What leveling system do you prefer?

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LWS666

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Nov 5, 2009
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so, i was just wondering what people thought about the leveling systems.

Personaly, i prefer the fallout 3 version.
 

Cherry Cola

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Jun 26, 2009
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Well, I like that specific one.

Because they are all so incredibly different
 

Batfred

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Nov 11, 2009
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I like the FFX one. Your stats generally go up, but you also get to choose in which direction so that you can specialise you character(s).

EDIT: FFXII was interesting too.
 

StarStruckStrumpets

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Jan 17, 2009
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I generally like the idea of:

Kill things. You get better.

My problem with leveling altogether though is that I hate grinding, which is why I love Fallout 3, so easy to level.
 

Warrior Irme

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May 30, 2008
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I actually miss the old Dragon Quest leveling system. You picked the classes of party members at the beginning, then as they level up stats, skills, magic are all gained at specific levels. It is very simple, but if I am playing a long single player rpg, I like having a simple system.
 

Captain Pancake

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May 20, 2009
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I think he means gaining xp then upgrading your stats, as opposed to upgrading your stats through repetition to level up, like in the elder scrolls games.
 

Fedayeen

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Jan 10, 2010
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For action/shooters I like leveling systems like ratchet and clank or darksiders, where the more you use a weapon the stronger it gets.

for character levels I prefer getting XP for doing things which is used to level up. But anything is better then oblivions level up system
 

Katherine Kerensky

Why, or Why Not?
Mar 27, 2009
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I did quite like the leveling system for Fallout 3.
I prefer it to the Oblivion leveling system, where you only get points to allocate to 3 skills which are affected by sub-skills you upgrade... :|
 

Art3mis

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Dec 22, 2009
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I like the type of leveling system where the more you use a skill or profession or what have you, the better it gets - a sort of practice-makes-perfect type system.

Sadly, not many games have that kind of system.

Also, what do you mean by the fallout 3 system? That's pretty much just the standard get exp -> level up -> use skill points -> repeat
 

Guy32

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Jan 4, 2009
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I played Rappelz for about a month and I liked the system they used a lot. Not specifically for leveling, but every time you killed a monster you got experience and skill points. It's hard to explain, but I personally thought it worked better than normal systems.
 

Tekyro

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Aug 10, 2009
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Art3mis said:
I like the type of leveling system where the more you use a skill or profession or what have you, the better it gets - a sort of practice-makes-perfect type system.

Sadly, not many games have that kind of system.

Also, what do you mean by the fallout 3 system? That's pretty much just the standard get exp -> level up -> use skill points -> repeat
Are there games besides Oblivion that use it? If so, do tell me.

And welcome to the escapist!

EDIT: I really liked the one in Borderlands. Particularly how you could get all your skill points refunded, meaning you could try different character builds without starting a new playthrough.
 

e2density

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Dec 25, 2009
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Here is another version for all of us to conceive. The leveling system in Crisis Core: Final Fantasy 7 for PSP.

There is a hidden EXP counter that the player never has access to. He cannot see how close he is to the next level. And there is a game mechanic called the "DMW", which, in short, is like a small slot machine. In order to level up, this slot machine has to play, and hit "7-7-7". This actually happens during battles, it's a small cutscene where your DMW spins.

Square Enix said that the leveling system is random, but it's not. You don't "Randomly" level up. Lets say you are at LVL22. And you need a certain amount of XP to get to LVL23, and you are 5XP away from being able to get to LVL23. So your DMW has a 0% chance of activating a 7-7-7. You kill a monster and gain 10EXP.

You don't level, but now a few variables change, your DMW now has a CHANCE of spinning a 7-7-7. And eventually you will level.
 

Truehare

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Nov 2, 2009
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I like the idea of leveling up the skills you use most, a la Oblivion, but in practice that system is a pain. Perhaps if they tweaked it a little bit, maybe using the pen & paper Call of Cthulhu as an inspiration...

(EDIT: For those out there who don't know the CoC system, every time you succesfully use a skill, you get a "check" for that particular skill. When the play session is over, you test all your checked skills, by throwing "percentage dice" and comparing the result with the level of the skill (which can go from 0 to 99 percent). If the dice result was higher than your skill, it gets better. That way, it's progressively harder to upgrade your skills the higher they are, just like in real life. Of course, we would have to come up with a substitute for the "play session" end, maybe the player could test their checked skills once per day, or maybe there could be a traditional XP system to determine when they would be allowed to test their skills.)

So i'll have to go with the Gothic series approach: every time you level up (through traditional XP you get from most everything, like killing enemies, completing quests and such), you get 10 "learning points" and nothing else. Not one of your attributes or skills go up right away, you have to find trainers and pay them with money AND spend Learning Points to learn a skill or raise an attribute. It's more realistic without being boring, which I think is one of the best aspects of the Gothic series as a whole (especially the first two games, G3 wasn't THAT good).
 

almostgold

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Dec 1, 2009
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Much as I hate WoW, it actually has a great system. Basically, I like simplicity. I dont care about choosing stats so much as I care about choosing abilities
 

Cosmic Naginata

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Jan 7, 2010
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I like Fallout 3's system over say oblivions.

That said I don't like level up systems in general because:
-the completionist in me whats to max out the levels which can usually be done only by grinding or exploiting a bug.
-success in battle is rooted more in the numbers you can't see rather than your input.