What levels in video gaming do you hate the most?

Recommended Videos

SCHiZOPHR3NiC

New member
Apr 24, 2009
2
0
0
Take a break from the games regular format and go destroy things with some kind of vehicle. Like in EVERY Ratchet and Clank game. At one point you have to fly a spaceship and destroy other spaceships. Maybe I'm hating on them because I suck at them, but who cares? Not me.
 

Caligulove

New member
Sep 25, 2008
3,029
0
0
Sudden swtiches in genres within the established genre the main game is holding itself to.

this is notorious in platformers and with the racing stages and other strange tasks that just seem... off. This pissed me off the most in DK64 though... hated those mine cart levels and the racing levels
 

Julianking93

New member
May 16, 2009
14,715
0
0
ForgottenPr0digy said:
Julianking93 said:
slipknot4 said:
Julianking93 said:
slipknot4 said:
Last level of uncharted i was like ok, good good, wtf is that, why did the flip the camera. Ps3 user will know what i am talking about.
I just beat Uncharted a week ago and I have no idea what you're talking about.
Uncharted 2 on a bridge
Ah. I've yet to play Uncharted 2. I probably won't either.
why not???
I've played a bit of Uncharted 2 and its amazing from story, characters, graphics and the environment it does everything the first game does and make it even better.
Because the first one was alright gameplay wise but I hated the story and Nathan Drake as a character.
 

j1-2themax

New member
Jun 30, 2008
1,433
0
0
a.) Any portion of the game where there's a large amount of running from point A to point B talking to people, especially if you can't skip it.
b.) Any portion where I spend the better part of two hours trying to get past one firefight.

After that, my tolerance for almost anything is really high.
 

Carlston

New member
Apr 8, 2008
1,554
0
0
Water levels that want to show off water effects... look I'm not the poor bastage swiming, I'm a video game player....keep the screen VISIBLE.


And, Yes we all love people like Batman or so, but when your fav Superhero is put into a video game and all of a sudden you find yourself driving the BadmoFo mobile to learn the programers never tried to code a racing/flying/boat game and the physics have your driving like you dropped X, down a keg of beer, have a hooker strapped the the windshield and you gone from Speed Racer to 90 year old blind grandma....
 

blackhandops

New member
Aug 6, 2009
30
0
0
TheYellowCellPhone said:
Escort missions, too. I think Half-Life is the only game who did escort missions right: You're escorts cannot die (unless they get three shots from a shotgun at point-blank), they help you with combat, you know the route, and you only have to worry about yourself.

Water levels. I fully agree. I still remember that level from Banjo-Kazooie.

Racing levels. I bought a fighting game so I could beat people up, not so I could race.

Defending levels. I hate it because usually you're overwhelmed., and all assistance is useless.

Capture the Flag. Getting to the enemy base, finding the right room, going out, and going to Point X without dying? Really?

Timed missions. I hate the stress.

Chase levels. I do suprisingly well on them, but I still hate them.

Horror levels. I hate them because it mainly includes the hateful pop-out scares.

k then whats left!?!?
 

Mister Benoit

New member
Sep 19, 2008
992
0
0
The Parrot(squawk) section of the Animal Transformation bonus token level in DKC2. Your in a Vine Maze Area and the wind blows from Hard Right to Hard left constantly. Come to think of it, all the Token Levels from DKC 2 were pretty frustrating.
 

hotdogoctopus

New member
Jun 16, 2009
587
0
0
The fucking minigame in 'the lion king' for sega, where you had to catch the fucking bugs dropped by timon at a progressively faster pace, and don't catch the poison ones that your bastard best friend meerkat is trying to throw down your throat because he's a dick.
 

hotdogoctopus

New member
Jun 16, 2009
587
0
0
Maxwell -EOD- said:
The fucking minigame in 'the lion king' for sega, where you had to catch the fucking bugs dropped by timon at a progressively faster pace, and don't catch the poison ones that your bastard best friend meerkat is trying to throw down your throat because he's a dick.
Also, any game for the military. There have been multiple EOD robot games that even in this day and age, that have hilarious glitches, like, if you manage to flip the robot on a humvee, you can start flying with it. Or, carry the IED with the rocket to the humvee, put it inside and 'accidentally' set it off, watch the humvee fly EVERYWHERE ON THE MAP AND NEVER DETONATE.
 

Gontear

New member
Mar 29, 2009
44
0
0
I'll be specific here. The platforming portion of Devil May Cry 4 with the giant rotating blades in the middle of a cylindrical room. I don't know why the developers even thought they can pull of TIMED platforming with a fixed camera in a DMC game.
 

zehydra

New member
Oct 25, 2009
5,033
0
0
Yeah, I'd have to agree with you there. I hate water levels and really swimming in video games in general. I mean, I know you might feel like your game's missing something if you can't swim, but it's always a pain for the player anyway.
 

gxs

New member
Apr 16, 2009
202
0
0
Timed and escort levels.

ESCORT:
The only time I liked an escort level is when the guy was actually better at shooting that I was. I hate when the escort has no weapons and just runs into an enemy ar at a predetermined path (that's full of enemies).

TIMED:
Timed level are (for me) a way for developers to create suspense when they fail at making the game immersive and interesting. Then they say: "Huh! Why don't we make some timed levels to give players an adrenaline rush when they play. The less time they have the bigger the rush."
I have played a game that was consisted of 50% timed missions and not just one or two in levels towards the end when developers don't know what to do next. That's just a bad game.
 

Gyrefalcon

New member
Jun 9, 2009
800
0
0
Sciutovian said:
Yes, yes it is. Well, apparently there's a lot of magic spells and techniques that the game loves to tell you very slowly and with long intervals in between everything. Also, Left 4 Dead 2 doesn't have tutorials if that's what you're implying.
Yes, that was what I was implying. :)

Another bad level: Any with invisible or poorly marked auto-kill areas. (Radiation, poison gas, what-have-you)
 

SantoUno

New member
Aug 13, 2009
2,583
0
0
Any levels that have either no save points or do not allow you to save. (i.e. final areas in all the Megaman: Battle Network series)

Chase levels or segments, it's like fuck, how can you expect us not to crash or get stuck when you are forcing us to run at full speed without being careful? (i.e. In Prototype when you have to chase Hunters)

Definitely defending/escort levels or missions. (i.e. again in Prototype when you have to prevent that super tank from being destroyed or prevent the infected from breaking the glass wall behind you that protects the scientist or the Control level in Goldeneye when you have to fucking protect Natalya)
 

Sirch.Cajnos

New member
Oct 27, 2009
89
0
0
SantoUno said:
Any levels that have either no save points or do not allow you to save. (i.e. final areas in all the Megaman: Battle Network series)

Chase levels or segments, it's like fuck, how can you expect us not to crash or get stuck when you are forcing us to run at full speed without being careful? (i.e. In Prototype when you have to chase Hunters)

Definitely defending/escort levels or missions. (i.e. again in Prototype when you have to prevent that super tank from being destroyed or prevent the infected from breaking the glass wall behind you that protects the scientist or the Control level in Goldeneye when you have to fucking protect Natalya)
I don't get why you guys hate defense missions, i rock at those. Escort and timed missions i feel your pain though. Also with the chases, like when you were being chased by the Dahaka in PoP: WW