Music, or rather lack of music, plays a huge part in horror games.
Most horror games are nice to you, and if there is an enemy comeing you are warned ahead of time. With some games, however, there is no such warning. No eerie music plays, and you are all alone with yourself and your thoughts. When you get a game like that, there is no telling when you can relax. At any moment, something could happen, and that small room you thought you checked could have hoards of enemys bursting throught the doors.
Then, you really get absorbed by what is going on, and you really use your eyes to focus on what is attacking you. Nothing is there to take away from ever hideous sound that is made as you are being attacked, and as blood leaks from your freshly cut wounds. And after you are done, and have survived your incounter, there is no such music to tell you that the fighting is over. For all you know, you might be in for something much worse.
Also with some games people can rely on the music to let them know when they really have to pay attention, and when they can afford to be calm, and just hold their wits about them. In games without music, you have no such ease. You have to be constantly vigulant, because at any moment something could happen. Every noise you hear could warn you of an enemy. Every movement could be more than just a trick of the light. Without music, you just do not know until it happens, and when it happens you might not be prepared.
With out music, you have no knowledge. You are there exploring the unknown, which I think adds to a games horror. It kind of goes along with being afraid of the dark. It is not darkness you fear, but what you cannot see that is in the darkness - the unknown - with which you fear.
Most horror games are nice to you, and if there is an enemy comeing you are warned ahead of time. With some games, however, there is no such warning. No eerie music plays, and you are all alone with yourself and your thoughts. When you get a game like that, there is no telling when you can relax. At any moment, something could happen, and that small room you thought you checked could have hoards of enemys bursting throught the doors.
Then, you really get absorbed by what is going on, and you really use your eyes to focus on what is attacking you. Nothing is there to take away from ever hideous sound that is made as you are being attacked, and as blood leaks from your freshly cut wounds. And after you are done, and have survived your incounter, there is no such music to tell you that the fighting is over. For all you know, you might be in for something much worse.
Also with some games people can rely on the music to let them know when they really have to pay attention, and when they can afford to be calm, and just hold their wits about them. In games without music, you have no such ease. You have to be constantly vigulant, because at any moment something could happen. Every noise you hear could warn you of an enemy. Every movement could be more than just a trick of the light. Without music, you just do not know until it happens, and when it happens you might not be prepared.
With out music, you have no knowledge. You are there exploring the unknown, which I think adds to a games horror. It kind of goes along with being afraid of the dark. It is not darkness you fear, but what you cannot see that is in the darkness - the unknown - with which you fear.