What is the "Citizen Kane" of Video Games?

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Mr. Omega

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I'll put it this way: Gaming doesn't have it's Citizen Kane, and it doesn't NEED it's Citizen Kane. It need's it's own unique masterpieces.
 

Drauden

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ranger19 said:
I think there are a lot of movies that have come out since that are hailed as better (in IMDB's top 250 movies of all time, Citizen Kane doesn't even make the top 25.)
What does that really prove? IMDb isn't exactly the prime examble of legit voting. If you check out how the votes are done, you'll see that thousands of people gave several movies in the top 250 a '1' just to lower its status and boost their favorites.
IMDb is a haven among 12-18, because they get to decide what the 250 best movies are.

While I of course like many of the movies that are on the top 250 (The Dark Knight, Inception) and really like some others (Shawshank), I don't think they quite deserve to be viewed as some of the greatest masterpieces of all time. So the IMDb top 250 isn't the greatest way to check the best movies ever, only how the most active teen internet-goers would rank it.

Also, I don't really know what is being ment when people say: "The Citizen Kane of video games. When Citizen Kane came out, it kind of revolutonized motion pictures. So you want the equivalent for video games? Fine, then I'd say its Super Mario Bros.
 

dakorok

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As an art form? Take a look at some independent flash games. You'd be surprised how deep some of them can go.

As a revolution?
Goldeneye for First-person shooters.
 

ranger19

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Drauden said:
ranger19 said:
I think there are a lot of movies that have come out since that are hailed as better (in IMDB's top 250 movies of all time, Citizen Kane doesn't even make the top 25.)
What does that really prove? IMDb isn't exactly the prime examble of legit voting. If you check out how the votes are done, you'll see that thousands of people gave several movies in the top 250 a '1' just to lower its status and boost their favorites.
IMDb is a haven among 12-18, because they get to decide what the 250 best movies are.

While I of course like many of the movies that are on the top 250 (The Dark Knight, Inception) and really like some others (Shawshank), I don't think they quite deserve to be viewed as some of the greatest masterpieces of all time. So the IMDb top 250 isn't the greatest way to check the best movies ever, only how the most active teen internet-goers would rank it.
I know IMDB isn't exactly the best source for ratings, but I was just trying to give a broad sense of society's thoughts on Citizen Kane. I can elaborate further here. If you go around and ask people what their favorite movie is, chances are extremely likely that they won't say Citizen Kane. And I'm not just talking about the rabble on the street; I think many movie critics would agree. The movie was definitely influential, but many movies since then have been able to build on its foundation. I think The Shawshank Redemption is far more commonly cited as the "best" movie.
 

Terminate421

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Call of Duty 4: Modern Warfare

In all seriousness, I say either Portal, Bioshock, or Dead Space. But thats just me.
 

tigermilk

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My guess would be 'Ocarina of Time'.

As for the IMDB debate Citizen Kane tends to be celebrated by critics/academics more than film fans without an academic background in the subject of film in my opinion.

If you look at the BFI or AFI top 25 films I am sure Citizen Kane makes both.
 

Treblaine

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Clockwork Scarecrow. said:
Treblaine said:
Is it just me or does this forum forget that there were games made before 2004?
Are you implying that I don't know my gaming history?

Granted I was only 14 at the time but I'm interested to know what you seem to think if you're so knowledgeable.
Well then how the hell did you miss Metal Gear Solid? I'm only 2 years older than you, and I caught that in the early 2000's, I made good use of my PS2's backwards compatibility and MGS1 was an unmissable title, mainly off the back of MGS2 I figured I better play the prequel first.

Many subsequent games have risen to the standard of that game but so few have tried to move their players quite as much. Then again, MGS2 probably tried too hard and ended up a pretentious mess in terms of artistic narrative.

I'm not judging you personally, my original comment was broadly, how little recognition there is of the classics. Interesting Citizen Kane, it would be a while before another film would come along of that calibre.
 

Treblaine

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Ironic Pirate said:
The first Halo earned the moniker Combat Evolved. It was more about timing, cover, and choosing your weapons than most shooters at the time, when the genre was still in the "Give them as many guns as we can model by the release date, and scatter health-packs and aliens everywhere" phase.

Sure, the series has kind of stagnated, but there's nothing really wrong with that.
Well interesting you say that, Halo CE actually DID have a health bar and health packs, the only regenerative part was the energy shield, the armour (Halo Reach and ODST seems to have even gone back to this), not to mention the "aliens everywhere" part. What did this recharging Armour actually do?

Well ultimately it made the consequences of being damaged meaningless unless the damage was at a HIGH RATE, it took so much challenge out of combat. And then when you were hurt so much your armour was gone, what could you do? Run and hide, you armour only begins recharging when you have avoided being shot for a certain length of time, that totally slows down the pace of combat.

