And you have a very strange and limited understanding of what reaction time means at all. It's definition is not something up for debate. Reaction time is and has always been defined along of the lines of "the time elapsed between identification of stimuli and an appropriate response."More Fun To Compute said:I've already explained several times why it isn't a case of 1/60th of a second reaction time. Wanting a game to be 60 frames a second does not mean that you think you can react to what is happening 60 times a second. You have some very strange and limited idea about what reaction time means in a game, presumably all games are about one test where you push a button when something pops up on screen and the screen does not need to be updated again.The Heik said:Oh really, well here's a question. What can you do in 1/60 of a second?
Let me tell you. No conscious action. And that is what is unfortunately needed to play a game.
I know that time is a relative thing, and that human can get very fast once our bodies have received and executed the the command, but one just can't get past the .1 seconds needed to consciously form and send those thoughts. Unless you get insanely lucky, if you're behind an equally matched opponent's reaction time you're pretty much guaranteed defeated. and no amount of frames per second will change that.
I'm sorry if you disagree with me if you will but you are arguing against fundamental facts of life. If you can find someway to significantly break the .1 second reactionary barrier, then I might agree with you, but until that time I'm gonna trust the data.
Also you seem to have completely ignored my post where I explained why I used the .1 second threshold (which not only were you were quoted in, but quoted me from, so it mystifies as to how you missed it). But I suppose I'll have to explain it again. I use that benchmark because it is literally the fastest reaction time known to man. That was the only reason I used that number, as I was using the parameters for the best possible situation. My results were optimistic, so in truth the realistic RTs would be far worse off than stated, thereby making any bout between two foes matter more on basic reaction time as the difference in frame rate between 30 and 60 is even less of a percentage of the amount.
Now if you like games to be 60 FPS, that's perfectly fine. It does add to the visual polish of the game, and there are certainly games where it is most appreciated (Skyrim with all the mods and 60 FPS is gorgeous). But that doesn't ignore the fact that my original point of 60 FPS not making any useable difference in terms of player capability still holds up.