In those three games you mentioned, there is a singular problem with it, and this may be something not everyone sees but for a "MMO" they fail to do one thing, support cooperation. It's so simple but none of them do it well. "Ah FFUUUCCK someone killed X enemy before I got Y item, now I have to wait with three other players and fight tooth and nail to get it. Sure we could party up but since there are like three menus in the way it would be just as efficient to fight over it."afroebob said:This is a serious question, what is supposed to make Guild Wars 2 different from generic MMOs (Everquest, WoW, The Old Republic, etc).
In Guild Wars 2, your always, always in a party with everyone. Being in a party doesn't give you any direct benefits that being out of a party doesn't. The only direct benefit to being in a party is that it is way easier to follow your friend around and you can go into personal stories with friends, thats it.
Also, PS. Everything can be bought via the ingame currency of gold and this is rubbed in the faces of anyone who is thinking "oh well its a 1 time purchase thus meaning the cash-shop is bullshitly priced" at free.
Let me ask you a hypothetical, would you rather be crammed in the same server in the same area with five-hundred people, completely breaking the events and even further breaking the quests just to play the game and get a bad experience that way or have to wait for their servers to empty out because of the couple hundred kids who bought it because it had a dragon in it and have a much more enjoyable experience?SmashLovesTitanQuest said:The digital version of the game, sold by Arenanet themselves, has the unique ability to be sold out, even though it's digital. Only one other MMO managed to achieve that, that MMO being TOR.
Seriously, fuck Guild Wars 2. I probably won't buy it now. This is pathetic. No, Arenanet, I will not buy the collectors edition just because you want to nickel and dime me by refusing to sell the normal version of the game.