Magic-melee generally, but I feel I do like to put survival ahead of damage, I just don't want to run around to do it. Being able to provide support as well dealing melee damage, something which WoW decided to rip away from me when I hit the higher levels (paladin =<). In Rift I started a Druid/Shaman/Justicar which I was enjoying until it got later in the game, which turned into absolute shoddy healing AND damage, and then switched to a bard for damage which provided support. In Age of Conan I picked the glass Cannon Herald of Xotli due to it's great magical melee ability. So yeah, as long as it hits magic at close range, I'm happy.. if it can survive or provide support too then all the better.