What mech would you use in real life?

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emeraldrafael

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If it were much larger and pilotable, the Javelin robo from Custom Robo. The Shadow Striker model is a great skill.

Other then that... um... the Whitz Wolf model Zoid.
 

GGZeta

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Mar 11, 2011
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PTX-007-03C Weiss Ritter, because I don't want to be ANYWHERE NEAR the action and the demon wings of the PTX-007-03UN Rein Weiss Ritter looked a little silly to me.

http://srwog.velv.net/mecha_images/weissritter.png
 

loc978

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Eclectic Dreck said:
loc978 said:
Thor, but not the one that's popular these days...
I always thought of the Thor as being undergunned considering it's tonnage and legacy. Sure, it is pretty mobile but compare that to the somewhat heavier Mad Cat:
.

It sports substantially heavier armor, a pair of LRM-20, a pair of ER Large Lasers, a pair of ER Medium Lasers, a Medium Pulse laser and a pair of Machine guns. It has the capacity to lay down absolutely blistering fire at any range and the durability to slug it out with anything in it's weight class. The thor, by contrast, has but a single LRM-15, an ER-PPC and an LBX-10 Autocannon. Sure it can fire everything it has as often as it wants while using it's mobility to a maximum but even in this regard we find that at any range the Thor can fight, the Mad Cat can easily deliver at least equal if not better firepower. Get in close and all the Thor has is the PPC and autocannon (combined total damage per volley: 20). By contrast the Mad Cat has it's entire laser battery and machine gun arrays (at a range of 3 hexes the Mad Cat and deliver 38 damage). Only at extreme range are the two roughly equal (40 for the Mad Cat and 35 for the Thor) but even here the dramtically heavier armor of the mad cat and equal speed favor the Mad Cat.
Eh, depends on what iteration of what game you're playing. Look at the torso and legs of the two mechs in question. The Thor has a huge engine bay, and can easily fit a larger engine than the 350X that comes stock. The Madcat isn't half so moddable. Lighten the Thor's autocannon arm by replacing it with a few medium or large lasers and suddenly you have all that room its ammo took in the torso freed up.
...When I pilot a Thor, it's so that I can have a heavy mech that surpasses the speed and mobility of most medium mechs. Not much good in a stand-up fight with other heavy mechs, but an excellent recon mech. I'm all about fast strikes and recon.
 

Cowabungaa

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HG131 said:
Cowabungaa said:
HG131 said:
Christian Fernandez said:
HG131 said:
Super Tengen Toppa Gurren Lagann. It dwarfs galaxies and looks like a giant Kamina (though, with Simon's star glasses, sadly). It destroyed a universe. Yeah, beyond the impossible doesn't begin to describe it.

NOOOOOO beaten to the punch!
Well, it's most likely the most powerful mech ever, in any universe. It's going to be popular.
But does it really count as a mech? I mean, is it, y'know, actually mechanised? It doesn't look like an actual robot.
Yes. It's a bunch of mechs large enough to use galaxies as throwing stars combined into an EVEN BIGGER mech.
But, wait, so they're actual robot suits? With computers and metal stuff and all that jazz? What is this... I don't even... How does that even work?!
 

Wintermoot

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COME AT ME BRO! (zaku F2000 Super Custom) who needs a zaku that goes 3 times faster when you have three times the fire power of a zaku?
but repainted in a black/marine blue paint scheme
or a regular zaku Kai if MSV stuff is forbidden
 

old account

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Kwaren said:
I would take Heavyarms Custom.

Anyone is a better pilot then Trowa. He stands in one spot, holds the trigger, and fifteen minutes later, in the middle of the battle, he is surprised that he is out of ammo.
My favorite mech is Heavyarms. But my most hated pilot is Trowa xD lolololol
 

Shirokurou

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genamp said:
I'd be pretty content with the classic Guren MKII SEITEN. Disintegrating others with my radiation gauntlet would never get old.

I'll go with this too.

But also GN-003 Kyrios.
 

Falseprophet

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I'll probably show my age here, but I always liked the Cyclone/Ride Armour from the Robotech Invid Invasion/Genesis Climber Mospeada. I can drive around on my innocent-looking motorcycle but when trouble happens, I have instant power armour.

 

Eclectic Dreck

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loc978 said:
Eh, depends on what iteration of what game you're playing. Look at the torso and legs of the two mechs in question. The Thor has a huge engine bay, and can easily fit a larger engine than the 350X that comes stock. The Madcat isn't half so moddable. Lighten the Thor's autocannon arm by replacing it with a few medium or large lasers and suddenly you have all that room its ammo took in the torso freed up.

...When I pilot a Thor, it's so that I can have a heavy mech that surpasses the speed and mobility of most medium mechs. Not much good in a stand-up fight with other heavy mechs, but an excellent recon mech. I'm all about fast strikes and recon.
The Thor does have certain strengths, of course, and mobility is key among them. But when you consider it's speed (5/8) and it's jump capability (5), that certainly is incredibly mobile for a heavy mech. The trouble is, in exchange it has relatively light armor (nearly five tons less than the Mad Cat, which seems reasonable given the Mad Cat's 5 ton weight advantage) and a limited weapons complement (5 1.5 ton jump jets required a sacrifice somewhere).

I suppose the problem is that, for the BV (or just tonnage) the mech represents, what you actually get is a supremely capable skirmishing mech but a poor front line slugger that both the tonnage and BV suggest is the intended role. It is really only in the medium weight class that the Thor's armaments really shine because suddenly the ability to punch through a full half ton of armor per shot with any of it's weapons means something in a weight class where only the most heavily protected segments are likely to have much more protection than that.

