What is your game idea?

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MercenaryCanary

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Mar 24, 2008
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Okay, this thread was based around many discussions that me and my friends have had. One was after playing Dead Rising and one of us started to scream on the microphone that he had beat the 5-Day challenge. When that happened I tried out the mode myself. I noticed it was rather fun and I thought to myself "This could have been a multiplayer mode,"so I spent a few days thinking it up entirely and it seemed like a really good concept. Your trapped in a mall, with limited food, and survivors who make the decision whether or not to be hostile or friendly towards you.If they are friendly they can share your food with them(vice versa)and they have back-up.Since your forced to eat eventually,this itself can put a giant gap between trusting players that have been going at this for a long time(Jimmy, I think our food supply is getting dangerously low...Can I kill you for food?).It seems like a really good multiplayer mode doesn't it.

Then after Brandon was done playing the Banjo&Kazooie Nuts&Bolts demo,and finished making a new map in Halo 3 he thought about a way to combine both of those into an RTS game.The premise would be developing your base into a certain way that could be purely aesthetic,an overall fortress(with limited supplies to prevent creating something impenetrable),or some other buildings that fit your play styleand the combat units would follow a spore/B&J N&B's style creator that would also enable you to create combat units that would also fit to your style but with limitations(Example:No super powerful units with the ability to rush the enemy base in 0.4 seconds).

It seems that some people always have some really good game ideas.Considering what me and my friends have come up with(I'm going to ask them if I can put them up) it seems that we the gamers can create some industry-breaking or just incredibly good concepts.So I'd like to hear any of yours if you have any.
 

Praelanthor

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Jun 2, 2008
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damn cant think of anything when i get an idea i remember a game that has already done it or somthing similar
 

Praelanthor

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Edit yep i got one im thinking a game about schemeing not just combat or stratagy just planning and relying on your preperation falling into place to achieve your main objective
 

Ronwue

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Oct 22, 2008
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A combo between supreme commander and battlefield or similar games. It is rather impossible, but for the distant future...
 

Good morning blues

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Sep 24, 2008
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Right now I'm working on a film-noir style adventure game with lots of branching paths starting from the very beginning. The challenge will mostly come from trying to pick the best path. There won't be obvious "good" and "evil" choices like in a game such as KOTOR or Fable; instead, you'll be put in situations like one where gangsters have two of your allies - one who's your close friend, one who you know you need to get out of the situation - hostage in a "mexican standoff"-type situation, and you need to choose to either shoot one of the gunmen or lay down your weapon. I hate being completely stumped in inventory-based point-and-click adventure game puzzles, so while those will be in there, there will always be a way to bypass the puzzle, though obviously there will be negative consequences for doing so. In one scene, you know that there are police officers outside your room waiting to arrest you; you can either solve an inventory puzzle to fashion an escape out the window, or you can simply walk out and surrender.
 

shadow skill

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Oct 12, 2007
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My idea is for a game like Ninja Gaiden with a greater focus on the real life weapon fighting forms. The four main face buttons would control the forward attacks, left and right attacks, and backward attacks. The left trigger would control attack intensity and Left Bumper or L1 allows the player to jump, R1 or Right bumper would allow the player to block and centre the camera, and Right trigger would allow crouching, and serve as another attack modifier.

For example the player is sorounded by five guys, the player is armed with a spear, the five enemies are armed with swords. The one's directly in front and behind the player are closest. So how might the player deal with this situation? If he or she decides to go after the guy directly in front of him or her he or she might decide to go for a stun attack by depressing the left stick about halfway and hitting Y or Triangle, as soon as this happens the other four begin moving in. The guy directly behind the player moves forward so the player again depresses the left trigger about halfway but this time they hit X or A and jab the guy in the chest with the blunt end of the spear disabling him for a few precious seconds. The two guys on either side are dangerously close by now so the player fully depresses Left trigger for full power and quickly hits Square or X tthen O or B stabbing the one on the left with the spear, and cracking the ribs of the one on the right (hopefully) killing him.

Guy number 5 who was off to the right a bit from the one directly behind the player is just about to try and take the player's head off. The player quickly ducks under the attack, depresses left trigger fully and hits X or A and sweeps number 5's legs out from under him putting him down. By now the first guy you attacked has regained his footing so you decide to deal with him. The player keeping Left trigger fully depressed hits Y or Triangle thursting the spear into guy one.

