What Kind of MMO do you desire?

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figday

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Mar 22, 2011
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I'll start.

I personally prefer playing an MMO that are not Fantasy-themed, it bores me in a blink.
I really like them when they're more 'today'. As in, today's weapons, apparels, landscapes, environment, etc. Especially when the main theme is survival! Supplies are hard to come by, ammo is scarce, etc.

I don't mind when there's a sci-fi element in these kind of MMOs as well, such as MegaTen Online. So my wishlist of an MMO would probably in the mix of :

Dead Frontier : Great concept, survival theme well done, one hit from a zombie and you lose quite an amount of health. It's a shame that the lack of content put me off, mind you it's made by a small company.

Fallen Earth : post-apoc setting is great, crafting is ingenious. But the environment is just way too barren, and way huge. Great game though.

Left 4 Dead : the shooting mechanics.

Bottomline, the MMO that i desire would be like, a 3rd or 1st person shooter survival game. With the settings from Dead Frontier (a dead town with enter-able buildings and all), where scavenging for stuff is really2 dangerous when alone. Supported by Fallen Earth-like crafting. And player housing (lol, im a sucker for those).

But the main thing is, it's a game of pure survival. End game stuff, I don't really know about that since i'm no dev and I never stuck long enough in an MMO due to my split-loyalty behaviour :p

So, fellow escapists. Any desires or wishes of your own?
 

Hal10k

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May 23, 2011
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I've been looking for a space-sim MMO with a large focus on player-driven conflicts- i.e., if somebody wants control of a base, he can take it provided he has a lot of friends. Ideally it'd be somewhere between EVE Online, which is so comically obtuse that you really can't do anything, and Battlestar Galactica Online, which creates the same problem by simply having nothing to do.
 

Loop Stricken

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Jun 17, 2009
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One in which I meet a girl, we fall in love, and live together in happiness for the rest of our days. In real life.

I know it happens, but why won't it happen for ME?!
 

Seishisha

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Aug 22, 2011
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Im tempted to say Guildwars 2 and leave it at that, but if this a hypothetical topic then, idealy a game that makes best possible use of the main feature that mmo's have over single player games, that is the multiplayer, give me some incentive to quest with random people instead of just ignoring invites, give me a reason to pvp other than just because i can, let me open my own shop and sell things to people instead of going to a vendor npc, let the player's give me personal quests instead of killing a hundred boars for an npc that wont care. I could probably go on but i wont.
 

Najos

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Aug 4, 2008
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I really want a sandbox game to not only release, but be successful enough to continue development and fill up a server. I'd like to see a classless character creation system, where skills are learned as you use them or something similar. So everyone can have access to everything, but in limited amounts (Think Skyrim, but more advanced and with more skills related to crafting and such). No predetermined factions, no instancing of areas (as in, multiple instances of the same zone), and...yeah, there's more, but I'd settle for just that stuff.
 

Verzin

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Jan 23, 2012
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I'd want a MMO that's entirely based on D&D 3.5 ruleset. The combat, the quests, all of it. One that had the ability to write your own quests and dungeons and where the world 'Felt' somehow as deep and filled with secrets as Baldur's Gate.
 

Fleetfiend

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Jun 1, 2011
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One that has Guild Wars 2 on the cover. :3

In all seriousness, I would love to see an MMO in which people really had to depend on each other. Where to survive, you have to get together with a group, populate a settlement, gather resources, and fend off other players. I would be really cool if while you were offline, your character would turn into an NPC on the server, automatically performing their "job" to gather resources for the group, or for yourself. A post apocalyptic setting would probably be good for something like this. There would also have to be a bunch of servers with a limited population, and maybe some system to "kill off" inactive characters so you wouldn't have a server full of NPCs that no one new could join.

Fallen Earth seemed to be moving in this direction, but to a lesser extent than I'm thinking.
 

Cyael

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Nov 16, 2010
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Sifl & Olly is a show with sock puppets.


I'd like to see an MMO of that.
 

Fappy

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Jan 4, 2010
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I want an MMO with an actual engine and fun gameplay OR hardcore RPG strategic elements. Players should feel like they can differentiate themselves through their builds/play styles. Yeah its a ***** to balance, but then the only reason to play an MMORPG over an actual game of DnD is because of the ease of access. Also, players should actually have the capacity to affect their world.
 

Zeles

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Oct 3, 2009
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I personally prefer MMOs with fantasy themed worlds. However my brother prefers something that not many people seem to be in the mood for: an MMORTS. He enjoys playing "Shores of Hazeron" and "Beyond Protocol".
In addition to having a fantasy theme, I also like MMO's that have storylines in the quests.For this reason, I'm currently trying "Rusty Hearts".
 

