What little things in a game can make you say "No Buy?"

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bojackx

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Johnny Novgorod said:
With me it's the opposite - if a Japanese game is dubbed to English but I don't have the option of listening to the original audio (with Eng subs) I'd rather just not get it. As a Spanish-speaker, English dubs of Japanese stuff sound awful to me.
Same here. I'm English and can't stand English dubs of anime or Japanese games. Recently I've bought two games without seeing if they had original Japanese voices in the game and suffered for it.

I'm currently playing Tales of Graces f (first Tales game I've played) and I have voices entirely off since there's no Japanese option. Even this doesn't stop the characters talking in fights, constantly yelling out shit like "Hardly worth dirtying my blade!" in the most unnatural and forced English I hear in any form of media. Takes me right out of it.

Other than that? I suppose games which you can play through without leaving any kind of mark (for lack of a better word). Basically games where your save file isn't anything special and can be easily replaced by an identical save file. Levelling up is something that pretty much always removes this, but so can collectibles, rewards, stats etc. Pretty much personalises your playthrough.

It's a pretty dumb rule, but it usually steers me right. I think it's why I always hated playing through COD games in single player but got quite into the multiplayer. And there are games which are exceptions to this, like the Portal games.
 

michael87cn

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cover mechanics - heroes don't hide, heroes don't need realism, I don't enjoy playing as a weakling

'iron sights' yes, please obscure the entire screen in a game where sight is everything. No, it doesn't make me feel like i'm using a real gun. no, it's not fun. no, it's not cool. no, it's not a good idea. yes, i think people are silly to like it.

regenerating health - bad for game design. makes for lazy gameplay. game will either be too easy (run away, hide, back to 100%! (gears of crap) or too hard (enemies can two shot you! enjoy! hope you don't encounter more than one enemy! bordercraplands)

long loading screens - they are boring. and they feel punishing after dying. i recognize these as usually a technical limitation, but, i think that the graphical fidelity push we've been experiencing almost constantly is to blame for this. i would take less polished leaves and grass if i could have shorter load times. insert herp derp if you had a super PC you wouldn't experience this response here... and i insert my herp derp reply yeah but they keep pushing the graphical fidelity to it will always be an issue for some people, derpa herpa, burpa.

i have more but im out of time. gotta go to work. FUUUUUUUUUUUUUUUUUUUUUUUUUUU......
 

Kotaro

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DRM beyond just Steam activation. There's no better way to make me say "Thanks, but no thanks."
This is why I haven't played Titanfall, despite it looking really fun.
 

MHR

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Early Access. I see early access for something on Steam and it usually turns me off from buying whatever it is. All I can think is that it's going to be some unfinished stuff that may never get finished in a timely manner, and I'm going to have an unfinished experience because of it. It turns it from a hype train into a one-horse hype cart being pulled through sand.... I'm sure there are some good things released that started in early access, but I haven't bought any of them, or any other early access junk.

I want to say casual crap like making a game easier or simpler to appeal to the broader base, but that's hardly small nor is it something that's stopped me from buying things or resubbing to #@&*ing World of Warcraft.
 

Mimic

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Along with microtransactions I would say DRM. I won't touch anything that requires online access to activate the game, or otherwise treat you like a potential criminal to be watched.
 

Thebazilly

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I will also agree with DRM. For instance, Diablo 3 is a fun game, and I enjoyed playing it on someone else's account, but I will not buy it, because I refuse to support the always-online DRM practices.

I'm pretty much boycotting all EA games at this point, as well.
 

Worgen

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Whatever, just wash your hands.
Origin and Uplay. Also, excessive dlc since it makes it feel like I'm not getting a full game. Call of Duty is pretty bad about that, not because it has a ton of dlc, it just charges a lot for it.
 

Johnny Novgorod

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bojackx said:
Johnny Novgorod said:
With me it's the opposite - if a Japanese game is dubbed to English but I don't have the option of listening to the original audio (with Eng subs) I'd rather just not get it. As a Spanish-speaker, English dubs of Japanese stuff sound awful to me.
Same here. I'm English and can't stand English dubs of anime or Japanese games. Recently I've bought two games without seeing if they had original Japanese voices in the game and suffered for it.

I'm currently playing Tales of Graces f (first Tales game I've played) and I have voices entirely off since there's no Japanese option. Even this doesn't stop the characters talking in fights, constantly yelling out shit like "Hardly worth dirtying my blade!" in the most unnatural and forced English I hear in any form of media. Takes me right out of it.
I had a similar experience with Tales of the Abyss. Nothing against voice actors - in fact I think Yuri Lowenthal did an excellent job as Luke/Asch - but everybody else just sounds so forced. This is usually made obvious whenever you have "cool characters" trying to sound badass in English, or mild characters trying to sound dettached and innocent.
 

laggyteabag

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QTEs, especially in boss fights. I don't mind the "Tap X to stop being grappled" type of QTEs, or how they are implemented in The Walking Dead (because lets face it, it is the only real gameplay), but when the game removes control from the player so that you can take part in an interactive cutscene with about as much tension as a sponge, then I get irritated. Games like Halo 4 were robbed of a good boss battle because of this. Really? You killed the big bad without a fight and a stupid QTE? Really? Another form that I hate are the QTEs that aren't expected and show up out of the blue. For example, in Mass Effect 2 and 3 with the morality interrupts in conversations. You could never anticipate their arrival, and I always forgot about them until I found myself scrambling for my mouse so that I could chose my option.