The "quick weapon switch" PC has had for a while, most PC games had and have a "switch to previous weapon" key that you could map to wherever you liked. So you'd play a game much like halo, a button press to switch between 2 weapons, but if you got bored of your current weapon-combo (like Shotgun + Sniper rifle) you wouldn't have to hunt around for more weapons, you'd just have to select one then select the other.

To PC gamers Halo just felt like what they had always had, but merely removal of the ability of having a weapons inventory, making it seem it had been dumbed down for consoles. There just don't seem to be enough buttons on consoles to have a quick select inventory, without it getting too complicated for a wide audience.

As to how revolutionary Halo 2 with its début for online competitive multiplayer on console I had been doing the same for much longer on PC, with the likes of:
-Unreal Tournament (Original and 2004)
-Star Wars Battlefront
-Counter Strike (Original and Source)
-Warcraft 3
-Aliens Vs Predator 2
-Quake 1, 2, 3 and mods
-Battlefield 1942/Vietnam
-Mechwarrior
-Medal of Honor and Early CoD (the ones made by West & Zampella)

I think this is the source of a lot of the Halo rift, it just brought very established things to a wider audience in a dumbed down way... and about 5 years too late at that.
 

Mendaceum

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Personally, I have to go with Planetscape Torment. It's obscure, "deep" and pretentious as all hell. However, it's one of the best rpgs created, with a deep moral system, and an engaging story. No cookie cutter teamates. No generic fantasy setting. It's also one of my personal favorites, so I may be a tad biased.
 

Treblaine

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Netface said:
This discussion has already been settled. [http://abcnews.go.com/video/playerIndex?id=8765863]
Meanwhile at Fox News;

"Is Al Qaeda using video games to groom your children to be suicide bombers?"
 

Nero Haven

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When I first saw Heavy Rain and the premise, I really thought it could be that game. It does fall short, though. I'll treat it as art(as I do with many games), but it's not something that can be held up in many years calling it 'the one the changed the way games were viewed'.

If I were to say what has gotten the closest, I'd say the Silent Hill series, of which I've only touched the first 3.
 

Shock and Awe

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Well seeing as Citizen Kane really set a point in time where movies could be classified as before or after Kane, I would say it would have to be Super Mario 64. It really made 3D games a real option and changed gaming forever.
 

Ironic Pirate

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Treblaine said:
Ironic Pirate said:
The first Halo earned the moniker Combat Evolved. It was more about timing, cover, and choosing your weapons than most shooters at the time, when the genre was still in the "Give them as many guns as we can model by the release date, and scatter health-packs and aliens everywhere" phase.

Sure, the series has kind of stagnated, but there's nothing really wrong with that.
Well interesting you say that, Halo CE actually DID have a health bar and health packs, the only regenerative part was the energy shield, the armour (Halo Reach and ODST seems to have even gone back to this), not to mention the "aliens everywhere" part. What did this recharging Armour actually do?

Well ultimately it made the consequences of being damaged meaningless unless the damage was at a HIGH RATE, it took so much challenge out of combat. And then when you were hurt so much your armour was gone, what could you do? Run and hide, you armour only begins recharging when you have avoided being shot for a certain length of time, that totally slows down the pace of combat.

The "quick weapon switch" PC has had for a while, most PC games had and have a "switch to previous weapon" key that you could map to wherever you liked. So you'd play a game much like halo, a button press to switch between 2 weapons, but if you got bored of your current weapon-combo (like Shotgun + Sniper rifle) you wouldn't have to hunt around for more weapons, you'd just have to select one then select the other.

To PC gamers Halo just felt like what they had always had, but merely removal of the ability of having a weapons inventory, making it seem it had been dumbed down for consoles. There just don't seem to be enough buttons on consoles to have a quick select inventory, without it getting too complicated for a wide audience.

As to how revolutionary Halo 2 with its début for online competitive multiplayer on console I had been doing the same for much longer on PC, with the likes of:
-Unreal Tournament (Original and 2004)
-Star Wars Battlefront
-Counter Strike (Original and Source)
-Warcraft 3
-Aliens Vs Predator 2
-Quake 1, 2, 3 and mods
-Battlefield 1942/Vietnam
-Mechwarrior
-Medal of Honor and Early CoD (the ones made by West & Zampella)

I think this is the source of a lot of the Halo rift, it just brought very established things to a wider audience in a dumbed down way... and about 5 years too late at that.
Unless you weren't very good, the armor didn't come into play a ton. It's a fall back, really.

The bit about the aliens was a bit of a joke, but whatever.

