What is your 'deepest' gaming moment?

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Angelblaze

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Jun 17, 2010
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This is to say that moment where stuff gets real. And I mean really real. Far beyond srs business. That feeling where you go 'HELL NO' or 'FUCK YES' at the screen and start seriously playing like the chips are down and you are literally in that characters shoes, running down hallways or unraveling mysteries etcetc.

What is your 'deepest' moment of gaming?



Mine personally came when I was younger, playing time crisis 2. I would literally 'lean' away from the screen when I made my character hide to reload.
 

The Knightly Gamer

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Jan 5, 2011
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I would have to say the final choice in infamous 2. I was playing as good cole through that playthrough. When it came to that choice I had to stop for a minute. Something along the lines of "I have to save these people I'm the only one. I will die making the right choice, i'll prove I am not the demon of empire city". Yeah I really got sucked into that game lol
 

I Stomp on Kittens

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Nov 3, 2008
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Hmmm, probably the entirety of Bioshock. Rapture sits on the sea bed and that is VERY deep underwater.

I was really sucked into Metal Gear Solid 2 when Raiden received Olga's HF blade. It was one of those, "alright, time to fuck shit up" moments.
 

piinyouri

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Mar 18, 2012
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When
Jack killed Bloodwing, then taunted me for it. I've not felt that motivated to kill a scumbag since....well a long time. After that it was all story missions, no sidequests. This bastards skull needed to be under by boot yesterday.
 

purf

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Nov 29, 2010
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Well, Fallout 3 comes to mind.

I was doing Moira's Wasteland Survival Guide and had just pretty much fucked up the part where I was to pick up a mine in Minefield. In fact, I had stumbled onto so many mines (and into bullets from that sniper Arkansas) that I was almost dead. Crippled, I went into one of the houses looking for a bed to sleep/heal. Well, the bed I found was kinda occupied. It was perfectly usable, but I couldn't bring myself to, you know, shove the two skeletons aside, which who were holding each other. After I also found the dead child in the next room, I grabbed what looked usable, had an Iguana-on-a-Stick and left for Megaton.
 

Sepko

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Feb 16, 2010
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The end of Questionable Ethics in Black Mesa Source.

So you've just been through a hellish building full of experiments. The experiments you come across show that Black Mesa has been at this teleportation/experimenting on Xenians thing for a while since before the Crystal experiment was even concieved. Everything you thought about the complex is turned on its head, and the Military's involvement in containment is getting agressive.
You've rescued some scientists, saying they'll let you out of the lobby. You get there and are immediately ambushed.

That was more or less the mindset I was in, the blast doors closed and I knew I'd been trapped. Then this freakin' awesome music kicked in:

After everything that had happened, I just had enough of everything.
It was that perfect hero moment where you know shit's gonna go down, you look down in pseudo-defeat but then look up in pure rage and I was ready to murder absolutely everyone in that lobby.
And I did.
Gloriously.
 

Joseph Harrison

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Apr 5, 2010
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Sepko said:
Except when somethinglike this happens

Really killed my whole badass moment, Great game though.

OT: Probably when I was playing Mass Effect 1 and your running up the side of the Citadel Tower I truly felt like I needed to save the Galaxy and avenge my fallen comrades. It sticks out in my head to this day as a moment in gaming where I truly felt like I was in the characters shoes.

Another time where this was less in-character's-shoes but still rather deep was when I was playing Medieval 2 Total War and my Crusading army was returning home after a succcessful crusade against Jerusalem and they were attacked by a massive army of French soldiers, who I was allies with at the time. I never felt so betrayed in my entire video gaming experience and just watching the battle play out as my units, who had already been through so much, fought to the last man as they were overwhelmed by french soldiers. I went on a warpath after that, I hunted down that army defeated it and executed alll the prisoners then captured every French settlement and exterminated the populace.
 

Frontastic

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Aug 3, 2010
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When you said 'deepest' I thought you in terms of it affecting you, in which case I would have said that whole Geth situation in ME2.

But in terms of what you described; the most recent example I can recall is Arkham City after Catwoman recues you and you're faced with all the choppers blowing up the city and Alfred and Batman are having this great debate over the greater good. That got me really into the urgency of the next few minutes of gameplay.

The end of Shadow of the Colossus too. It was a type of "wait, you're really going to let me do this?? Yay!"

I can't think of any specific examples but I have definitely that experience of actually moving your body to dodge on-screen gun-fire or something. Probably in the Mass Effect's.
 

Reece Borgars

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Feb 10, 2012
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spec ops the line. its "the part" that i cant talk about because if anyone hasnt played it they cannot know of it. even if they have no intention of playing it, they cant know, just in case they see it on offer for 50p in 30 years time or something. but yh, if you have played it, you know what im talking about, and that was when i was like "awwwwwww shiieeeet!" then i played the fuck out of it.
it wasnt really deep like you're saying, as i got more and more detached from the player character from that point onwards, but it was deep in an emotional sense.
also, the end was deep. real deep.
definitely worth buying
 

FalloutJack

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Nov 20, 2008
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I get deep into alot of things. As a writer, getting in character is not only something I can do, it's practically inevitable.
 

Surpheal

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Jan 23, 2012
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Can't remember how many I've had, or if I have just had so few of these moments.

The one that sticks the most in my mind would be from Red Faction Guerrilla. It was the mission where you are supposed to gear up for an all out invasion Eos, but the plan goes to hell as the EDF attack your base. So you get there and here that the Commander is dead, and that was went a little something in my twitched. So the level massacre ends, mission ends, and that is about the end of it.

Could have said the time in Dragon's Dogma, when you go to fight Grigori and he has the NPC that has the highest affinity towards you. Could have said that but to be honest the whole affinity thing in that game just struck me as pointless.
 

The_Waspman

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Sep 14, 2011
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The End of Mass Effect 3.

Thats right, I said it.

To clarify, pretty much everything after Thessia. Resolving the Geth/Quarian conflict put me on a proper high, but after Thessia, I similarly felt Shepards total sense of defeat. Then you go and have a conversation with Joker... Never before have a felt like a renegade dialogue option felt more perfect.
 

Soundwave

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Sep 2, 2012
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In Dragon Age 1: Where my 'pragmatist' dwarf noble executed Zevran in cold blood (after his ambush), and in Mass Effect 1: when I allowed the council to die. Both of those moments were defining moments in my character's development.
 

Ljs1121

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Mar 17, 2011
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I've been pretty immersed in a lot of Fallout 3/New Vegas experiences, especially exploring the vaults.

Case in point, I really got into Vault 22 in New Vegas. Then, the first time I ran into a spore carrier I nearly died of fright.
 

Deverfro

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Aug 2, 2009
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Either the infamous 2 evil ending, having to kill Zeke was fucking hard. I even tried to leave him for a few seconds in between each shot to see if he would get up or run away.

Or some of the more serious fights in the No More Heroes series. Like Mary Moonlight, Alice Twilight Holly Summers. After those fights, I actually stopped for a minute to clear my head. At the other end of the spectrum, the final fight in NMH2 was great becuase I felt the same satisfaction as Travis as I thought so man characters were dead.
 

Breaker deGodot

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Apr 14, 2009
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Katawa Shoujo in its entirety. I know that sounds like a cop-out, but I've never been so emotionally affected by a game before, and I probably never will be again. It truly was an amazing experience.