Limecake

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May 18, 2011
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I'd like to see a Sci-fi MMO that focuses heavily on PvE. I might even go as far as to say I'd like an MMO without PvP. It never worked very well as a competitive game, it's incredibly hard to balance while keeping every class unique and effective, it's also incredibly boring.

Don't misunderstand me, I think if any MMO is going to get PvP right it'll be Guild Wars 2 (even though it's way too early to call that). The biggest problem with PvP in MMO's now is the idea of 'PvP gear' which makes you more effective in PvP. To be truly competitive you need an even playing field, how the system works now is that the people who perform better in PvP are rewarded with gear to make them better at PvP

how does that logic make any sense? would you give high ranking starcraft players more starting resources? would you give a chess champion 2 queens? if it's really all about skill then nobody should have an advantage based on gear.

don't even get me started on how bad of an idea the 2v2 3v3 arena system was.
 

Radu Stancu

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Nov 7, 2011
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I don't really like MMO's with realistic day-to-day landscapes. I like funky, fantasy type grapichs, 'cuz,well, it's a game, i want to escape my daily life, not relive it in different scenarios. One thing i would like to see is more gameplay choices for your caracter. Usually you have some skills and some passives and a proffesion of some sort and I don't think it's really enough. Why can't i combine two of my spells into another one? Why doesn't unlocking two passives give me some sort of synergy bonus? Why does picking a class only limits you to it's skills? I could be a pious palladin that throws fireballs at people or a scout that can summon the undead. That would be awesome to see in a game.
 

Fappy

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Limecake said:
I'd like to see a Sci-fi MMO that focuses heavily on PvE. I might even go as far as to say I'd like an MMO without PvP. It never worked very well as a competitive game, it's incredibly hard to balance while keeping every class unique and effective, it's also incredibly boring.

Don't misunderstand me, I think if any MMO is going to get PvP right it'll be Guild Wars 2 (even though it's way too early to call that). The biggest problem with PvP in MMO's now is the idea of 'PvP gear' which makes you more effective in PvP. To be truly competitive you need an even playing field, how the system works now is that the people who perform better in PvP are rewarded with gear to make them better at PvP

how does that logic make any sense? would you give high ranking starcraft players more starting resources? would you give a chess champion 2 queens? if it's really all about skill then nobody should have an advantage based on gear.

don't even get me started on how bad of an idea the 2v2 3v3 arena system was.
I don't think arena systems are bad. For one, if you get rid of PvP gear then it simply comes down to team comp and player skill. The only time it is a problem is if it is the only option for PvP or the developers use it (and no other forms of PvP) to balance the classes.
 

Fractral

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Feb 28, 2012
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One that has pokemon in it. The only concievable reason why Nintendo has not made a pokemon mmo yet is because they are terrified of money. I mean, come on, the game would fit perfectly into an mmo setting with very little tweaking- perhaps a bit more endgame content, but other than that they need not change anything.
 

ZeroMachine

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Oct 11, 2008
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Well, I just started playing The Old Republic, and I fuckin' love it so far.

So I guess that.

But preferably with way better space combat. As it stands, they're now like a shitty Star Fox ripoff.
 

Limecake

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May 18, 2011
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Fappy said:
I don't think arena systems are bad. For one, if you get rid of PvP gear then it simply comes down to team comp and player skill. The only time it is a problem is if it is the only option for PvP or the developers use it (and no other forms of PvP) to balance the classes.
This is why I could see the system working in a game like Guild Wars 2 where you don't need to spend over a month leveling a new class because your old one can't compete in the arena anymore. or the developers could start homogenizing classes so that class comp becomes less important, therefore making your character much less unique.

The idea is that 'Battlegrounds' where it's 10 or more players on a team working towards an objective are much easier to balance since those fights rarely come down to 1 vs 1 anyway. the less people involved in the fight the harder it becomes to balance. When you are using the same character in Battlegrounds, Arenas and PvE making sure all the classes are roughly even becomes a nightmare.

even Rob Pardo thought the arena system was a bad idea.

If I was going to pick on a game design thing that I look back on and think was a mistake? We really never designed WoW to be a competitive e-sports game; it was something that we decided to start tackling because there was such a desire and demand to evolve it in that direction, to introduce competitive arenas. I'm not sure that that was the right thing to do with the game.

We didn't engineer the game and classes and balance around it, we just added it on, so it continues to be very difficult to balance. Is WoW a PvE cooperative game, or a competitive PvP game? There's constant pressure on the class balance team, there's pressure on the game itself, and a lot of times players who don't PvP don't understand why their classes are changing.
you can find the article on the WarCry Network (and I assume the escapist): http://www.warcry.com/articles/view/interviews/6773-Five-Years-of-Warcraft-Speaking-With-Blizzards-Rob-Pardo.2

Again let me point out that I am not saying it's impossible to make a competitive MMO but I don't think we're at that point yet.