What made Skyrim so good?

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RedDeadFred

Illusions, Michael!
May 13, 2009
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Risingblade said:
I don't understand why people ***** about the combat. ES games have never had great combat besides I've yet to see any first person melee combat that plays really well.
Skyrim's combat isn't even that bad. Sure it's not as in depth as other games but you're success is based more on numbers and gear than actual skill (although it does play a part).

Also, I found Dishonored's melee combat to be quite fun and very fluid. It wouldn't work in the ES though since it's significantly more skill based than gear based and all of the enemies are relatively easy to kill if you plan your attack carefully.
 

EHKOS

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Feb 28, 2010
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Content. Lots and lots of content. Lots of little mini stories to figure out.
 

The Feast

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So, it is official, they need the feedback from the fans, especially their favorite concept, the bugs from the game, the casual execution, the patch that troubling by handling both consoles and PC and of course, understand what immersion, exploration and epic really means. Bring on Elder Scrolls VI!
 

Bagged Milk

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Jan 5, 2011
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Iunno, because it's fun. There are a lot of things that we should hate in theory but for some reason enjoy. Unhealthy foods for example. I mean, I love Skyrim but it IS a clunky, buggy mess that doesn't have the best story or animations or voice acting and I should hate it. But something about it that I can't quite nail down keeps me coming back and having fun doing it. I think it's the exploring. No other game that I've played (I haven't played much morrowind so I don't know much about it) has given me the sense of actually exploring this immense world full of actual people living their actual lives.
 

sXeth

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Nov 15, 2012
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Pretty looking, and pretty welldone for a relatively vast world.
Cool soundtrack.
An interesting setting, still rooted in the general WRPG schlock, but with enough flavor to distinguish itself.
Dragons.
The quests they put some effort into shined pretty well.

That said, I've found it increasingly over time to be weighed down by its flaws.
Combat - The button layout really. For all the "dual wielding" control hype, it still came down to Attack+Block. Highlighted when you couldn't block with a sword/axe while keeping a spell handy. The dual magic was also rather a let down, not doing anything but increase the invisible numbers.
Dragons - As cool as they initially are, they wear thin fast. Alduin being the prime example, especially comparing his cutscene power and level of intelligence (yes, its prescripted, I know) to his generic method in later fights. The fact that the dragons only come in two types, with some easily missed name changing and damage scales is a letdown too.
Radiant quests are bloody terrible. Especially used to pad out the few well made quests in the faction lines, or give an ongoing activity. Cool, I'm the Harbinger of these badass warriors, go get some guys mead out of a wolf den.
The more interesting aspects of the setting are largely downplayed, in favor of the more or less generic evil demon/demigod invasion plotline. Civil war, Forsworn, the fall of Winterhold, Dragon Priests, are all heavily on backburner for the go to "SLAY THE DRAGON" plot.
The monsters wear out fast, the level scaling is still in (with a few minor exceptions, and only slightly less obtrusively then Oblivion) and it quickly feels stale and non progressive.
 

Mauler

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Jul 11, 2012
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Well the sandboxing and just doing nothing and still enjoing hours of gameplay made the all TES games good I guess Skyrim was not an exeption because it was newer and had some prettey awesome features DRAGONS!!!, Shouting, dumbed down guild system(i remember that in morrowind i had to play for a week to go through telvani house sets to get to be owner of awesome centurions and mushroom) soo yeah...
 

tkioz

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May 7, 2009
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What made Skyrim so good? The open world with masses and masses amount of content. that's pretty much it. It turned an otherwise shitty game into a huge seller.

And before everyone jumps on me, otherwise it was a pretty shitty game. The UI was terrible, the character graphics were meh, the story was so-so, the character models themselves were so deep in the uncanny valley it wasn't funny, the 3rd version view was horrible, and the first person view was obnoxious... but the massive open world with so much to do made up for all that.

One day I'd like to see a game with Bioware's storytelling chops, Bethesda's open world, and the graphics and combat from Assassin's Creed... would be so awesome.
 

Chris Tian

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May 5, 2012
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tkioz said:
One day I'd like to see a game with Bioware's storytelling chops, Bethesda's open world, and the graphics and combat from Assassin's Creed... would be so awesome.
That would be awesome, i think thats why game development should be more like movie making. Meaning, instead of having always the same developer team, they would hire a completly new crew for every project. Then they could bring together the very best in every field.

OT: I always ask myself that about Skyrim. I spent houndreds of hours on that game so its save to say i realy love it, but while i could make a long list of flaws i could not pinpoint wehre it excels, besides the beautiful and vast open world.
Maybe its that Skyrim does everthing just okay enough, coupeld with the exploration of the world.
 

