What is to be considered an "unfair" weapon?

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ElArabDeMagnifico

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Bocca said:
Anybody can play with it so its not about skill.
I hope you mean "Anyone can learn how to use it quickly but it's still hard to master", because anyone can play with any weapon in that game.
 

Davey Woo

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Jan 9, 2009
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I wouldn't say it's the weapons that are the problem, it's how they are used.

An example is "OMG Double Tap + P90, YOU N00B" - CoD4
The P90 as we all know, fire bullets very fast, so adding double tap means once shot you've already been hit by an excessive amount of bullets, which some may feel is unfair. And obviously because it's a game it can't be fully realistic, I mean the troops in Iraq can't bust out an AK-47 that does extra damage with stopping power because, well it just doesn't happen. But soldiers don't complain about "unfairity" because either they're dead, or if the enemy has superior weapons I believe a tactical retreat is in order.

Another problem is sniper rifles, I've heard so many times that they're a n00b guns and requires no skill to use, the fact is it does, but players again use it unrealistically.
The idea of a sniper is to stay hidden, and pick off single targets one by one without being noticed.
However because on FPS's you get to respawn if you get caught, you get people that charge around with sniper rifles shooting people at point blank range, or you get people spraying them through walls, behaviour that in a real combat situation will likely get you killed.

I think to be honest until we get a game that pours boiling water over you every time you die, we'll always get "unfair" methods of killing each other because games can't be that realistic.
 

Symp4thy

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steveo_justice said:
I'm not saying that at all. I'm saying a truly talented player would, instead of running around with a rocket&sword like a noob, or a BR and shotty like an average guy, would carry a sniper rifle and quickly score headshots before the otehr guy could do much damage.
Halo's sniper rifle doesn't take much skill.
 

Mr_Powers

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Weapons can be unfair. Game designers are not Omniscient gods who can foresee how the weapons they create will be used, except Valve. Certain weapons in a game can easily be overpowered and then used in an unfair way. I personally consider a weapon unfair when it can readily be used in such a way as to cause an instant and or near unavoidable damage or death to another player, no matter what the other players skill. For example, the rocket launcher in Halo is an unfair weapon. However, it is balanced to some degree by a long reload time and by the limited number of rounds you can carry. The rocket launcher is somewhat balanced, but while anyone has that weapon, it is the great exception that they should not get at least some kills before they run out of ammo.

Another thing I would like to say is that the manner in which a weapon is used goes far further to deciding whether a weapon is unfair or not than the game designers ever could. Most weapons can, in general, be used effectively, and if a player is able to create or only use a weapon in its most effective way, then the weapon can be "unfair." A good example of this is shotgun camping doorways and choke points. This does not require "skill" in terms of reflexes or anything like that, what it does require is a basic knowledge of how best to use the shotgun. An effective Shotgun camper could get lots of kills, but they do need to realize that they are making the game less enjoyable for other players. If a weapon is easy to use in such a way as to maximize substantial killing power, then it can be considered unfair as anyone could be an ass and rack up lots of kills with little effort. What sets a weapon apart is its difficult mastery and specific set of most effective circumstances. If everyone could get a lot of easy kills, then no one will have fun.
 

Sparrow

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Although it's not online, certain weapons in Fallout take the piss. Bottlecap Mines are relitively easy to make and can drop a Deathclaw in nearly one shot. Blackhawk. Vengance. The Terrible Shotgun... the list goes on. I suppose the overly powerful ones are to help you out on Very Hard.
 

Albino Ninja

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Danny Ocean said:
Albino Ninja said:
I think all guns should shoot butterflies and marshmellow fluff. But seriously, the thing is if you base the game off of modern technology it is going to be unbalanced. You see the point of war is to create the most powerful weapon you can so that encounters are as short as possible with minimal casualties.
To your side, at least.
yes to your side of course.
 
Jan 29, 2009
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The weapons that catch them by surprise. There is no real noob weapon, just noob tactics that allow these weapons to be used against said noobs with unsurprising efficiency.
 

KenzS

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Jun 2, 2008
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I think too many grenades is unfair *COUGH* Halo *COUGH* . Thank god you can't pick up grenades in Call of Duty
 

scotth266

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I dislike sniping for several reasons. Mainly cause the majority of snipers are either:
A) Cowards who stick back instead of progressing foward and helping the team to victory
B) Unhelpful fools who do nothing but countersnipe
C) Jerks
As you can tell, I hate sniping. It encourages nothing but more sniping, and the large amounts of Omni-Snipers in games discourage all play.
For an example of the snipes I hate:

http://www.ubercharged.net/2007/12/04/players-you-dont-want-on-your-team-fortress-2-team-weighted-companion-sniper/

Yeah. Way to contribute.
 

Cymbal Monkey

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Mar 16, 2009
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revolvers and shotties, as revolvers are only slightly more powerful then normal handguns, less powerful then a rifle. And shotties and WEAK, they have a low muzzle speed, If I wanted to kill someone tough, and weapons design was carried out by people who knew anything about guns, I would use a rifle.

but in the end, the most overpowered weapon is..........................................................chuck norris.
 

