What is the most irritating ending?

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Mogget128723

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Feb 9, 2010
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jpblade666 said:
Inception. All we needed was 2 more seconds of film!
Actually, the reason Inception ended then and there was to invite contemplation. The viewer wonders what would have happened next, and in doing so, goes over the details of the film again in his or her head. But it's only really after the second viewing that things start to click in place.

When you look at the scenario as a whole, you realize something: the entire movie was spent one layer deep. The only time you were seeing reality was in the clips of Dom's wife jumping off the balcony. Think about it. Miles says at the beginning of the movie 'Come back to reality, Dom'. Dom is pursued around the globe by faceless corporations and private security, just like projections chase an intruder. Then we move on to Ariadne. She was an entirely one-sided character who spent all her time prodding and driving at Dom's deeply hidden secrets, without any proper motivation. This is because she's, effectively, a bot. A program that Miles planted in Dom's brain to force him to come to terms with his wife's death, even though the legalities had already been handled in reality. Also, Ariadne was the one that gave Theseus the ball of yarn in the Greek Minotaur myth, helping him escape the labyrinth with his life. The end of the movie with Dom arriving at the airport and meeting Miles again was a metaphor; he could come home again, because his conscious is free. He's confronted his demons, and can look at his children's faces again without guilt.

Now, go back to that scene. The top spinning on the table. Does it fall, or does it keep spinning? The truth is it doesn't matter. The only totem ever created OUTSIDE the dream was Mal's top, and Dom knew that inside and out, so when Miles brought him into the dream, the totem came in as well. The rest of the characters, copies of people Dom knew in real life, built their totems inside the dream, and information created within the dream is persistent, like in reality, so the totems would behave as if the dream were reality.

Bloody hell, I just hopelessly confused myself. If you have any questions, just ask and I'm sure I can make this seem plausible XD
 

Anthony Abney

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Mar 16, 2011
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The Sopranos - cut to black mid sent-

Lost - they're all dead and what you saw was purgatory or some shit, wtf?

Army of Two TFD - shoot your friend or i nuke the city, oops, i lied about the nuke

Battlefield Bad Company 2 - YAY! we saved America!! Get back to work! dude, let them have a break, do you know what they went through?

TES 4 Oblivion - just to make this absolutely clear, the ending to the story was good, what I found to be irritating was the lack of an epic battle at the end. I went in there expecting to fight Dagon, or at least an army of his minions to protect Martin as he does a ritual, but no, you just spectate the whole thing while standing in the corner like a child that was sent to time out and not allowed to get involved.

Fable 3 - either you do good things as ruler and everyone dies, or you do evil things and everyone lives, but you're not allowed to undo the evil things after the danger is gone? (I think Yahtzee talked about this on Zero Punctuation)

GTA 4 The Lost and Damned - After all that I did to keep the club alive, I just burn the clubhouse down? kinda makes everything up to the last mission seem pointless
 

Mogget128723

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priestswearseatbelts said:
Every Dr. Who cliffhanger. Especially season finale cliffhanger's. For which we must wait several months, to resolve.
And this is why I wait a year and buy the DVD collections when they come out. Doctor Who, no unresolved cliffhangers included ^-^
 

dj_8612

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N1ceDreamz said:
Fallout 3's pre-broken steel ending, with power armour and rad-x the radiation in that damned chamber was far from lethal (2 rads per second if I remember correctly), you expect me to believe that the fucking radiation of all things killed me? I know this was meant to be a big martyr and all but this kind of drama only works when you know the death is really necessary... and come to think of it, this was a water purifier where in the name of God did that amount radiation come from? Did they decontaminate the water with fucking uranium?
Forget power armour and rad-x. there is a companion who is a ghoul, thus immune to radiation, and when I took him there he refused to do it
 

Alon Shechter

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ScoopMeister said:
Harry Potter's ending:
I wanted him to die!
I wanted all the main characters to die since Rowling killed all the fun characters earlier
 

The Good Doctor

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Mar 6, 2011
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Every Pokemon game ever. You beat the elite four, then you get to sit through like 5 minutes of credits that you can't skip, and finally the game says "thanks for playing" and goes back to the title screen. Bullshit.
 

Why do I care

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Jan 13, 2010
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jpblade666 said:
Inception. All we needed was 2 more seconds of film!
Actually the whole point of the film was that the main character had stopped caring if he were in a dream or not. The movie did not run out of film/money, that ending was what they wanted.
 

pearcinator

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Apr 8, 2009
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Everyone dies ending...

see: The Departed, well that's not true, Mark Wahlberg survives but thats about it
 

bliebblob

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Sep 9, 2009
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When something weird has been going on the entire game and it's never properly explained so you are left with no closure.
Psycho-horror games do this all the time and I'm cool with it as long as it becomes clear what was going on eventually.
I hate it when they leave you hanging like:: "wait, sooo it WAS a dream? Or it wasn't? But than how is his hand still bleeding? So was he just fighting figments of his nightmares or were there really monsters? And did he just kill himself or did he exit the dream? gaaaaah!"
 