I guess my real problem with the Thor then is that I tend to view the Heavy and Assault Classes as my "go out there and hurt people" options while my light and medium are scouts and skirmishers respectively. I'd rather opt for a lighter skirmisher (A Stormcrow for example) and a pure scout (Kit Fox or Viper) and gain more mobility and firepower for less BV or equal tonnage. Sure, a Thor is easily a match for either of those but paired they can handily bring down a thor. By contrast, the similar BV/Tonnage comparision of the Mad Cat again shows that the Mad Cat is perhaps the greatest pure combat mech on the field in terms of efficiency of tonnage. Indeed the only flaw of the Mad Cat is inherent to all clan 'Mechs: the XL Engine. Any ammunition explosion, even when contained by CASE, is likely to disable the mech thanks to the extra engine slots taken in the left and right torso respectively. In fact, it is for this very reason that the significantly strengthened armor of the Mad Cat is so critical: any breach of a torso segment in a clan mech has the capacity to utterly destroy the mech!

Granted, the other option is to have much slower mechs (4/6) with standard engines (it is roughly equivalent), but the difference in survivability between the two is actually shocking even if you do give up the incredible mobility of the clan heavy mechs in the process.
 

Pirakahunter788

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Ensiferum said:
Would have to be from Battletech of course. There's a lot of awesome mechs but my personal favorite is the Stone Rhino Mark 2:

http://www.sarna.net/wiki/images/0/0a/Jade_Falcon_Stone_Rhino.jpg
That looks alot like a Marauder.
Probably because of the Triangle Gun configuration.
 

Eclectic Dreck

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antidonkey said:
I'll always have a soft spot for the marauder....
I love the Marauder and I'd consider it to be one of the very best Inner Sphere mechs around. I also loved the Catapult which is probably why I also love the Mad Cat since the Mad Cat combines the heavy missile support of the Catapult (actually heavier as the Mad Cat has a volley strength of 40 versus the Catapult's 30) and the pure frontline slugging potential of the Marauder into a package that is faster and better protected than either.
 

loc978

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Eclectic Dreck said:
loc978 said:
Eh, depends on what iteration of what game you're playing. Look at the torso and legs of the two mechs in question. The Thor has a huge engine bay, and can easily fit a larger engine than the 350X that comes stock. The Madcat isn't half so moddable. Lighten the Thor's autocannon arm by replacing it with a few medium or large lasers and suddenly you have all that room its ammo took in the torso freed up.

...When I pilot a Thor, it's so that I can have a heavy mech that surpasses the speed and mobility of most medium mechs. Not much good in a stand-up fight with other heavy mechs, but an excellent recon mech. I'm all about fast strikes and recon.
The Thor does have certain strengths, of course, and mobility is key among them. But when you consider it's speed (5/8) and it's jump capability (5), that certainly is incredibly mobile for a heavy mech. The trouble is, in exchange it has relatively light armor (nearly five tons less than the Mad Cat, which seems reasonable given the Mad Cat's 5 ton weight advantage) and a limited weapons complement (5 1.5 ton jump jets required a sacrifice somewhere).

I suppose the problem is that, for the BV (or just tonnage) the mech represents, what you actually get is a supremely capable skirmishing mech but a poor front line slugger that both the tonnage and BV suggest is the intended role. It is really only in the medium weight class that the Thor's armaments really shine because suddenly the ability to punch through a full half ton of armor per shot with any of it's weapons means something in a weight class where only the most heavily protected segments are likely to have much more protection than that.

I guess my real problem with the Thor then is that I tend to view the Heavy and Assault Classes as my "go out there and hurt people" options while my light and medium are scouts and skirmishers respectively. I'd rather opt for a lighter skirmisher (A Stormcrow for example) and a pure scout (Kit Fox or Viper) and gain more mobility and firepower for less BV or equal tonnage. Sure, a Thor is easily a match for either of those but paired they can handily bring down a thor. By contrast, the similar BV/Tonnage comparision of the Mad Cat again shows that the Mad Cat is perhaps the greatest pure combat mech on the field in terms of efficiency of tonnage. Indeed the only flaw of the Mad Cat is inherent to all clan 'Mechs: the XL Engine. Any ammunition explosion, even when contained by CASE, is likely to disable the mech thanks to the extra engine slots taken in the left and right torso respectively. In fact, it is for this very reason that the significantly strengthened armor of the Mad Cat is so critical: any breach of a torso segment in a clan mech has the capacity to utterly destroy the mech!

Granted, the other option is to have much slower mechs (4/6) with standard engines (it is roughly equivalent), but the difference in survivability between the two is actually shocking even if you do give up the incredible mobility of the clan heavy mechs in the process.
I guess that's the difference, then. I don't play tabletop. My preference is that of a pilot, not that of a battlefield commander. I look at a mech and I see a chassis to be modified to the needs of my next mission... and my missions are never "slug it out on the front lines".

Honestly, I think the best use for the battletech universe would be an online competitive game where players can take on the role of commander or pilot... clan, merc, or sphere. Ah, a man can dream...
 

LMayo

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http://codegeass.wikia.com/wiki/Zangetsu

Murr hurr hurr, or the Puma, if anyone remembers that hunky bear. :3
 

MasterCheifn

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Nov 12, 2008
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So I guess I'd either go with Wing Zero here.
[http://gundam.wikia.com/index.php?title=XXXG-00W0_Wing_Gundam_Zero&image=XXXG-00W0_Wing_Gundam_Zero-jpg]

Or the Star Adder from MechAssault 2
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