"Bethesda Softworks". There hasn't been a game by Bethesda, or published by Bethesda that I have enjoyed since Oblivion, since then, it has just been a pile of disappointment. Fallout 3, Fallout NV, RAGE, Skyrim, Dishonoured, Elder Scrolls Online. Bleugh. The only game that really excited me in recent years was Prey 2, but we all know how that one turned out.

"Gearbox Software". If it isn't Borderlands, I don't want anything to do with it. Battleborn has my curiosity, but I am more skeptical than anything.
 

immortalfrieza

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Not The Bees said:
But making you pay for a game, then making you pay more is ridiculous. I know most people say that MMOs are exempt from this, but I actually find myself a little wary of MMOs for this reason. I can't see myself forever paying a subscription monthly for a game that I already spent money on. I can have something of a similar experience playing Skyrim. Not exact, of course, but similar. I feel that there is just only so much money that you can wring out of people before you have to step back and say enough is enough.
Oh yes, definitely. I've never supported the idea of subscription MMOs for the same reasons. Making you pay over and over again for the content you already purchased and then locking you out if you refuse to pay more is just greed on their part, there's no excuse for it. It's like if someone sold you a bike paid in full and then came around demanding more money just for privilege of having it and if you didn't pay they stole it from you while getting away with it. It's basically just a way for them to cheat us out of our money while sitting on their asses and doing nothing, certainly nothing to justify it.

The justifications for subscription MMOs never hold water anyway. What I usually hear is:

1."They need to pay people to bugfix the game!" They wouldn't if they had done testing right the first time and rooted out most if not all the bugs. Therefore it's their fault those bugs exist and their responsibility, free of charge, to fix.

2. "Servers cost money to maintain!" No they don't, otherwise F2P MMOs couldn't exist. That, and even if that was true there's other ways to pay for it other than making us shell out money every month like advertisements, and besides, the answer is simple, block access to the social content to everybody who doesn't pay while still letting them play the game in general.

3. Developers need to be paid to develop more content!" Yes, but they can easily get that money by making a bunch of content, putting it in an expansion pack, and selling it to us. There's no reason everybody has to pay $15 dollars every month (way too much to charge BTW, $5 would be plenty) for that content whether they even WANT it or not. Some MMOs like WoW are particularly bad about this, not only charging $15 a month but then charging for the expansions on top of that.

Johnny Novgorod said:

Seriously though? I know this is supposed to be all subjective opinion and everything, but every time I ever see anyone say that the english voice acting most every game in the Tales series is bad (Phantasia, Destiny, and Eternia are pretty terrible though, though that tends to be because of cheap crappy sound editing more than the performance) it's just... ugh!

As I said, the Tales voice actors easily the best voice actors I've ever heard in anything, video games or not, even live action performances, and I've seen a hell of a lot. That there's anyone out there that doesn't like them is the kind of an opinion that's so off, so beyond bizarre that I feel like my brain gets trapped in a feedback loop or something because I find it impossible to even begin to conceive the train of thought that could lead anyone anywhere to think such a thing despite my best efforts. It's even worse when I hear people actually like the Japanese voice acting BETTER. Even the best of Japanese voice acting is easily some of the worst voice acting I've heard, even inferior to the worst of the english voice acting I've heard, and again, I've heard a lot of both unfortunately. I'd rather have NO voice acting than Japanese voice acting.

Sorry about the rant, but I couldn't stop myself.
 

Poetic Nova

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1Life0Continues said:
Fireaxe said:
When I see micro transactions for in game advantages I turn around and walk back out the door I came in by, there's just no justification for that anti-customer business model.
EA are complete bastards for this.

I bought Most Wanted 2012 and almost every second car you find at a jack-spot is 'Buy the NFS Heroes Pack'. And then they locked off the Airport map in a different pack. I LOATHE EA for this and they won't stop doing it because consumers are morons. They did it with Dragon Age: Origins (remember the DLC guy in camp?) they do it in everything they release now, and it's disgusting.

So...yeah, microtransactions and forced DLC pimping is a huge black mark.
Had this recently with MW2012, bought it for 8 euro's only to find 45 euro's worth of content locked out but still bloody teased since they where all parked and such in the game itself already. Deleted the whole game as soon as I found out that they locked out parts of the map aswell.
 

