im sure we all feel abit underwhelmed by most modern shooters and i know exactly why. i recently purchased the metal gear collection i thought id play MGS3 first with it being my favourite and first in date order. anyhow i was playing and i realised something, MGS3 empowers the player by striping them down to the bare essentials. the game puts the player at a position of inferiority and the player is forced to find their own equipment and food, the player feels more empowered by overcoming this adversity.
however in modern shooters the player starts at a position of power with powerful guns and equipment, when the player starts at a position of power its difficult to feel satisfied. 100 kills in a modern shooter with powerful guns and an endless supply of ammo is nowhere near as satisfying as one perfectly executed CQC takedown or tranq shot in MGS. The adversity in MGS also creates a feeling of tension which is something that you dont really get in modern games.
another thing is cutscenes, ill admit as a huge fan of MGS the cutscenes can get alittle tedious but they add narative and you actually learn about snakes character and you can actually connect more with him as a person. in modern games cutscenes just detach you from the action they dont provide narrative but just big meaningless explosions
to conclude; the player needs to overcome adversity, there needs to be a feeling of tension and cutscenes need to tell a story rather than just showing off the graphics engine
however in modern shooters the player starts at a position of power with powerful guns and equipment, when the player starts at a position of power its difficult to feel satisfied. 100 kills in a modern shooter with powerful guns and an endless supply of ammo is nowhere near as satisfying as one perfectly executed CQC takedown or tranq shot in MGS. The adversity in MGS also creates a feeling of tension which is something that you dont really get in modern games.
another thing is cutscenes, ill admit as a huge fan of MGS the cutscenes can get alittle tedious but they add narative and you actually learn about snakes character and you can actually connect more with him as a person. in modern games cutscenes just detach you from the action they dont provide narrative but just big meaningless explosions
to conclude; the player needs to overcome adversity, there needs to be a feeling of tension and cutscenes need to tell a story rather than just showing off the graphics engine