Izzy1320

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Mar 4, 2010
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In my opinion, jaded as it may be, Skyrim was best summed up by the reviewer (And I forget which site I saw this on) who called it a game with the 'width of an ocean, but the depth of a puddle.' It may be true that no draugr dungeon is exactly the same, but if you've walked through around five or so, you start feeling that tiring sensation of deja vu when you enter another. The same thing applies for most of Skyrim's dungeons, as it also did for Oblivion. Characters may all be fully voiced and have their schedules and all that, but the vast majority of them never have any impact on the player's story whatsoever, simply being more random faces in a crowd. Quests don't have the variety that they used to have in Morrowind, and a large number can be summed up by 'Go to _____ and reach the end'. While the location and type of ruin that _____ is may differ, reaching the end almost inevitably requires a slow slog through a number of enemies, systematically slaughtering them on your way by.

None of this is meant to imply that I didn't enjoy the game. I did, sinking over a hundred hours into it and not even having finished the main story yet. The primary issue that I found was that it continued the rather depressing trend of Oblivion of simplifying what was once a varied and many branched string of different combat options. Playing through Morrowind, there were throwing weapons, bows, spears, staves, one handed weapons, two handed weapons, big weapons, small weapons, and about 50 other skills that could be learned. In Skyrim, this is boiled down to two types of armor and 3 or 4 types of weapons. The options simply aren't there anymore. There are many things that Skyrim doesn't do well, which can be applied to numerous bethesda games. It's buggy, the characters are shallow aside from their assigned arcs, and the story... could use some work. It's good that you can finally feel like the hero, Dovahkiin, Dragonborn, bane of the scaled lizardy things, when in Oblivion, all you ever were was some kind of glorified sidekick. That in particular always annoyed me about Oblivion, especially after Morrowind, where you were quite literally the reincarnation of a god, Nerevar.

Overall? Skyrim? It's a good world, with countless things to discover and see. If only those things didn't feel familiar quite... so... often.
 

Malisteen

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Mar 1, 2010
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The world is great, and just exploring it was quite enjoyable to me. The npcs were all pretty static, and the quests and dialog options rather shallow and repetitive, but the world was fantastic.

I actually preferred the streamlined gameplay of skyrim compared to morrowind. All the nitty gritty details got in the way for me. I had difficulty immersing myself in the game because the awkward combat and constant inventory shuffling and menu digging was always distracting my attention. If we could have a game with Skyrim's mechanics, open world, and procedurally generated events, Morrowind's plot and quests, and the npcs & dialog options of a mass effect or a dragon age, I'd be pretty happy.
 

happyninja42

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May 13, 2010
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For me, and I'm still playing Skyrim, it's the flexibility of character concepts. I can make a sneaky assassin character, who never explores except under the cover of darkness, and have one game experience. And then make a heavy armor, 2 handed Avatar of Talos, who Shouts his victory over each dragon he's slain with a mighty Fus Ro Da!! And then turn around again and make a Garrett-esque thief from the titular game series, who never actually kills anyone, and spends all his time finding ways to sneak in and out of these hostile dungeons, with all their loot. Each of these examples is a completely different experience of the game, and my actions/motivations are completely different in each scenario.

For me, the game really doesn't put too many limitations on the game for the player, your main hindrance is your imagination. In the above mentioned thief concept I made, I gave him a calling card for the houses he stole from. I went around and gathered up every Quill I could find, and as I left a house, pouches bulging with stolen loot, I would drop the feather on the doormat, just inside. Yeah this never came up in game in any way, the guards never started talking about the Feathered Bandit, but I enjoyed the bit of flair it gave my concept, and it inspired me to try and tackle larger, and tougher buildings. I even considered making myself a Kill on Sight level criminal in each capital, just so I could add the extra challenge of having to move through a hostile city without being seen.

With my Avatar of Talos, I always used Intimidation options whenever given the choice, I accepted any and all challenges offered to me. I never looted the Burial Urns, or from the corpses of Draugr, because my guy was a True Nord, and to dishonor the dead in such a way was unthinkable. He never snuck about, so dungeon "crawls" were actually blitzkrieg sprint sessions that were incredibly fun to experience. I would Shout my presence in dungeons, drawing the enemies to me in large groups, because that's just how that guy rolled man!! *flexes Thu'um muscles*


I'm still coming up with concepts left and right for Skyrim, in large part to a website called The Skyrim Blog, which is an awesome resource for roleplay ideas, character concepts and the like, to revitalize your Skyrim experience. Each time I'm finding new aspects of the game I didn't see before, or simply enjoying seeing the game progress in a different direction than the last. The sandbox nature of the game structure, I think, is it's greatest strength. It lets you the player, be free to try out just about any concept of gameplay you can think of, and the game will allow it. Other games, you are railroaded in how you can proceed in the game. inFamous, for example, is one of my favorite game series to date, and I love it to death, but if you wanted to try and play that game without you know....shooting everything with lightning, you won't get anywhere. But, if you want to make say, a pacifist Priest of Arkay (a god known for neutrality in nature), who doesn't actually inflict damage on anything (except undead), then you can! You can totally hire a follower, pick up an animal companion, and then cast nothing but buffing spells and healing spells, and let them do the combat for you. I have in fact, done this exact idea. And Skyrim let me. It didn't slap me in the face and say "NO! That style of play isn't allowed here!! Now pick up a warhammer and go smash faces!!" Instead, Skyrim said "Okies, no probs man, here's a couple of tools for you to use in that concept, knock yourself out" And then it patted me on the head and sent me on my way, to explore Skryim in a pacifist manner.

