What makes a videogame scary?

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DaOysterboy

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Therumancer said:
Right now I'm doing some checking on contract law for another debate since it's not an area of specialty, so pardon me if this isn't up to my usual standards.

The opinion I've been standing by for a long time now is that being scared is by definition an uncomfortable experience, one that tends to be enjoyed retroactively. To truely scare someone you pretty much have to expose them to things they are not comfortable with.

Video games are incapable of being truely scary I feel, because the industy as a whole is too willing to back down to censorship, and does not push the envelope, which is what horror demands. In general there is no such thing as "psychological horror", I feel it's a term that has been largely coined by the media industry in general (including movies and the like) to try and talk-up things that are merely creepy as opposed to scary.

Simply put things like rape, mutilation, torture, and similar things are all taboo subjects BECAUSE they scare people, and to truely get a fear reaction you have to go beyond the audience's comfort zone. You'll notice that such things are used to lure in fright-fans, but rarely if ever do such movies deliver on the lurid premise. Most of the serious action either being implied, or glossed over.

When it comes to violence, it's also a touchy subject, as generally speaking "realistic" violence and depictions of what things would look like are frowned upon. Typically you either see little or no graphic violence/gore, or so much violence and gore that it's totally unbelievable and while it might upset some people, it also sort of destroys the nessicary atmosphere.

As a result I feel most things claiming to be horror are mostly pretenders. Grotesque for sure, but truely frightening? I suppose if these things were to really happen even the worst movie premise would be absolutly terrifying, but in the end your watching a movie and I've found very few pieces of media are willing to do what it takes to freak out an audience for real, however such things while always rare, are seeing fewer and fewer new additions to add to their number.

To be honest I don't see writers like Steven King as really being "masters of horror" from a lot of what i've read. I think he, and others, are so famous because they manage to walk a fine like where they create things that SHOULD be scary, or so we're convincingly told, but in the end really aren't all that frightening in the form they are presented. Much like a fairground "haunted house" on a lot of levels.

The same applies to horror games.

Such is my opinion on the subject. I think that in general we're pretty much in a long-lasting dry spot for horror. Even things like "Saw", and "The Blair Witch Project" which started out with potential, have been destroyed by sequels and imitators. While entertaining still "Saw" for example has become increasingly so unbelievable in the way it's been set up (never mind the death traps themselves) that it's increasingly difficult to suspend disbelief in the right ways to get scared. "Blair Witch" itself lacked any kind of satisfying conclusion (and no, I do not think an unresolved mystery is the best kind, but a cop out. Ideally the resolution should fit the rest of the story, explain everything, and remain frightening), and sparked dozens of imitators, while a scant few might have actually outdone the original in some ways (the violence at the end of "June 9" for example is one of the best renditions of beating people to death with hammers I've ever seen), it lead to a bunch of people figuring that they could make a successful horror movie by running around with a Camcorder and acting stupid while nothing much happens for 2 hours before a finale involving a mask from halloween depot or something. :p
Wouldn't it have been simpler to just say "I don't get scared by anything?"

EDIT: Also, out of curiosity, how many renditions of beating people to death with hammers have you seen?
 

Goth Skunk

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May 27, 2010
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Folks like to mention Silent Hill a lot.

I can't stand puzzles in my survival-horror games, so the Silent Hill series =/= scary.

If people want to nitpick and say that Condemned required certain weapons as 'entry tools,' then to them I say 'the exception to the rule.'
 

PauL o_O

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Feb 15, 2009
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Hopelessness.

People can say atmosphere, but was anyone afraid when you were surrounded by the flood in a dark basement? No, because you were the Master fucking Chief.

Were you scared in Deadspace when you were being attacked by pretty similar enemies? Yes, because you were just a miner.

Point and match.
 

bloobear

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Mar 17, 2010
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Putting in traps, enemies making creepy sounds whether or not you're close, many turns so you don't where the thing making the noises is going to come from, creepy music randomly whether or not there is a enemy there, enemies who travel throughout the entire area so the only time you know you're safe is when the game is paused, being the ONLY one there, enemies who make creepy noises when they attack, enemies in the atmosphere that just run around areas where you can't attack each other, people getting killed by those enemies with you being helpless to help them, and like others mentioned, feeling helpless. Also, times where there are so many enemies the only way to beat the level is to escape them.
 

onewheeled

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For me, real terror in games is caused by not being able to see what's coming. And atmosphere, to be redundant.

Like the only real scary game I've played is Half-Life 2: Episode One, and the part where you're sitting there waiting for the elevator to arrive... God, nightmare material right there.
 

captainaweshum

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The atmosphere is what does it, how well the sound design and graphic design make you believe you are there and therefore have reason to be afraid. I still remember playing through Dead Space (the only game to ever scare me) and actually shooting at my shadow because I was so creeped out.
 

VanillaBean

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I always thought the King Kong game was really scary for two reasons.

1. Your foes are all very different and were rather sneaking and intimidating even though alot of them could be killed with two or three shots. Which brings me to my second point.

2. You never were fully prepared, just because you found a machine gun or some other weapon didn't necisarly help you. Often times ammo was very scarce so you wanted to conserve it but also use it to keep yourself alive.

So with that atmosphere the player is put in i'd say that makes a scary game.
 

Dimbo_Sama

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Mar 20, 2009
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Hubilub said:
Atmosphere.

Not jump out scares, not gore, but atmosphere.

That is all you need to make a game scary!
The only two mainstream video games that have ever truely scared me, were Silent Hill 2 and Eternal Darkness. These games, are dripping with atmosphere like an incontinant person who... urinates... atmosphere... I'm sure I was going somewhere with this...

