TsunamiWombat said:
Actually, one that returns to Final Fantasies roots of being a sort of epic lighthearted fantasy with interesting and amusing characters. Lose the emo metrosexual bullshit, if I see one more dude that looks like a chick or a chick wearing a belt and a sports bra I'm going to grind my teeth into powder.
This. Except I wouldn't grind my teeth into powder. I actually liked Squall *GASP!* because many of the other characters echoed our frustration with him. Something more like FFX that can be lighthearted horseplay at some times and deadly serious in others, perhaps the most striking example of this being Wakka. He seems a pretty carefree guy until current issues start pushing his buttons at which point he becomes kind of a jerk. Moreover, he eventually spends enough time around the Al Bhed to get over his dogma towards them in a very human way. That's the thing to aim for in character growth, I think; more than just a too-serious protagonist lightening up or vice versa. Something else FFX did well is allowing every party member to shine in certain battles, with the possible exception of Lulu and Kimahri late-game. No useless members- everyone should have at least one unique skill.
A key problem Square-Enix has obviously been trying to deal with is that games have supposedly become too 'advanced' to allow Turn-Based battles due to them being 'unrealistic'.
FFX's system suited me just fine, and though I never played the sequel I heard it shoehorned ATB into it pretty well. One thing I've always wanted to see in an ATB system is for different attacks to consume different amounts of the ATB bar depending on their power. Better yet, some kind of passive defense that only stays active when your ATB bar is half-full or better. This way players are not compelled to attack the moment their bar is ready, but instead watch the timing of enemy attacks with their own. Also, either up the battle clockspeed a notch or allow multiple attack animations to play at once (unless they're Summons).
Tactics, 9, and 5's job systems are all great- properly balanced any of them could make a good layout.