What levels in video gaming do you hate the most?

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Beatrix

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Filler.

Any generic mission, anything that blatantly borrows bosses from earlier levels, anything that just seems less well-crafted than the rest. Games should be a whole, not a disjoint set of parts where one got a lot more attention than the other.
 

Eggsnham

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Here's a list:

-Timed Levels, I HATE timed levels.

-Sandbox chase levels, I bought this game so I wouldn't have to do linear, hard as fuck chase levels, I'm looking at you Ultimate Spiderman.

-Underwater levels, as described in earlier posts.

-Levels where "You have to get X amount of this before this happens and then kill this with this, before this happens" Simply put, I hate having to use complexity to kill an enemy, it should be as simple as walking up fucking blasting the dude to kingdom come.

-Sandbox games that require you to have a certain amount of "X" before advancing.

-Levels that throw every enemy and conceivable threat at you for the entire level, causing you to nerd rage, just to get to the end of the level to see yourself die in a cutscene *cough*Modern Warfare 2*cough*

-Levels with unrealistic goals, i.e. don't let the health of "X" get to "X" until "X".

-Escort missions, why would you have me escort a dumbfuck who has 5 hitpoints and no weapons for 15 minutes across a huge open area with hordes of angry enemies ready to blow me the fuck up?

-And finally, the most hated mission of all time (In my opinion) is the clusterfuck ambush missions where every time you walk 5 feet, you're happened upon by a group of angry enemies. MW2 Brazilian mission anyone?

Oh yeah, and I REALLY HATE when any of these is in a fucktarded combo of death.

/rant
 

MercurySteam

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TheYellowCellPhone said:
Sciutovian said:
TheYellowCellPhone said:
Defending levels. I hate it because usually you're overwhelmed., and all assistance is useless.
I agree with everything you said, but defending levels made me remember something I hated a lot.

Lord of the Rings: Return of the King (Gamecube)
A fun game, but with one big pain in the ass level.

The mission where you play as Gandalf and you have to run back and forth across the city walls breaking down siege towers, slinging catapults, fighting orcs, barricading doors, and if the enemies get too close you lose. Pretty much, you're a one man army defending the city from total doom.
I remember that. I somehow frustrated myself through it... Ugh, that was annoying. Especially the siege towers.
I played that on the original Xbox.

Yes it was very stressful and aggravating.
 

Citrus

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I hate bosses that you defeat by finding out a pattern and following it through over and over again until the boss is dead.

Which is in pretty much every game ever.
 

MercurySteam

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Eggsnham said:
I'm looking at you Ultimate Spiderman.
Rember having to lift cars off civilians being crushed by pulling the left and right triggers simultaneously while a flaming green monster throws fireballs at you?

FUCKING HARD!!!!

The only way I got past that part was when the game glitched and he didn't throw fireballs at me.

Damn you Marvel!
 

MystRunner

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Feb 22, 2009
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water levels
racing levels inside of a platformer
and escort missions. The BLOODY ESCORT MISSIONS SHOOT ME NOW!
 

rapidoud

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Time limit levels, why put a time limit on the game and restrict my enjoyment? I thought games were solely a form of entertainment?

I'm looking at majora's mask, Lost crapnet (sequel COULD be good) and all the levels in general.

And also yeah escorts or levels with crappy AI where you get punished for it as they think it's instantly your fault as their AI must be so perfect (looking at craption 8, and L4D, god the AI is stupid, can't order it around so it continually runs off and dies and then yells abuse at me for it).

Why punish me for something you did? It's like getting banned for being a moderator giving out suspensions.
 

KyleThePirate

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Any forced challenge levels that have to do with timed, racing or a combo of both. I despise racing games and really hate when perfectly good games occasionally force you to do some stupid challenge to proceed (assassins creed)
 

Eggsnham

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MercurySteam said:
Eggsnham said:
I'm looking at you Ultimate Spiderman.
Rember having to lift cars off civilians being crushed by pulling the left and right triggers simultaneously while a flaming green monster throws fireballs at you?

FUCKING HARD!!!!

The only way I got past that part was when the game glitched and he didn't throw fireballs at me.


Damn you Marvel!
I hated that level, I know what you mean.
 

Evil Tim

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Sciutovian said:
Yes! Most sewers in video games are half-assed and are pretty much a filler between point from point.
Extending this: sewers, subways, warehouses. Developers: we actually can tell this is because you only bothered to get brick and wood textures and just want to sling an arbitrary series of corridors and rooms together that don't resemble anything that might conceivably exist. Ditto offices: we don't actually want to take a fascinating journey through the stuff on the desk you're working at, thanks.

rapidoud said:
Time limit levels, why put a time limit on the game and restrict my enjoyment? I thought games were solely a form of entertainment?
To be honest, a time limit is better than what a lot of modern games do, which is to have NPCs nag you as if you're in a hurry when you're not. I'd prefer a time limit to urge me onwards rather that fakery, at least that's honest.

As for my own; forced, instant-failure stealth levels in first-person shooters with no meaningful stealth mechanics. There were a spate of them after MGS, all failing to note that MGS only had one room, Warhead Storage, where being spotted meant inevitable death. And people hated that room so much that when it was remade for Twin Snakes, they changed it.

Also, any game where you play a character with regenerating health and get a section in a vehicle that doesn't. The idea of getting in a tank isn't usually to make you easier to kill.
 

L3m0n_L1m3

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The ones that make it seem like there's a time limit when in reality there isn't, but the support character feels the need to remind you anyway.

Or the one that actually DOES have a time limit.
 

SilkySkyKitten

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Stealth Missions in a game that isn't about stealth.

Maybe it's because I'm just not very stealthy at all, but I find these sort of missions annoying. Especially ones where if you alert an enemy the whole mission is a failure (NeoTokyo in Timesplitters 2 and the second half of No One Lives Forever, anyone?).
 

odBilal

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hopeneverdies said:
Auto scrolling water levels
Auto scrolling water levels where its dark that you cant see rocks falling from above (im looking at you NSMBWii)
 

SonicSoulstrike96

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blackhandops said:
TheYellowCellPhone said:
Escort missions, too. I think Half-Life is the only game who did escort missions right: You're escorts cannot die (unless they get three shots from a shotgun at point-blank), they help you with combat, you know the route, and you only have to worry about yourself.

Water levels. I fully agree. I still remember that level from Banjo-Kazooie.

Racing levels. I bought a fighting game so I could beat people up, not so I could race.

Defending levels. I hate it because usually you're overwhelmed., and all assistance is useless.

Capture the Flag. Getting to the enemy base, finding the right room, going out, and going to Point X without dying? Really?

Timed missions. I hate the stress.

Chase levels. I do suprisingly well on them, but I still hate them.

Horror levels. I hate them because it mainly includes the hateful pop-out scares.

k then whats left!?!?
Going back through all the areas you've already cleared after each and every new weapon/item/power up you get. I friggin hate backtracking.
 

AnarchistAbe

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Sep 10, 2009
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sasquatch99 said:
The 'escort' missions.
Why, guys? Why make us look after some dumb A.I who always walks into enemy's? WHY?
Oh, and timed missions. Thanks a lot.
My thoughts exactly.
 

RYNO

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Nov 6, 2009
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The levels in GTA:SA where you drive and others shoot either on the back of your bike or out the windows. Its honestly quicker to just ram their car cos ur guys can never shoot straight. The worst is when BigSmoke is on the back or your trail bike shooting guys off a train.