omicron1 said:
I want to see various resources that only show up in certain parts of the world. Special dyes, extra-strong ores, gemstones, different kinds of flowers/mushrooms... just anything to differentiate areas. Let this go beyond even biomes, and thereby establish a reason for trading and conquest in multiplayer.
Alternately/additionally, let players learn advanced crafting techniques. Things like Damascus Steel production, or fancy stonework, or wood carving. Let one player learn how to make picks with double the normal cutting speed, or doubled durability, and Minecraft's multiplayer will increase greatly in depth.
I like both these ideas. Different biomes just need to be more exciting. I've committed myself to sprucing up all my maps with as interesting biomes as I can make, but there still need to be more flora and fauna varieties, and probably even more biome varieties, so there can be a smoother transition between biomes, and a more interesting selection. Needless to say, the way that biomes border each other and the size of them needs to be improved.
Crafting in general should be kinda revamped. I think the player should require several different types of crafting benches if they want to build everything that the game has to offer, such as regular crafting tables, masonry tables for stone stuff, and anvils for metal stuff (at the least.) I think that you could add a lot of creativity and interest to the game with that kind of idea, requiring different apparati to make different items, tools and materials. I'd think that that's the kind of thing that Notch/Mojang could add almost fully in a week or two, but so far we've been getting mediocre updates, which I'm kind of dismayed by.
As for items and blocks, I'd like to see a wider selection of stones to work with. Sandstone was a great start, now I'd like to see limestone and marble, igneous rocks, and maybe a more realistic/better organized geology and topography to the map. Huge mountains and vast plains may be required, and it goes without saying that mountains should function like lower levels of the map in terms of material abundance. Also, more ores would be good, at least copper and tin so we can make bronze.
I'd also like the ability to build terra cotta roof tiles, and with that, clay should be a bit more abundant yet again. Thatched rooves made out of wheat would also be cool.