To me, that is the greatest appeal of the game, the sheer amount of variation and customization that is provided to the player. And on top of that, the Workshop is overflowing with other creative ideas by players, that has enriched the experience even more.
 

Silly Hats

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Dec 26, 2012
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I had about 80h on PS3 and about 156h on PC. I love the game, I think that it refined TES in a way that suits my play style, it wasn't 'dumbing down' the gameplay. The previous games were great, though can get a little wanky.

I absolutely love games that encourage experimentation and exploration. I tend to inject my own Role Playing into the game and like to fill in the blanks myself. Most gamers want to get dragged along by a plot and get hit over the head by a story, games like Skyrim are different to Witcher - I love both in their own ways but they're different in so many different ways. So I tend to treat TES more like I would if I were playing DnD.

People talk about the game being too easy, but it should be up to the player to make decide that grinding enchanting and smithing to 100 isn't the focus of the game and isn't the point of the game aside from completionism. Try not exploiting and use what you find with the gameplay that you find best.

Also, Bound Weapon Assassins are fun.
 

Nexxis

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Jan 16, 2012
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I like the bugs in the game. They make me smile (unless they break the game in some way). I also like the mods that go along with it. On its own, I like the game's exploration. It's a huge world that feel very alive, especially if you come across factions fighting or a thief trying to rob you. I don't care too much about the graphics. Overall, I find the landscape to be boring most of the time, with the exception of the cliff views which I think are very nice. Overall, it's a blob of white and brown, to me. I do like the auroras at night, though. Those are pretty. Storywise, the game feels very "meh" to me. This is the first game that I've played in the Elder Scrolls franchise, and I find myself either confused or not really caring, much. After doing a bunch of side quest, I don't feel like my character is as important as some of the early quests would like for me to believe. Dragon shouts can be learned (you just get them automatically); pretty much everything fights dragons and they can even succeed in killing it; Except for a few main quests, no one cares you're the dragonborn; You're mostly an errand boy/girl through most of the game. I haven't played the game in a while, but some mods get me interested enough to jump back on for a bit.
 

Dale Ware

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May 11, 2012
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Shouldn't the thread be what makes Skyrim so good? After being recommended it for AGES, I only just started playing, and played 20 hours in 2 days...

The combat isn't great, the first hour or two are slow, but i suppose thats the same for most games... but thats about all i dislike about the game thusfar...

The map is HUGE, its interesting to traverse while being varied and challenging at the same time... I don't think i've even played a game where i've both accepted dying so easily in one way, but gotten so frustrated at other deaths...
 

DragonStorm247

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Mar 5, 2012
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Skyrim has a strong design focus and knows what it wants to be. It accentuates a core drive of exploration, and reinforces it well. Some games don't know what they are about, or try to do everything and fail. Not Skyrim.
 

Gregory Weldon

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Mar 30, 2013
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I also own Oblivion, but I just couldn't quite get into it. I just didn't quite feel like I had total freedom. I have this when I play Skyrim. One thing that gets me is when I'm being guided along these rails and can't do anything out of the norm. With Skyrim, if I see something in the distance (mountain, house, etc), I can go there. If I have a mission to complete but don't feel like doing it right now, I just walk around and find caves to explore and loot, while looking for more Walls of Power.

The combat system is definitely on the clunky side, but as others have said, that's not why I play an Elder Scrolls game. With how many skills there are, if you concentrate on leveling up too many skills, you become overpowered. Then nothing poses a challenge, and you get bored quickly saying this game sucks. As soon as I saw how the leveling system worked, I immediately changed my perspective. I began to truly roleplay. I decided right then and there when I made a character if I would be 2-hander wielding berserker that would specialize in restoration, or a magic user specializing in Alteration and Destruction. I focused on just a few skill sets and suddenly the game had more balance. I didn't feel like I was just walking over enemies.

Just my opinion on why some people may not fully enjoy the game. Oddly enough, I just started playing it again recently and really getting immersed into the story. I bought it for the PS3 originally and now I own the PC version with a few mods to pretty it up. One thing that killed my immersion and disrupted the flow on the PS3 version was load times. Dear freaking god, the load times were at least 15 seconds minimum for just entering a house! PC version has none of that; I can load a room or brand new area before the little blurb on the screen can be fully read.