Sexy Devil said:
There's no such thing as an entitled consumer. They're buying the product, they have every right to piss and moan until it meets their standards. The company most certainly doesn't have to listen, but wanting a product that better suits your interests isn't being entitled.
Yeah, but you don't go around demanding they change an FPS game into an RTS.
I said this before and I think it's applicable here: "Like (or dislike) the game for what it is, don't hate it for what you think it should be."
A good customer is of the former, who can say "There were some rough spots here and there, but overall I enjoyed the game." or "While I like this genre, I feel this game didn't appeal to my tastes." or the like.
An entitled customer is of the latter who rages on the forums about how the studio has somehow wronged him by including/excluding a certain sexual preference for an NPC or didn't do X exactly like Y and expects their $60 allows them to boss a team of 50+ people around.
And that they should exclusively cater to their wishes and only theirs, at the exclusion of every one else who has bought the product and might have a difference of opinion.
Agayek said:
Day-1 DLC is (potentially) somewhat different, but most of the time the same argument applies, as most Day-1 DLC is finished (if not fully tested) before the game starts being printed.
You're missing an important aspect of the game dev process, that what is sent to the console certification process is
locked down, meaning no new stuff can be added to the disc image for what will eventually be send to the manufacturers. Sony, MS, Nintendo are very strict about this and trying to insert new stuff often causes the cert period to reset and they now have to account for the new content and how it could possibly affect the game's stability and such.
Seeing as the cert process can take from 2-3 months, then add in the lockdown/polish phase before you even submit it of another 2-4 months (or more!), there's a lot of time for some departments to develop new content (aka DLC). Hooks for the new content can be done before hand, adding an NPC that will launch the new quest if the necessary resources were found, etc.
On disc DLC on the other hand, like Street Fighter alternate costumes, is done to prevent fragmentation of the player base. Sure you could make it if Player A lacks the plaid Ryu costume that Player B bought and unlocked, then Player A merely sees the default Ryu costume. But that sort of defeats the purpose of a cosmetic feature, trying to entice people to go "Hey, I want that costume too! Only $2? Eh... sure why not?"
Not saying it's a good system - I'd prefer if the alt costumes could be unlocked in the game or pay for all character X's costumes, not pay only.