What is the worst aspect of your favorite game

Recommended Videos

ChipSandwich

New member
Jan 3, 2010
182
0
0
Planescape Torment: Later combat sequences. Chock full of spam and stupidity. Baator, Carceri and the Fortress are fine because you can just run like a *****, but Curst Prison requires you to kill one of the many guards to find a key. It's easy if you're a high level mage, but if you're not, expect to make a lot of trips back to the hermit to rest.

KoTOR 2: Same reason as above. Also, the ending, and not just because it was unfinished. Hey, your ending choices are to follow Revan, "stay here" to provide "advice" or just continue as normal. But the ending cutscene is only affected by your alignment. Lolwut?.

Mass Effect, both of them: Inconsequential exploration sidequests.
 

Trolldor

New member
Jan 20, 2011
1,849
0
0
ksn0va said:
Vault101 said:
for Mass effect 2 its the moral decisions, they turn it into a way to get points, theres no reason not to go for the paragon/renegade option and the game punishes you for not ridgedly sticking to eather one or the other regardless of what you actually think plkus it takes any real thourght out of it, you can mix it up a little though it makes comander shepard look like she has bi-polar
That's the point. Making a 180 half-way through or near the end takes away the immersion. Besides there are still other options to take.

I have another Problem with Mass Effect 2 though. Most decisions you make in the first game don't exactly create a fork in the road for you in the sequel.
Why does it have to be a '180' half-way through?
What if you want to push the guard through the glass and help the Quarian with her debt?
 

Trolldor

New member
Jan 20, 2011
1,849
0
0
Jackalb said:
Aliens vs Predator - The campaigns aren't long enough!
On this - the 'infestation' multiplayer had so much potential, but they don't have any decent maps to play it on!

Why the hell are they all massively wide open, completely defeating the style of play the alien is best suited for - ambush.
 

googleback

New member
Apr 15, 2009
516
0
0
I'm still trying to think of something I didn't like in Deus Ex... I mean, even the bad voice acting is important to me!
 

Onyx Oblivion

Borderlands Addict. Again.
Sep 9, 2008
17,032
0
0
Oblivion...

The main quest.

It's like an inverse Morrowind, in terms of quests.

Morrowind has an interesting main quest, and boring faction quests.
 

Lewieroo0

New member
Feb 2, 2009
340
0
0
2 Things i have to point out on Fire Emblem Radiant Dawn that i don't like

1. The difficulty is quite unforgiving due to the fact that each Part starts u off with different characters while an interesting thing to do causes waving difficulties which mostly dont add up in my favour due to the unbalanced nature of some of the characters (E.G Meg, Seriously..YOUR A KNIGHT! WHERE ARE YOUR STATS?!), also the AI is a pain even on normal (God Forbid what it's like on hard)

2. The change in support conversations was defiantly a big thumbs down for me. The Supports were one of the best aspects of PoR as it showed off the characters personalities and relationships with companions throughout the story which were entertaining, interesting and quite funny. Radiant Dawn totally ruined that with one sentence (roughly) conversations, while can be done with any character matches were lazily written.

Despite that however it's still one of my personal favorite games on the Wii :)
 

Kingsnake661

New member
Dec 29, 2010
378
0
0
Ladette said:
Two things for Mass Effect 2.

Number one is the god awful resource mining, how anyone could think launching a probe, waiting 5 seconds, then launching another probe is fun is beyond me. It's boring, and I pity the people who don't import a saved game with free resources.

The second thing is that you have to go all the way renegade or all the way paragon if you want to solve the crew disputes. Maybe you feel like being a jerk about one thing while being nice about another. Well if you do that then you won't have a maxed out paragon bar and you'll lose the loyalty of Mirande when her and Jack get into it. In ME3 i'd like to have the options enabled from the get go, having to work towards being persuasive in a game as dialogue heavy as Mass Effect feels redundant. I liked the morality bit in Dragon Age a lot more.
Your first point is dead on, your second isn't completely true. You don't HAVE to pick all one or the other to be able to resovle the disputes. You can add some flavor to your choices, and, if your playing a PC or 360 version of the game, you can easily play the game in a near netural fassion, and still get all the choices you want made. You don't get that flexability with the PS3, because you can't import a true netural ME1 game save.

People complain about the morality system in ME2 ALOT, but, it's mainly because they don't fully understand how it works. (Which is understandable, it's confusing) And, honestly, i can understand why the dev's impelemented it this way... I mean, if Shepard keep swing wildly between paragon and renegade choices, i'd have a hard time wanting to follow him, he'd be acting like a Biopoler person off there meds! That doesn't instill loyality in ME. *shrug*

As for the OP.

Mass Effect 1. Epic game. Crappy inventory system and sub par combat.
Mass Effect 2. More Epic game. Annoying planet minning mini game... very annoying.

Batman Arkaum Ass. Epic thrill ride of a game. The ending.. was kind of out there IMO.. and you didn't even really FIGHT the last boss... just.. ways of minions... WEAK.
 

Kingsnake661

New member
Dec 29, 2010
378
0
0
bl4ckh4wk64 said:
Basically, this

Blastphamey!! The mako is pure win! Comedy gold! I LOVE that thing. Doing flipping corkscrews off mountian tops and watching Wrex cry in the passanger seat... Good times... good times...
 

ksn0va

New member
Jun 9, 2008
464
0
0
Trolldor said:
ksn0va said:
Vault101 said:
for Mass effect 2 its the moral decisions, they turn it into a way to get points, theres no reason not to go for the paragon/renegade option and the game punishes you for not ridgedly sticking to eather one or the other regardless of what you actually think plkus it takes any real thourght out of it, you can mix it up a little though it makes comander shepard look like she has bi-polar
That's the point. Making a 180 half-way through or near the end takes away the immersion. Besides there are still other options to take.

