Phoenixmgs said:
believer258 said:
Yes, some people do still define ME2 as an RPG when it's most clearly not.
More like a third person shooter with experience points and lots (and lots and lots and lots) of talking.
The Mass Effect series is one of the few series that ARE RPGs. A RPG is about making dialogue and story choices, not leveling up characters. A RPG doesn't even need a combat system or leveling. A RPG is all about choosing what to do and where to go outside of combat. JRPGs aren't RPGs because there are no decisions to be made that do not pertain to combat.
A role-playing game(RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development.
Uh, no.
A role-playing game
must have some sort of leveling and experience. That's part of it. In fact, that's a big part of it. Besides, according to your definition, JRPG's are not actually RPG's and I would beg to differ on that one a great bit, even though I'm not a big fan of JRPG's.
Mass Effect 2 does have that leveling and experience but ultimately the game is driven by two things 1) Talking and 2) Shooting.
Let me say something about these "choices" you claim the game has. Oh, it has them alright, but it's a poorly veiled illusion. You essentially have a plot map that Bioware laid out for you with a few different branches for the choices you made and... that's it. These choices have no real impact on changing the way the narrative plays out, except for the ending of ME2. So what if you chose to let everyone but Shephard die in ME2 and carried that save over to ME3? Again, I doubt it will have much impact on the story line of the next game beyond some different details and different characters in different spots.
Shooting, just to say something about it, depends far more on the players' third person shooter skill than it does on the player's current level of experience. Even after playing the game for a good amount of time, I cannot tell you if experience has any real impact on your character at all.
Mass Effect is in no real way a full RPG. It's got some of those elements, but it is most definitely an action game with lots of talking.