Blindly following the D&D formula is exactly what makes so many RPG video games (not to mention pen-and-paper RPGs) absolute crap.LewsTherin post=9.69772.671787 said:Again, D&D is king.
I can't say I recognize any of those issues, but I admit that the games were not exactly brand new when I first played them. What exactly was wrong with the combat system? You could play reasonably well using any of the fighting styles, even unarmed. If you are refering to the fact that you tend to miss a lot in the beginning, that mostly depends on how you spend your stat/skill points. You can easily make an invincible tank character, but he will likely be stupid and less fun to play when not fighting.TomWhitbrook post=9.69772.672879 said:I think that far too often the simple mechanics of being a game are ignored when evaluating the quality of RPG's. People seem willing to ignore any number of gameplay flaws, especially in the "classics" in the name of telling a good story. The Fallout games are a case in point, with some of the worst combat around, as well as being quite intriguingly bug ridden and were at the time massive system hogs.
Good point. Fallout does sort of save all the consequences for the end movie, which has less of an impact. I still think it is one of the better examples of real consequence of choice in a game, though.Choice and consequence is a big one on many hardcore RPGer's list's too, and it is important. But if the choice is going to be meaningful, it needs to occur within the gameplay. Fallout fell prey to this one, wherein choices you made didn't have any relevance beyond changing the end cinematic, putting it on the level of those survival horror games where you have to be carrying the rooster key and have walked no more than 15,972 steps but not less than 15,970 steps at the final boss to see the best ending. A player needs to see change within the timeframe of his gameplay experience to give it real meaning, and I think there are very few games that manage that, let alone in the sub genre of RPG's.
I would agree with this on top of my coming point. The enemies do seem to overlap in the genre quite a bit! You can't have an RPG without a dragon nowadays, nor some blubber looking thing with a smile on its face! But for me personally if the RPG has a wank story, I'm not playing it. Simple. I don't care if it completely changes the way you play a game, or it looks like it was happening right in front of your very eyes, I would much rather get myself stuck into a bit of plot and depth!!Lewrawen post=9.69772.670876 said:The point I'm getting at here is, character's need depth which is getting harder to find outside of the FF series (irony).
Also, enemies need to be more original than dragons,ogres and golems of lava.
Meh. There's just as much "roleplaying" in a game like Mass Effect as there is in an average game of D&D. It's just done differently. More constrained, but also much better integrated with the story "railroad."SamLowry post=9.69772.672665 said:What makes a good RPG game? --> The R in it. Which gets neglected by default in any computer-based game and instead replaced with useless gathering of 'things', be it gold, exp, etc.
This is one of the first GOOD and FAIR criticisms I've seen of JRPG's... they REALLY need to grow up and having just seen/read IGN's review of Infinite Undiscovery it has never been more apparent.AgentCLXXXIII post=9.69772.672003 said:RPG's as of late have become the most recent victims of this current generations videogame flaw: A lack of storytelling.
I am sorry, but when you are playing a character in a story that copies every mythological/religious/epic/byronic hero premise you are indebted to make a good story. Most people do not want to admit this and sadly even the greatness of the Final Fantasy series past part eight, though more particularly around FFX, has declined due to a lack of what I believe made the series initially good in the first place.
-Strange avant-garde characters
-Large worlds that brought all types of cultures into a unique environment
-Monsters of some acceptable and new design (This is currently kapoot, even with the current trend being to rip off the past)
-Good battle customization
-Great music.
-Sidequests galore. Do you remember how FUN just going around the world in FF7 was once you got the Highwind? That feeling can enver be duplicated again. Yes FF6 fanboys, the 3D feeling was better than a 2D map.
-Emotion...FFT. Teta's death, Delita coming to power by murdering [XXXX XXXXXXX], the revelation as to who the final villain is...
Let me see the modern J-Pop acne ridden geeks come up with that story.
I believe I have said it in full.
sort of what mass effect is, but it is a bit linearDarthNader26 post=9.69772.673712 said:Basically, freedom, choices, and openness.
That's the reason I liked Oblivion/Morrowind so much. You don't want to follow the story? Alright, forget it. You can go around stealing all the green vases in the country, build up a reputation as a dangerous vase thief, then have the guards go ballistic every time they see you for the simple crime of swiping a vase. In most JRPGs, the vase is a pretty prop. Stealing it (if you can steal it) has little to no effect on the world. The guards won't react any differently, etc.etc.jamie5166 post=9.69772.673718 said:sort of what mass effect is, but it is a bit linearDarthNader26 post=9.69772.673712 said:Basically, freedom, choices, and openness.