Random Name 4 said:
We know that game stories are meant to be brainless pieces of derivative generic brain rotting filler pulpy mess on the same level as bargain bin pornography or children's tv rapefics. But what games do you think prove this wrong, what game is the best written?
Thief --- Both the
Dark Project and
Metal Age were masterfully penned, had an intriguing set of characters with a matching quality of voice actors, and managed to narrate well without all the tricks of the modern game engines.
System Shock 2 and
Deus Ex --- These classics were mentioned before. The sad thing is that they aren't just good examples because they are old and thus have the favor of nostalgia... they still stand up to modern games that try to be like them. Except the voice acting in Deus Ex. That was a bit edgy at times.
Metro 2033 [http://www.escapistmagazine.com/forums/read/326.214459-a-Taffer-reviews-Metro-2033] --- Less for the gameplay ('cept the sneaking), but more the narrative and in particular the setting and the wonderful and yet subtle characterization of the poor sod you play. Some might say they spared a little too much detail on what was really going on (which you could figure out by paying a great deal of attention), but overall this title managed to impress me.
Enslaved Journey to the West --- Now that's a game that pulls itself out of the muck of mediocre gameplay by the means of a masterfully written story, a good narrative and the matching voice acting and character animation.
Beyond Good and Evil --- Now that one might not look like much from the outside, but we all should learn not to judge a book by its cover. Might not be as gritty as the rest of my preferences, but man did it leave me rooting for Jade.
Planescape Torment --- Little else to say about that.
Grrrm. I honestly wish I could be adding the BioWare games on that list. Though the more I think about it, the less they
impress me and draw me into their setting.
Knights of the Old Republic was Star Wars, little I can do to
not like it or feel enthralled by the premise. But after that?
Jade Empire and
Mass Effect 2, maybe. Their pacing kept me going and I got attached to the characters (something I admit BioWare does very well). Not saying I don't love BioWare and their stories, 'tis just feels much like reading Dan Brown or Terry Goodkind. Once you read one, you pretty much read them all.