That is correct, RPGs are pretty much exitinct. What are being called RPGs now are usually not RPGs at all.4RM3D said:"redefine"... I love the euphemism you are using thereTherumancer said:...Hence attempts to re-define RPG, while still hopefully retaining the associations the people making the new definition.... I have noticed most RPG games have changed over the years, going from number crunching to numberless RPGs (every calculation happens behind the scenes, if anything is happening at all). Some people might even say that the RPG genre have been butchered, dumbed down; making it more main stream. While other people have found a new experience with RPG games that wasn't possible before due to limitations in technology and money.
By your definition RPG games have (nearly) gone extinct. I personally don't know what to think. The old Baldur's Gate/Icewind Dale era has passed and I do miss it. Even Final Fantasy changed over the years. Each installment is becoming less "Final Fantasy-ish". But I don't know... I don't know whether RPG games have gotten better or worse or just different. I guess the old school die-hards/elite might say RPG games have lost their essence. Hmmm...
As I explained the core comes down to how the game is played and the reliance on statistics rather than player control and abillity. Things like storylines, fancy graphics, interactive dialogue, have nothing to do with it despite what people might want to claim, those all trappings that can be added to any game and from which every game genere from action to RPGs will benefit from.
Nearly extinct does not mean entirely gone though, we STILL see a number of them coming out, and there is a solid market for them. The issue is simply that being able to make a profit is not good enough for the current game industry, they want the biggest profits possible. Thus creating an action game with some customization options and a storyline and some dialogue, tossing "RPG" on it to make it sound smart, and throwing it out to the casual market is the unusual way things are done right now because more money can be made from that than say "Baldur's Gate" which is going to have your typical "Bro", "Frat Boy", or other casual get bored from a lack of immediate visceral satisfaction, especially if they aren't smart enough to figure out the mechanics, or worse yet might actually have to read or learn something... that lowers the overall sales. A game worshipped by nerds and smart people will never make as much money as one that sells strongly to the casual, mainstream gamer.