what is your favourite RTS game and why

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L-J-F

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Jun 22, 2008
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Combat Mission Afganistan - for making every other strategy game look like Quake 3. Because it's actually a strategy game instead of a fast-paced ub3r m1cr0 l33t tank-rush theamountofterritoryyoucontrolisequaltoyourchancesofwinning game. Because it rewards intelligence and tactics instead of speed.
 

Gardenclaw

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Jul 12, 2009
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Command and Conquer red alert. It had the best death noises for its units and everyone loves a bit of hell march.........


 

ThePirateMan

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Jul 15, 2009
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Favourite/most played at the moment: Starcraft 2

Favourite/most played ever: Warcraft 3, damn that thing was like crack before the online community went downhill and you had allready played through the campaigns 3 times. Don't really know how the community is at the moment.
 

Grigori361

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Apr 6, 2009
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Tie between The Original Dawn of war games, and Supreme commander (once again the original). Though I will admit, warcraft, starcraft, and C&C (old school) and Dungeon Keeper 2 all have special places in my heart.

As to why, I find them both the most strategically elegant, and well balanced, I mean soul storm has9 different races and still manages to be well balanced, supreme commander is just ridiculously epic in scale, and has an awesome rang of strategic and tactical possibilities.
 

Serenegoose

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Mar 17, 2009
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I have so many answers!

There's the Homeworld series, which was beautiful in every way, from sound to visuals to mechanics, just such a perfect 3D space based RTS. The destruction of Kharak is one of those real defining moments. Cataclysms beast tried to actually give the RTS genre a horror twist, and I feel it worked, especially given just how much effort the voice actors put into it - and homeworld 2 concluded the story with a distinctive art style and more top notch design.

There's the Age of Empires games which I've sunk so many hours into, which taught me the basics of RTS gameplay, and which pretty much framed every experience I've had with the genre. It gets it right on so many levels, that unit and counter unit struggle and manages some really epic battles for its time.

There's Rise of Nations which took AoEs idea and shaped it into one of the best RTS games I've ever played, taking it from a classical/medieval RTS to a global, risklike game of world domination, with loads of factions that all played differently and enjoyably, and had an interesting, if rudimentary supply system that made forays into enemy territory a risky venture. It's also one of the first RTS games to toy with infinite resources and a struggle for territory - not the territory control of Dawn of War - mountains, forests and oil deposits would be fought over, to expand borders and grab the tasty land. The idea of never destroying an enemy town, but capturing it, to grab hold of their production capability... great ideas in a great game.

There's Dawn Of War, which is a blisteringly fast RTS and introduced the reinforcing unit concept - where units weren't simply disposable but precious investments, the loss of a single one could be a critical turning point in any game. Diverse, diverse factions meant some poor balance, but the core of the game was brilliant, and battles never lasted so long as to become tedious - the back and forthing always engaged.

Company of Heroes refined its concept further, adding a veneer of pseudo-realism to the proceedings, as the axis squared off against the allies in pretty, soon to be ruined french towns - viscerality was the name of this game (other than Company of Heroes) and the way that snipers would pick off men, machinegun nests would howl and rage, and tanks would roll thunderously through the battlefield amidst a chaotic swirling rainstorm... that atmosphere has yet to be equaled, in my opinion, never mind topped.
 

s0m3th1ng

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Aug 29, 2010
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Warcraft 3 for sure. And I barely touched the vanilla game. Oh the hundreds of hours spent playing Tower Defenses, RPG's, and other custom games.
SupCom comes in at a close second for it's sheer awesomeness and link to Total Annihilation.
 

Sniper Team 4

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Apr 28, 2010
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L-J-F said:
Combat Mission Afganistan - for making every other strategy game look like Quake 3. Because it's actually a strategy game instead of a fast-paced ub3r m1cr0 l33t tank-rush theamountofterritoryyoucontrolisequaltoyourchancesofwinning game. Because it rewards intelligence and tactics instead of speed.
You need to play the Myth series, if you can find it.

Myth: The Fallen Lords and Myth II: Soulblighter get my vote. I love the story, and the fact that it is RTS distilled to its purest form. No unit building, no building, no resource gathering. You are given a set number of unit per mission, told an objective, and you better know how to use tactics and what each unit is good for, or you will die. I personally think the game cannot be beat on Legendary (yes, it's made by Bungie).
 

2fish

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Sep 10, 2008
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Age of Empires II: I grew up on this one, rose colored glsses or not it is awsome.

Dawn of War Soulstorm: Sisters of Battle and Dark Eldar, SWEET!

Knights of Honor: A great RTS because of all the choices. Choose a time period, choose a country, play. There are just so many ways to win, I could play forever. (Right now Italy just destroyed the Papacy and is at war with the world)

Civilization V: Ok not an RTS but I get it soon so it must be awsome right?

Starcraft: I love firebats, firebats love me. It is a fun lite RTS for me as it takes less time than Knights of honor or Civ. I also lack the funds to buy starcraft II so it has kinda been played to death.
 

Gardenia

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Oct 30, 2008
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octafish said:
Homeworld 1 and 2. Epic space battles, three dimensional space.
Goddamn you, sir. You sent me on a 45-minute hunt for my Homeworld 2 disc. Game is awesome.
 

Baradiel

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Mar 4, 2009
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Either Red Alert 3 for its madness and general fun, or Medieval II Total War, coz ive put hundreds of hours into that game according the Steam.