Now that you have dispatched three of your attackers the odds are a hell of alot more even especially since you have the reach advantage. You then promptly dispatch the two stragglers and continue on your way. I want a game where the player has to really think about the properties of their weapons as well as the enemy's and plan things aording to the current situation.
 

54r93

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Sep 22, 2008
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I had this idea for an MMO once, it was kind of a mix between an mmo and an rts. It'd be a war game, and every player would play as a soldier from their respective country. and while there would be the standard MMO things like level grinding missions and stuff, there would also be battles where entire units would battle other countries for land. These battles would be chosen by the higher ranking officials and the battle happened whether you were there or not, if afk your player just standed there. I always thought it would be realistic too, like, if you died you wouldn't respawn until the battle ended, and your character would become a new soldier, looking the same, or different if you wanted, and a rank that was randomly selected from the lowest possible to the one under your rank when you died. I thought wounds would be realistic too. If you get shot in the arm, you either couldn't use it or werent' as effective with it and so on and would need to call for a medic for healing. If they heard you and got to you in time they'd heal you, but it would be realistic, if you had a wound that takes time to heal, your character would be unable to do missions and stuff for a said period of time. Or if the wound was so bad, the character would be shipped home and you would become a new character of equal rank.

I always thought that this would make for a great game because it would require skill, players would have to work together or their beloved characters would die. And that is what has always made me steer away from multiplayer, players who just run off alone to do whatever and I think that a game like this would fix that.
 

Mandarth

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Aug 9, 2008
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Yeah, I have always toyed with the Idea of a FPS/RTS, where one person plays the commander and builds buildings and deffence, along with NPC troops, and there are a few other players playing as some of the troops that the commander builds. Would make an awesome game.

Also thought of a game that was set within something like a virtual internet (NOT THE MATRIX) and due to a computer malfunction all these people were integrated into the computer itself. They go crazy and start creating things with their new found powers that resemble the deepest darkest parts of their personality. Its up to you, in an Oblivion/Fallout 3 style world, to infiltrate the areas that The Integrated have taken over and erase them so the Computer can fix itself.
 

Eipok Kruden

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Aug 29, 2008
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I'd love to play an MMORPFPS. Hundreds of thousands of people on the same server in a persistent game world with a deep backstory, character customization, currency. Like an mmorpg, but without EXP or skills. You can do whatever you want as long as you have the money. It would stay in FP throughout. And if you don't want to kill other people, you don't have to. People can be miners, traders, brokers, can have a position in a company, can be a merc, a soldier, a pilot, etc... It would be set in the future, and as I mentioned before, It would have a very deep backstory. There would be a myriad of races, each with different attributes, but all completely balanced. I'd subscribe to a MMORPFPS like that in a heart beat.
 

Jolly Madness

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Mar 21, 2008
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You got a sniper, a handgun and a few boxes of ammo. Now cleanse this wretched city of its evil souls!
 

shadow skill

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Oct 12, 2007
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Jolly Madness said:
You got a sniper, a handgun and a few boxes of ammo. Now cleanse this wretched city of its evil souls!
This could be made of pure concentrated win mixed with awesome.
 

101194

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Nov 11, 2008
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Got the Idea playing Fable II and then rushing to Oblivion.While doing a guild quest i thought to my self. Why don't we jsut make a World where its like your in this city and you have X certain cash and you need to work for one of the five main Buisnesses; The Mages Guild,In gathering rare herbs to sell for money.The Fighters guild,In killing local disturbances in the surounding area.The Theives Guild,In steeling stuff from other players houses and Targeted NPCS of rare artifacts.And the Assassins guild,In murderering NPCS and taking contracts from other players to murder ppl.The Merc Guild,In finding Bandits and Fugatives and killing them and collecting bounties.Once you have enough money you and some friends could start a buisness and hire other people to work for you and sell stuff to other players and random NPCS to keep your buisness afloat and buy out the compitition. or start a gang and extort out of buisnesses and hire yourself out to buisnesses to take out other buisness men.It might sound boring but with a great Copperate empire the stocks will allways be changing and the fun would be in paying assassins to kill your Rival Potions master across the street.
 

Yog Sothoth

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Dec 6, 2008
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ha! nice try, attempting to steal my valuable intellectual property! here, have this instead: i'd make a turn based strategy GTA clone.... chew on that!
 

