Here's the Variations:
Leroy-NPC: Bum-rushing a horde of enemies thousands of times stronger then myself and dying from the most pointless and less-leathal wound(Shot to the leg, arm, pinky) nanoseconds after the charge.
Pain Sponge: My sole lot in life is to see how much attention I can get from the enemies and how much punishment I can take before dying a pitiful death.
Minor Annoyance: I get into the main players way when it comes to full on battles (Blocking the way to an area, blocking the veiw, ect). The result of which is the player killing me while my buddies backs are turned.
I.Q of 0: It does not matter, I'm utterly useless. I'll block doorways, take power-ups, get in your way, drive you into rocks/over cliffs or end with the the main players firy painful demise. Said playere takes pleasure in killing me after the game resets.
D.N.F.O: Does not follow orders. You could tell me to take cover, retreat or even leap off a cliff, and I'll do just the opposite of what you want.
Ass-Sniffer: I'll huddle behind you like a scared kitten and cling to your ass like a beartrap. Out of all the NPC's, I have the highest 'Live' ratio due to the fact the player cannot kill me due to the inability to attack directly behind them. I also tend to survive longer due to the fact that the player acts as a pain sponge.
Walking target: I'll distract the enemies, but you'd better make my life count, because sooner or later I'll be beaten down like a red-headed step child.
Scooby-Doo Member: I'll be the first to investigate a clearly obvious death trap/point out the obvious but sonder on anyway, and die as a result...As they say: "Sometime's your life is only to serve as a warning to others".
Redshirt: I'm just an extra. When one of me falls, ten arise.