ChupathingyX said:
I'm with you on both counts. The den defense could have been so much better designed, with you commanding stealthy assassins to stop infiltrating Templars along multiple routes, rather than the bland tower defense it turned out to be. And it's nice that they wrapped up Ezio and Altair's storylines, because I am ready for a new character in a completely different setting, with completely different weapons.
I just gave up on AC:R last night. Really too bad, too. I love the series. This is the first game I haven't enjoyed. I couldn't get into the story, the Desmond puzzle sequences felt really out of place (and easy, which was probably for the best), and the combat was actually worse for me with the inclusion of the Janissaries which, by the time I gave up, I had still not found a reliable way to kill without simply waiting for them to attack you and countering them THREE times. I understand they wanted to up the combat difficulty a bit, but if you're going to do that, don't throw seven of them at me at a time, please.
Most incredibly though, I found the game to be surprisingly buggy and poorly-designed, which seemed odd considering as far as I am aware, there hasn't been an engine change since AC2. You'd think the bugs would have been ironed out by now. In the first five minutes of the game I got stuck in a spot where Ezio simply refused to vault up on a ledge and would just leap backwards to his death instead. Like FIVE times. It's not me... I KNOW how to play AC games. I even watched the little ghost Ezio showing me how to do it but the game just wasn't having it.
Later on, I was supposed to be following an NPC, and every time I got to a certain point, a bad guy would spawn on a rooftop, and the camera would pan to look at it, taking control away from me, my NPC would keep walking, and I would fail the mission because he got too far away. I was only able to finally beat it by trial and error and just GUESS where he was going and try to follow him without any visual clues to tell me if I was right.
And finally, in the mission that finally made me give up, I was supposed to be using a group to blend in to get past some guards, but my blend would just... not work. I'd be spotted and it would be mission over. Again, I know what I'm doing. I didn't have these problems in any of the previous games, this one just felt way more rushed than previous entries in the series.
Oh well. I'll still play AC3 (Or whatever it ends up being) and keep my fingers crossed.