I played that on the original Xbox.TheYellowCellPhone said:I remember that. I somehow frustrated myself through it... Ugh, that was annoying. Especially the siege towers.Sciutovian said:I agree with everything you said, but defending levels made me remember something I hated a lot.TheYellowCellPhone said:Defending levels. I hate it because usually you're overwhelmed., and all assistance is useless.
Lord of the Rings: Return of the King (Gamecube)
A fun game, but with one big pain in the ass level.
The mission where you play as Gandalf and you have to run back and forth across the city walls breaking down siege towers, slinging catapults, fighting orcs, barricading doors, and if the enemies get too close you lose. Pretty much, you're a one man army defending the city from total doom.
Rember having to lift cars off civilians being crushed by pulling the left and right triggers simultaneously while a flaming green monster throws fireballs at you?Eggsnham said:I'm looking at you Ultimate Spiderman.
I hated that level, I know what you mean.MercurySteam said:Rember having to lift cars off civilians being crushed by pulling the left and right triggers simultaneously while a flaming green monster throws fireballs at you?Eggsnham said:I'm looking at you Ultimate Spiderman.
FUCKING HARD!!!!
The only way I got past that part was when the game glitched and he didn't throw fireballs at me.
Damn you Marvel!
Extending this: sewers, subways, warehouses. Developers: we actually can tell this is because you only bothered to get brick and wood textures and just want to sling an arbitrary series of corridors and rooms together that don't resemble anything that might conceivably exist. Ditto offices: we don't actually want to take a fascinating journey through the stuff on the desk you're working at, thanks.Sciutovian said:Yes! Most sewers in video games are half-assed and are pretty much a filler between point from point.
To be honest, a time limit is better than what a lot of modern games do, which is to have NPCs nag you as if you're in a hurry when you're not. I'd prefer a time limit to urge me onwards rather that fakery, at least that's honest.rapidoud said:Time limit levels, why put a time limit on the game and restrict my enjoyment? I thought games were solely a form of entertainment?
Auto scrolling water levels where its dark that you cant see rocks falling from above (im looking at you NSMBWii)hopeneverdies said:Auto scrolling water levels
Going back through all the areas you've already cleared after each and every new weapon/item/power up you get. I friggin hate backtracking.blackhandops said:TheYellowCellPhone said:Escort missions, too. I think Half-Life is the only game who did escort missions right: You're escorts cannot die (unless they get three shots from a shotgun at point-blank), they help you with combat, you know the route, and you only have to worry about yourself.
Water levels. I fully agree. I still remember that level from Banjo-Kazooie.
Racing levels. I bought a fighting game so I could beat people up, not so I could race.
Defending levels. I hate it because usually you're overwhelmed., and all assistance is useless.
Capture the Flag. Getting to the enemy base, finding the right room, going out, and going to Point X without dying? Really?
Timed missions. I hate the stress.
Chase levels. I do suprisingly well on them, but I still hate them.
Horror levels. I hate them because it mainly includes the hateful pop-out scares.
k then whats left!?!?
My thoughts exactly.sasquatch99 said:The 'escort' missions.
Why, guys? Why make us look after some dumb A.I who always walks into enemy's? WHY?
Oh, and timed missions. Thanks a lot.