Yeah, Silent Hill 2, in the dark, by yourself, (and I mean the real by yourself, none of this, you're in the room alone but someone's downstairs so it's cool bullshit) is absolutely fucking terrifying. You spend most of the game aimlessly shambling around trying to figure out what goes where in what building, when at the same time, constantly being terrified that you'll hear your radio go off. And when you do come across something fucked up, it really goes all out.

Eternal Darkness is fantastic in the sense that you're playing it, as a straight up game, but you have to keep an eye on your character's sanity, other wise the game will start acting weird, and it will literally leave you confused and disorientated. You don't so much play the game as the game plays you.
 

ghostrider409895

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What about games that mess around with the character a lot.
Those are games where you might be in one room, and about to finish doing something, but then you enter this whole other world and you frankly have no idea where you are. Also, when you pick up something you think you see it, but then the game messes with you head and you picked up nothing, and you have been hallucinating all of this time. It is kind of those games where everything appears normal at one point, but then everything can just warp and mess up.

It is those kind of games that just mess with you head because you have no idea when things will change suddenly, or if all you have done so far was real or fake.
 

JasonKaotic

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Mar 18, 2009
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I guess it's to do with the atmosphere and decoration. And graphics, of course. Music adds to it too.
Tense games, like ones where you know something freaky/something that's gonna make you jump will happen soon but you don't know when.
It's better if they have bad/pixelly graphics. I don't know why, I just find Yahtzee's later Chzo Mythos games scarier than games like F.E.A.R..
Music is obviously a must. If it's happy, jumpy music it obviously won't make you very scared, it will just make you feel happy and protected. Darker, scarier games will obviously have to have a dark, gloomy song in the background, or creepier/wierder horror games will have more fucked-up music that makes you feel uneasy

I'll leave it there.
 

Marik2

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Nov 10, 2009
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PauL o_O said:
Hopelessness.

People can say atmosphere, but was anyone afraid when you were surrounded by the flood in a dark basement? No, because you were the Master fucking Chief.

Were you scared in Deadspace when you were being attacked by pretty similar enemies? Yes, because you were just a miner.

Point and match.
Well it was pretty scary the first time, because no one expected The Flood in the first game.
 

praetor_alpha

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Mar 4, 2010
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The underground research facilities in STALKER Shadow of Chernobyl totally creeped me out. The first time I went through, I could only play it on low settings, so the lighting was almost non-existent, so I couldn't really see anything that was shooting at me. Then the invisible shit comes out.

I have heard that Ravenholm in HL2 was scary. Not so much for me.
 

ghostrider409895

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dbungus2000 said:
when the lights go out and all you have is a crappy little flashlight
What really gets annoying is when the game starts to mess with your flashlight, and it starts to flicker on and off.
 

ghostrider409895

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Jasonater said:
I guess it's to do with the atmosphere and decoration. And graphics, of course. Music adds to it too.
Tense games, like ones where you know something freaky/something that's gonna make you jump will happen soon but you don't know when.
It's better if they have bad/pixelly graphics. I don't know why, I just find Yahtzee's later Chzo Mythos games scarier than games like F.E.A.R..
Music is obviously a must. If it's happy, jumpy music it obviously won't make you very scared, it will just make you feel happy and protected. Darker, scarier games will obviously have to have a dark, gloomy song in the background, or creepier/wierder horror games will have more fucked-up music that makes you feel uneasy

I'll leave it there.
It is cool to find another person who has played Chzo Mythos. I really liked Trilby Notes. I think out of all the games that one was the best. It definatly was scary. I jumped the first time the hotel shifted when you were talking to Simon and Abed. Also the music really set the mood. Even when you were in the normal hotel, the music still made it eerie and if you did not take the pills every once in a while you could jump back to the magick hotel. Also at anytime you could jump to odd places like the DeFoe basement or the loading deck for the Mephistopheles. I have to say that was probably one of the best games I have played in a while.

Once again, it is cool to find someone who has also played the Trilby games.
 

Snarky Username

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Apr 4, 2010
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Immersion. Once you break the immersion the game instantly stops being scary. I remember playing Penumbra Overture the first hour I was scared out of my mind. Then I decided to run around throwing rocks at the zombie dogs and acting like an idiot and it somehow wasn't as scary.

Atmosphere is good and all but it's useless without immersion.
 

ghostrider409895

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Redingold said:
Atmosphere and ordinary objects turning possessed.

Also, personally, caves. I hated going into the Vaults in Fallout 3.
I hear in Alan Wake ordinary objects can get possessed, which would freak me out. It does not sound too scary now, but if I am playing and trying to cross a bridge I probably would not be expecting the floor boads to come up and try to kill me.

Also, I too hate caves. Espcially in some games where they are not only dark, but they usually offer limited mobility so you could easily be trapped by an enemy if they do not go down easily.
 

kannibus

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DaOysterboy said:
Good God, I love how this was the first answer. I am unfortunately forced to agree, the latest example being the much maligned C&C 4. Not only did they completely gut the classic gameplay that a long time C&C vet loved, but that ASS-TASTIC DRM of always needing to be connected to the Net was horrid.

Nevertheless, to get back on topic, the last time I got scared in a game was whilst I was playing Thief Deadly Shadows and was on the Cradle level. Now that I think about it, there were actually very few enemy encounters in that level, but I kept expecting things to jump out at me. So I'd say, the combination of lighting, setting and audio did it for me. You can't skimp on the audio.