Okay, this thread was based around many discussions that me and my friends have had. One was after playing Dead Rising and one of us started to scream on the microphone that he had beat the 5-Day challenge. When that happened I tried out the mode myself. I noticed it was rather fun and I thought to myself "This could have been a multiplayer mode,"so I spent a few days thinking it up entirely and it seemed like a really good concept. Your trapped in a mall, with limited food, and survivors who make the decision whether or not to be hostile or friendly towards you.If they are friendly they can share your food with them(vice versa)and they have back-up.Since your forced to eat eventually,this itself can put a giant gap between trusting players that have been going at this for a long time(Jimmy, I think our food supply is getting dangerously low...Can I kill you for food?).It seems like a really good multiplayer mode doesn't it.
Then after Brandon was done playing the Banjo&Kazooie Nuts&Bolts demo,and finished making a new map in Halo 3 he thought about a way to combine both of those into an RTS game.The premise would be developing your base into a certain way that could be purely aesthetic,an overall fortress(with limited supplies to prevent creating something impenetrable),or some other buildings that fit your play styleand the combat units would follow a spore/B&J N&B's style creator that would also enable you to create combat units that would also fit to your style but with limitations(Example:No super powerful units with the ability to rush the enemy base in 0.4 seconds).
It seems that some people always have some really good game ideas.Considering what me and my friends have come up with(I'm going to ask them if I can put them up) it seems that we the gamers can create some industry-breaking or just incredibly good concepts.So I'd like to hear any of yours if you have any.
Then after Brandon was done playing the Banjo&Kazooie Nuts&Bolts demo,and finished making a new map in Halo 3 he thought about a way to combine both of those into an RTS game.The premise would be developing your base into a certain way that could be purely aesthetic,an overall fortress(with limited supplies to prevent creating something impenetrable),or some other buildings that fit your play styleand the combat units would follow a spore/B&J N&B's style creator that would also enable you to create combat units that would also fit to your style but with limitations(Example:No super powerful units with the ability to rush the enemy base in 0.4 seconds).
It seems that some people always have some really good game ideas.Considering what me and my friends have come up with(I'm going to ask them if I can put them up) it seems that we the gamers can create some industry-breaking or just incredibly good concepts.So I'd like to hear any of yours if you have any.