FrozenLaughs

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Fieldy409 said:
Fireaxe said:
When I see micro transactions for in game advantages I turn around and walk back out the door I came in by, there's just no justification for that anti-customer business model.
Yeah this. I'm no fan of micro transactions. Mind you I'll allow it in free to play but something I already payed for? No.
Generally I agree with this sentiment, but I do let it slide in certain occasions; namely long, grindy JRPGs where you can spend 10hrs grinding for that 1 super rare synthesis item or just buy it for $1. When I was younger that sort of thing was fine, but now with a 40hr a week job, 1hr commute, a wife and 3 kids,

I UNDERSTAND >_<

Also, it's a single player game so I don't mind, I'm only spoiling the game for myself...

Buying all my upgrades with the Battlefield "shortcuts" however is a whole different matter, and I hate the idea of being able to do that.
 

StriderShinryu

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Hmm.. I guess the one thing that immediately pops into my head is when a game forces me to be an asshole. I don't mind at all when a game offers choices to be bad, and I love games that force you into a sort of gray area where the choices you make aren't always even clearly good or bad. What I can't stand, however, is when if I knew the characters in real life I would punch them, report them to the police and then probably punch them again. Sorry, but that's not the type of character I want to play as especially if we're talking about a lengthy protracted experience.
 

Twinrehz

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immortalfrieza said:
Holy balls, someone else than me that likes the Tales-games.

(sorry for off-topic, but these people are so rare).

EDIT: Though what you're saying is very strange, most fans of the franchise seems to get their knickers in a twist because namco usually DOES dub their games for western releases, and not including the japanese voices.

I don't really mind, I tend to like them eventually, especially in the way that Rita in Vesperia goes total sass from time to time. ^^
 

Johnny Novgorod

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immortalfrieza said:
Johnny Novgorod said:

Seriously though? I know this is supposed to be all subjective opinion and everything, but every time I ever see anyone say that the english voice acting most every game in the Tales series is bad (Phantasia, Destiny, and Eternia are pretty terrible though, though that tends to be because of cheap crappy sound editing more than the performance) it's just... ugh!

As I said, the Tales voice actors easily the best voice actors I've ever heard in anything, video games or not, even live action performances, and I've seen a hell of a lot. That there's anyone out there that doesn't like them is the kind of an opinion that's so off, so beyond bizarre that I feel like my brain gets trapped in a feedback loop or something because I find it impossible to even begin to conceive the train of thought that could lead anyone anywhere to think such a thing despite my best efforts. It's even worse when I hear people actually like the Japanese voice acting BETTER. Even the best of Japanese voice acting is easily some of the worst voice acting I've heard, even inferior to the worst of the english voice acting I've heard, and again, I've heard a lot of both unfortunately. I'd rather have NO voice acting than Japanese voice acting.

Sorry about the rant, but I couldn't stop myself.
It's not that I don't like this or that dub, I just don't like the American localization/appropriation of Japanese characters. As someone who is neither American nor Japanese (nor do I have their language as my mother tongue) it comes across as forced and inauthentic. It's like, imagine if you know Spanish as a 2nd language, the way I know English. And your favorite shows come from France. But you have to watch these French shows in Spanish, which you understand, but at the same time they also act as a barrier. You see where I'm getting at?
 

AtomChicken

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My big 3 "little things" -

1) Lack of dual audio: Let's face it, a lot of dubbing is piss-poor quality. While some people demand to be a purist or dubbing elitist, my take has been the quality of the VAs involved. Shitty dubbing is my first annoyance, as is shitty voice acting in both languages. Unlike many gamers, I try to maintain a personal standard of good VA work to increase game immersion. It's the critical "link" that makes me buy or no buy. At first I believed I hated dubbers, but I came around after playing several titles in both Japanese/English titles before I came to the bitter conclusion I just hated shitty, uninspired, and badly conceived voice work.

2) Gratuitous Fanservice: Too muck chain bikini, useless trivia, even explosions and unneeded graphical doodads fall into my notion of "gratuitous" fanservice. Fanservice can be great and even makes the bang for my purchase, but when the fanservice is actually an eyesore or simply detached from the game setting, then I say no go. It's why I actually enjoy games like Senran Kagura, which is literally cheese/fanservice but detest titles that shove tits and bits in your face like DOA.

3) Immersion: The game has to be internally consistent and not strung up, it's little details and nuances that really pull me into a game - when those elements feel out of place or fail to make sense, that I don't consider buying it.
 

Spanglish Guy

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Micro transactions: And these are micro transactions in a game that I had to pay for beforehand. I have bought games like these before and kick myself for doing so.

Bad PC ports: I shouldn't have to explain this really but it is always a bad experience when you hand over money for a broken or poorly optimised game.

Over abundance of QTEs: No thank you
 

Paul Bastin

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For me, it has to be bad graphics. And I don't just mean low-poly, older games, I mean amateur art and lack of color. It's what makes games like Psychonauts still look wonderful after all these years.