Hypochrisy

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Oct 21, 2008
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Sound's to me like some people are looking to reassure themselves with reasons why they just got 'pwned' =)

God forbid theres people out there with more skill or just happened to put that little bit extra time into the game.
 

KoRn_Leader

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I think Rockets in UT3 are unfair. They suck vs any medium sized vehicle and up but are an instant kill when they hit you alone. They are easily obtainable on every map, and it fires fast enough to be spammed.
 

SomeUnregPunk

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Jan 15, 2009
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From what I have seen while playing multi-player games it is not the weapon that is unfair. It is the player that has took the time to excel at the game that is "unfair." These people have the accuracy to use the jump pads in Resistance or Halo and still kill you and others while flying. These are the guys that can use a sniper rifle in the way it was intended. These are the girls that can use the automatic machine guns like pistols. These are the players that all the whiners and the haters love to curse and wail "Cheater!"

I play as a sniper in Resistance 2, the only times I quit a match is when life comes calling or when doing the function of a sniper {providing ammo while killing at a considerable distance} I'm cursed out constantly. That is until I found the mute player option.

While playing in Quake2 on the personal computer, I used to love the grenade launcher and just throwing grenades w/o the launcher. I also were called a cheater for that love. There is fan made maps for the counterstrike games where the only way to win is to snipe the other player. I have found those games to be nerve racking and fun.

In conclusion it is the accurate player that is "unfair" and "'cheating," not the weapons found in the game. Except if you made a fan made weapon that actually kills everyone but you. Then the weapon is unfair.
 

ultra_v_89

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scotth266 said:
In conclusion: I hate people who hate on the stick.
Feminists?
My two cents is that there are some weapons that people don't use because they feel it is a bit cheap, a little overpowered or makes the game boringly easy. Most people will use the overpowered weapons when they are starting out,'noobs' , so to speak, because they need an advantage over some of the other players who are far more experienced. As they become better, most will move away from those initially overpowered guns and use others for fun. Perhaps it is a courtesy thing, but I try to shy away from the 'nade tube and the m16 because I feel that its a little overpowered and makes things a bit too easy. Plus, after using them to death as a noob, I am sick of them. If you are one of those people claiming 'Its fair because you can use it and if you don't you are stupid' then you aren't playing for fun anymore, are you? If I were in a fight, 1 on 1 mind you, I could kick the other guy in the balls, couldn't I? He could do it too but I did it first and its fair, right? Well I wouldn't because thats a cheap move and such an act does little more than prove the kind of person you are. To conclude my point, yes unfair weapons exist but they are necessary because some people need the advantage, its when people who do not need the advantage use the weapons that they become an annoyance.
Also
keyton777 said:
cripes you are an asshole just for making that crap up and calling anyone who uses those weapons a noob just makes you into an EVEN bigger prick, yank ur head out of ur ass, ur choking on ur last meal there boy.
Unnecessary, check your blood pressure, Mr Angryface, its a forum for crying out loud
 

JoeKickAzz

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Feb 22, 2009
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Rezfon said:
the brain. Whoever uses it has a very clear advantage over other players
Genius. just genius.

im gonna have to go with the lancer. people complain too much about it.
 

scotth266

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Jan 10, 2009
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ultra_v_89 said:
scotth266 said:
In conclusion: I hate people who hate on the stick.
Feminists?
My two cents is that there are some weapons that people don't use because they feel it is a bit cheap, a little overpowered or makes the game boringly easy. Most people will use the overpowered weapons when they are starting out,'noobs' , so to speak, because they need an advantage over some of the other players who are far more experienced. As they become better, most will move away from those initially overpowered guns and use others for fun. Perhaps it is a courtesy thing, but I try to shy away from the 'nade tube and the m16 because I feel that its a little overpowered and makes things a bit too easy. Plus, after using them to death as a noob, I am sick of them. If you are one of those people claiming 'Its fair because you can use it and if you don't you are stupid' then you aren't playing for fun anymore, are you? If I were in a fight, 1 on 1 mind you, I could kick the other guy in the balls, couldn't I? He could do it too but I did it first and its fair, right? Well I wouldn't because thats a cheap move and such an act does little more than prove the kind of person you are. To conclude my point, yes unfair weapons exist but they are necessary because some people need the advantage, its when people who do not need the advantage use the weapons that they become an annoyance.
Huh? What does feminism have to do with it?
The fact remains that the C-stick, as well as your listed weapons, are options: you can use them, but they have their drawbacks. Noob tube has limited ammo, for instance.
Don't really understand the kick in the balls argument: it implies that you have some sort of rules set up, in which case you WOULD break them with a ballkick, but in a fight w/o rules, anything goes.
 

Not Good

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Any explosive weapon ruins the fun for me. Granted I use them too often too, but it becomes fart too predictable for noobs who you know are gonna run for the rocket launcher only to find that I've already staked claim unto it and send them back to respawn limbo.
 

Husky.Gnoll

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Mar 10, 2009
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These weapons come to mind:

AWP in CS:S
Sniper Rifle in Halo: CE
Farsight in Perfect Dark
Redeemer in UT

Because of their one hit kill and ease of use