The regenerating shield, on the contrary, made getting shot worse, as you had less health. It made you take cover, rather than walk about like the Terminator until you finally got to the 50s on your meter.

I never mentioned "quick weapon switching" I mentioned giving you only two weapons to encourage tactical thinking. I read an interview with a PC developer (can't recall his name, but I'll edit it in if I do) saying "Our philosophy, and the philosophy of lots of other devs is that there are nine numbers on the num-pad, so give the player nine guns". That doesn't encourage tactical thinking very much. You never have to plan for the future with your guns, because you have all of them.

Halo isn't "dumbed down" because removing complexity isn't making it less intelligent. Tell me, which requires more intelligence, remembering a few more buttons, or having to plan and make intelligent weapon choices based on the current and possible future situation? Looking about for health packs, or taking cover?
 

Treblaine

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believer258 said:
Netface said:
This discussion has already been settled. [http://abcnews.go.com/video/playerIndex?id=8765863]
No. Because as technically awesome as Metroid Prime is, its genius lies in its amazing world and depth, its isolation and immersion. Citizen Kane was just a movie that pointed everything in a slightly different direction. Metroid games are more than good camera placement and lighting - it's a great game. Every part of the game is made to the point of near perfection, but it isn't Citizen Kane. Citizen Kane is utter boredom - Metroid is not, which means that Metroid Prime is no Citizen Kane.
I don't think that's what people mean by "The Citizen Kane of..."

(If you're joking you need to put a "lol jk" or ":)" in there somewhere)
 

tigermilk

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I think the 'gaming is to young' argument needs to be put in context. Citizen Kane was released in 1941. Cinema has existed as a technical medium since the mid 1890's meaning Citizen Kane was released 55 years after the first examples of film. The origins of computer games sits somewhere between the early 60's and 70's making the medium about 40-50 years old. Gaming is now of a similar age to cinema was when Citizen Kane was produced.

p.s. Of course all the dates can be contested, it is important though to remember Citizen Kane isn't as old as cinema.
 

data_not_found

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Nov 12, 2008
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Trying to find the "Citizen Kane" of video games is impossible, given the fact that video games are vastly more varied than films. You have platformers, JRPG's, sand box RPG's, puzzle games, adventure games, first person shooters, third person shooters, etc etc etc. Not to mention that video games are always going to be artisticly held back by technology and the uncanny valley making it hard to associate with the characters. Gaming as a whole has had many "Citizen Kane" moments, such as Half Life 2 using no cutscenes to tell a story and make you care about the NPCs' plight, or Minecraft showing that you don't need a story at all and to blur the line between artistic piece and artistic medium, or Starcraft teaching us all to hate Koreans. The point is, gaming, like comics, IS WEEEEIIIIIIIIRRRRRRRD and has far too many ways to induce immersion to pick a eureka point that shows what they can do.
 

Imat

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Feb 21, 2009
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Ph33nix said:
OniaPL said:
Ph33nix said:
but you can't deny that it has changed the way first person shooters are designed
Yes, Halo has drastically affected FPS shooters, like Gears Of Wars have brought the cover system to every single 3rd person shooter. But still, if I had to convince someone that video games can be much more than toys for little kids, that they can handle tough subjects and affect the gamer like a book can affect the reader, I would hide Halo. Especially its multiplayer, mainly because of the people who play it (generalization, sorry).

Don't get me wrong, Halo is a good game and it is really entertaining, but it is only entertainment. Nothing more, nothing less.

Edit: by saying Halo is only entertaining, I mean that it is entertainment that doesn't try to do anything else than entertain.
if i was going to look at it from a narrative/art point of view i would have put an RPG up there but i was looking at it from how has it shaped the medium
mass effect 2 on its Narrative would be my choice for narrative and portal for its uniqueness is how i got many people into gaming but from the way i view citizen kane as a movie that set precedents for how movies are made even bad ones halo is the one i would equivocate it with
But Halo didn't set any precedents. It wasn't really the first anything, except the first to unite some other mechanics into the basic FPS genre. Games like Doom and Quake set a precedent, at least for FPS. Overall games like Starcraft and Morrowind set precedents for quality and modability. Halo simply improved upon an existing field with superior technologies, it didn't do anything special. As another poster said, Halo is fun and exciting, but overall it is extremely safe. The formula was there, the technology was available, all Bungie had to do was not mess up and the game sold like hotcakes.
 

Trogdor1138

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I think it's hard to say and I don't think it really has one. VIdeo Games are very different so it's hard to judge them on those terms.

I'd say the closest thing would be the original Super Mario Bros. though. It was the groundbreaking point for videogames that started the modern incarnation of the medium.