking as someone who's currently playing Nocturne, I agree with you.WhiteFangofWar said:The Megami Tensei games and its many spinoffs also built their reputation at least in part due to the creation of the Press Turn system, which can really mess you up sometimes but rewards exploiting both elemental and status weaknesses as well as making diverse sets of resistances very important.
There's just something awesome about building a badass team of demons with a large variety of skills, magic, buffs and debuffs in order to take full advantage of the press turn system. And it is indeed challenging in the sense that too many mistakes and lack of preparation can cause huge problems for your party. I was just facing one boss who used a physical buff spell on herself twice. Then I forgot to use Dekaja on her. Which resulted in half of my team being wiped out by her Earthquake on her next turn.
It's a kind of system which is challenging, but fair. For the most part anyway.
[small] Stupid Dante getting two crits in a row on me on the first turn [/small] >_<
What I did like about Nocturne was how some bosses abused the battle system as well as you, like Mot. My first attempt at fighting him was basically him just spamming Beast Eye, using a few magic buffs and then wiping my party with almighty attacks before I could move. Plus he has like 90% resistance to everything but lightning.
So yeah, SMT games have really good turn based systems. I did also like the Persona style, although the changes to the knockdown mechanics in Persona 4 annoyed me a little.
Now I want to replay Nocturne again. It's so good!