Linolium25

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Feb 26, 2011
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Cliffhangers and retarded hollywoody "everything was okay", even though it's pretty obvious nothing good came of it or when the original work ended in a not-very-chirpy way. [like in "I Am Legend - Hollywood totally destroyed the book. :S]
 

Valdus

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Apr 7, 2011
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Sequel baiting of any kind. Just...no, if your product cannot stand on it's own too legs then you need to do a better job.
 

Mikeyfell

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Dango said:
Mikeyfell said:
Trying to think of the worst ending in the history of things that ever ended there's only one that came to mind and trying to think of a worse is proving impossible. [sub]unless you count Lost, obviously.[/sub]

I am referring of course to
I've never been effected by anything quite so heavily as the last half of After Story. I watched it all in one sitting and was blubbering like an infant the whole time. (seriously, I had the snot bubble and everything). It was painful in the best kind of way. Then when the last ray of hope in Okazaki's bleak miserable life goes out leaving him with absolutely nothing to go on for they just say "Nope, fuck it. We're gonna ret-con all that sad shit out of the story. Enjoy your happy ending *****."
Nagisa didn't die, Ushio was healthy, even Fuuko came back to life. Okazaki's life is a cavalcade of sunshine and butterflies. Fuck that shit.
First off, Fuko never died in the first place, and she had waken up from the coma before Ushio's death.

Second. The ending did make sense, and it supports the message of Clannad very well, though it is a bit hard to figure out. It's pretty well explained in this timeline [http://forums.animesuki.com/showthread.php?t=79243], or at least, that's one way of thinking about it.

And really, would you have preferred it to end just after Ushio's death? Where everything ends up going terribly for everyone and the whole message of the series is just thrown away?
Okay, I believe you about Fuuko, I thought she was dying when she was fading from peoples memories. But that's not the important part. [sub]I just thought it was kind of weird that she still looked 12 even though she was 23 or something. Do people in comas not age?[/sub]

(Just to clarify I never read the Manga. I'm going off what I got out of watching the series)

I'm not exactly sure what overriding message you're talking about. I can only assume it's something along the lines of "True love conquers all" but if that's the case the introduction and resolution of that theme were contained in the flash back/alternate reality stuff that happened in that one episode. (When I watch stuff I don't get bogged down looking for messages and stuff) That being said I thought the message was closer to "Any decision you make will be the wrong one" (I'm a cynical person) but this is sort of defended by the two In Another World episodes that reenforce the point that he would have been happier if he never met Nagisa (Up until the bullshit retcon, of course.)

For sake of example Romeo and Juliet was good because it was a tragedy. The play would have been no good if Juliet's suicide suddenly rewound time to a point from which they could live happily ever after. So undoing the 5 years of depression that made Clannad so powerful was not a good idea. ***(Even though that explanation you linked to explained why it makes perfect sense very well. That still doesn't change the fact that removing the sad from a tragedy ruins it)
That's why I rationalize it away with my little Repo Men Morphine Dream retcon.

If after Ushio died (and possibly after Tomoya froze to death) all three of them were reunited in the Illusion World I'd have been fine with that.
But as it stands just rewinding over the sad part just ruined it.

Don't get me wrong I love Clannad in spite of the awful ending.
The "In Another World" episodes were my favorite parts
 

Spencer Petersen

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Apr 3, 2010
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The worst kind of ending Ive experienced is when they let you beat the lost boss and then its revealed he is just the henchmen of a bigger badder big bad. It's a shameless sequel setup and it spoils the accomplishment of everything you did to work to that point, only to be told that you will have to wait until the developers bother to retcon your power out of the story and you to start at level 1 again.
 

Quellist

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Oct 7, 2010
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KingofallCosmos said:
Quellist said:
Monkey Island 2: The ending was an insult/bad joke even for a comedy game, the fact that no sequel was ever intended made it worse
Correct me if I'm wrong, but I thought it had something to do with Ron Gilbert leaving the studio; he purposely killed off the franchise to make sure it wouldn't get a sequel.

I thought it was pretty funny, if a bit Monty Pythonish.
Yeah, i know that's why Gilbert did the ending that way but i don't think it excuses it at all, its like the selfish kid in the playground who doesn't get his way so runs home and takes his ball with him. I was quite delighted when the studio continued the series without him. Also I'm probably one of the few Python fans who didn't really like the ending of Holy Grail (which wasn't the intended ending anyway more of a 'we ran out of cash/time' ending). I know I'm in the minority here but i just really disliked being given such a cop out ending after having puzzled my way through that game.
 

Wuggy

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Jan 14, 2010
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A Law Abiding Citizen.

Actually really enjoyed the movie, until the end. It should've went the other way around.
 

xbox hero

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Jun 6, 2011
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Skate 3...And 2,also Battle toads...Damn!Im also gonna mension the dance scene at the end of Slumdog M.WHY?!??