Ladette said:
Two things for Mass Effect 2.
Number one is the god awful resource mining, how anyone could think launching a probe, waiting 5 seconds, then launching another probe is fun is beyond me. It's boring, and I pity the people who don't import a saved game with free resources.
The second thing is that you have to go all the way renegade or all the way paragon if you want to solve the crew disputes. Maybe you feel like being a jerk about one thing while being nice about another. Well if you do that then you won't have a maxed out paragon bar and you'll lose the loyalty of Mirande when her and Jack get into it. In ME3 i'd like to have the options enabled from the get go, having to work towards being persuasive in a game as dialogue heavy as Mass Effect feels redundant. I liked the morality bit in Dragon Age a lot more.
Your first point is dead on, your second isn't completely true. You don't HAVE to pick all one or the other to be able to resovle the disputes. You can add some flavor to your choices, and, if your playing a PC or 360 version of the game, you can easily play the game in a near netural fassion, and still get all the choices you want made. You don't get that flexability with the PS3, because you can't import a true netural ME1 game save.
People complain about the morality system in ME2 ALOT, but, it's mainly because they don't fully understand how it works. (Which is understandable, it's confusing) And, honestly, i can understand why the dev's impelemented it this way... I mean, if Shepard keep swing wildly between paragon and renegade choices, i'd have a hard time wanting to follow him, he'd be acting like a Biopoler person off there meds! That doesn't instill loyality in ME. *shrug*