I have another Problem with Mass Effect 2 though. Most decisions you make in the first game don't exactly create a fork in the road for you in the sequel.
Why does it have to be a '180' half-way through?
What if you want to push the guard through the glass and help the Quarian with her debt?
Those are decisions are from the earlier part of the game. It only affects choices that are hard to make unless you were good all the way, like dealing with mostly negative characters like Jack. Or resisting Morinth. Also choices near the end I think. I mostly played with maxed out paragon and noticed that near the actual suicide mission my renegade choices were blacked out. So I assume if your an in-betweener, you could only choose the normal choices.
 

repeating integers

New member
Mar 17, 2010
3,315
0
0
bl4ckh4wk64 said:
Basically, this

That was my favourite part of the game... :/

OT: Homeworld is my favourite game ever, but about the only flaw I can think of with it is the way you have to wait ages while harvesting resources at the end of each mission. It's fortunate that the game is so beautiful (both visually and musically) to keep it bearable.

Also, in Halo 3, there's some pretty corny dialogue at times.

"Ma'am, squad leaders are requesting a rally point! Where should they go?"

"...To WAR."

ACK, THAT IS NOT A VALID RESPONSE... DOES NOT COMPUTE
 

Seives-Sliver

New member
Jun 25, 2008
206
0
0
Dragon Age: Origins, I hated the Mage's tower level, going through all of those different parts of the level and having to obtain spirit forms, then save my friends after killing all the boss monster, and not getting any loot at all and losing most of my potions in the process. All of that -plus- the Sloth Demon didn't drop any loot after you killed him.
 

CAPTCHA

Mushroom Camper
Sep 30, 2009
1,075
0
0
Drummie666 said:
Metroid Prime is my favourite game. But, unfortunately for this topic, It has no negative qualities. I'm serious, I cannot find one single thing wrong with it. It is perfect.
How about that you have to backtrack to areas over and over again, looking for power-up or just travelling to the next destination. Then once you've visited these areas upwards of 50x a piece, the game hits you with a fetch quest making to revisit them all over again. This is worst in the second because it's very cryptic where the keys you need are. In some cases you are only told the world you to need to exploring to find them. I wouldn't mind so much if these keys were available as you progressed through the game, but with the exception of three(?), you can only collect the rest of the keys after getting your final suit upgrade. That's the very definition of shameless padding.

ED:How are you supposed to know that once you have the Light Suit that you can go underwater in the Dark Realm? Every pool up untill that point was only ankle deep and most remain so.

The first game gives you the xray visor with similer results, forcing you near the end game to backtrack to previous areas and look for invisible things. I mean how are you supposed to know where to look beyond scaning every room in the game.
 

Drummie666

New member
Jan 1, 2011
739
0
0
Djinn8 said:
Drummie666 said:
Metroid Prime is my favourite game. But, unfortunately for this topic, It has no negative qualities. I'm serious, I cannot find one single thing wrong with it. It is perfect.
How about that you have to backtrack to areas over and over again, looking for power-up or just travelling to the next destination. Then once you've visited these areas upwards of 50x a piece, the game hits you with a fetch quest making to revisit them all over again. This is worst in the second because it's very cryptic where the keys you need are. In some cases you are only told the world you to need to exploring to find them. I wouldn't mind so much if these keys were available as you progressed through the game, but with the exception of three(?), you can only collect the rest of the keys after getting your final suit upgrade. That's the very definition of shameless padding.

ED:How are you supposed to know that once you have the Light Suit that you can go underwater in the Dark Realm? Every pool up untill that point was only ankle deep and most remain so.

The first game gives you the xray visor with similer results, forcing you near the end game to backtrack to previous areas and look for invisible things. I mean how are you supposed to know where to look beyond scaning every room in the game.

Backtracking for power-ups is actually pretty well designed. It gives you the choice of getting the power-ups, which takes time (If you aren't very observant of your surroundings) and will make fighting enemies easier and not getting them, which allows you to progress faster through the game but makes enemies harder. You choose where the difficulty in the game lies.

Next, the Chozo Artifact job is given to you at the beginning of the game (You are supposed to go through the door that leads to the impact crater first) and you do collect them throughout the game so it's really not bad.

The keys in the second game weren't that cryptic, you find the dead body of a Luminoth wearing a specific type of armour in the light world (You find them all going through the regular game path) and that's the room where the key is in the dark world. But, I will admit, you don't collect the keys throughout the game and do them all at the end. I have, in fact, not completed prime 2 because of that. I simply wasn't going to travel tediously through every area in the game again to collect them.

It wasn't really weird that the light suit did that, there was a difference between the basic forms of energy between the light world and the dark world. Beings are not used to the different form of energy and are harmed by it. The light suit protected it's user from that from of energy. however, that does bring up the question of why the light world's atmosphere wasn't harmful to the Ing.

The xray visor wasn't like that at all. All that you have to do to figure out that you might be able to see through it (or see something that's invisible) was to be observant. You could always tell that something was amiss about something just by looking at it normally.
 

Jonsbax

New member
May 4, 2010
121
0
0
Shadow of the Colossus - Near zero replay value, mostly due to the Colossi being complete pushovers after you've beaten them once.

Silent Hill 2 - Horrible combat, and a bit lacking on the whole survival-aspect of the survival-horror.

Demon's Souls - Linearity doesn't suit this kind of game at all.