Praelanthor

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Jun 2, 2008
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Eipok Kruden said:
I'd love to play an MMORPFPS. Hundreds of thousands of people on the same server in a persistent game world with a deep backstory, character customization, currency. Like an mmorpg, but without EXP or skills. You can do whatever you want as long as you have the money. It would stay in FP throughout. And if you don't want to kill other people, you don't have to. People can be miners, traders, brokers, can have a position in a company, can be a merc, a soldier, a pilot, etc... It would be set in the future, and as I mentioned before, It would have a very deep backstory. There would be a myriad of races, each with different attributes, but all completely balanced. I'd subscribe to a MMORPFPS like that in a heart beat.
ohhh ive an addition to that all structures are fully dynamically destructible and will be slowly rebuilt over time that way cover and environemnts will never be the same changing up gameplay
 

Eipok Kruden

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Praelanthor said:
Eipok Kruden said:
I'd love to play an MMORPFPS. Hundreds of thousands of people on the same server in a persistent game world with a deep backstory, character customization, currency. Like an mmorpg, but without EXP or skills. You can do whatever you want as long as you have the money. It would stay in FP throughout. And if you don't want to kill other people, you don't have to. People can be miners, traders, brokers, can have a position in a company, can be a merc, a soldier, a pilot, etc... It would be set in the future, and as I mentioned before, It would have a very deep backstory. There would be a myriad of races, each with different attributes, but all completely balanced. I'd subscribe to a MMORPFPS like that in a heart beat.
ohhh ive an addition to that all structures are fully dynamically destructible and will be slowly rebuilt over time that way cover and environemnts will never be the same changing up gameplay
Yea, and they won't just be slowly rebuilt over time. AI controlled construction crews would come and rebuild the environments if it's in a city or town. If it's out in the middle of nowhere, players would have to fix the stuff. You could have entire professions built around building and rebuilding things in hostile environments. And the physics in the game would be a cross between Digital Molecular Matter and whatever they're using in Red Faction: Guerrilla Wars.
 

Ago Iterum

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I have to do this for my games design course. Whilst 90% of my peers ideas were 'it's apocalypse, go survive now', mine took a lighter take on this.

Set in 2051, the human race had wiped itself out, and only a couple of repair robots in a factory survived. They began repairing and rebuilding all the other robots, who then after 2 years, had erpaierd monstrous cities, and a robotic utopia.

But things went awry when some of the robots, the ones designed to have brains identical to humans, got power mad, and banished the weak robots from the city. History started to repeat itself, as wars began between these cities. This was all started by one robot, the leader of the evil corperation 'The Heirarchy' who wanted world domination.

This story is all displayed in a huge cut-scene. When it's finished, it cuts to a scene in the small primitive villages to which the weak robots were banished, where a small robot is being repaired. This is the main character.

You will spend the rest of the game fighting against this corperation, breaking into their cities, and hunting for their leader. Elements incorperated are; Time travel (A huge element, later on in the game) Upgrading (You get to upgrade the weapons, armour and look of your robot and the rest of your team) Turn based battle system (I imagined it similar to that of Final Fantasy III) and there is stealth in there (Sneaking into cities)

The games main audience is older kids, and young teens, however, from the 3ds max demo's I have produced, I believe it has a charm that will attract older teens, and some adults (Like Animal Crossing)
 

hypothetical fact

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Oct 8, 2008
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An MMORPG the flavour will be in caves, chasms, tombs, crypts etc. It will be the standard only when you get underground there will be enemies that can crush you and traps everywhere so you will need help from other players; the catch is that underground is completely player vs player and while some caves won't have any loot others might have a single large crystal that only one player can take.

The ultimate form of this is that in every section of the map would be an incredibly hard to find cave with massive enemies and traps, but at the end would be a gem that completely overpowers the player that gets it but excludes them from nonpvp rules so they can attack and be attacked by anyone. The catch is that if the gem is taken that section of the map starts screwing up with storms, swarms of monsters, the entire area becoming pvp etc. Only if the player with the gem is killed which would take an entire team and the gem is returned to its cave altar would the area go back to normal.

This game would be both an interesting mmo and a display in my lack of faith in humanity because I can say without a doubt that every gem will be taken without a second thought.