What new features should be introduced in Fallout 4?

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cjspyres

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j-e-f-f-e-r-s said:
A story that doesn't make me want to facepalm, and writing that is actually up to scratch.

It's Bethesda, though, so I know that won't happen.

The sad thing is that Obsidian already made a true follow up to the old Fallout games, and now they've got Mr Fallout himself, Tim Cain, on their staff.

Seriously Bethesda! Not only did Obsidian make a better Fallout games than yours in every way that mattered (apart from bugs, which was Bethesda's fault anyway), they've now got pretty much every major developer who worked on the old Fallout games working under one roof. There is not a better placed studio in the world to make a Fallout 4! Just give them the license to make another game, and go make another Elder Scrolls game.
Wait. Now, I like all the Fallout games, none more so than the other. But how can you say that Obsidian made a better Fallout game, but when the issue of their bugs come up, you blame that on Bethesda? I mean, I love both Bethesda and Obsidian, but both of them release buggy games, not just one. I sense Obsidian fanboyism.
 

ToastiestZombie

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Palmerama said:
Give it to Obsidian! But unlike New Vegas, give them an engine that isn't so ridiculously old that they have to mod the engine themselves so they can fit the content in! This is why NV had so many bugs! The game was much bigger than FO3 but they were given the same engine that was 6 years old & used for Oblivion! There was just too much content for the engine to handle! If it had used Skyrim's engine then it would have been far smoother! But obvioulsy Bethesda wanted to keep the engine for themselves!

Another reason I want Obsidian to do it (and not beause alot of Obsidian employees worked on the originals) is that I can see Bethesda just turning it into a futuristic version of Skyrim! There were so many elements in Skyrim that they borrowed from New Vegas & im guessing that we'll feel the same in FO4!
Wut, New Vegas came out before Skyrim's engine was probably done. It had nothing to do with Bethesda holding back the Skyrim engine, they hadn't finished the damn thing when New Vegas started development!
 

Baldry

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One of my main problems with Bethesda games, especially Skyrim, is that no NPC gang/groups like raiders, for example, attack other NPC's, why? In skyrim the said there was a war but when I went walkies I never saw Stormcloaks fighting Imperials. New Vegas at least had the occasional group of NCR fight the legion but besides the point I want bigger fights I also want groups to attack settlement. Sure that leads to a problem that they could kill main characters so instead of killing have them get crippled/injured and the local doctor can't heal them over a set period of time, or you can bust in and heal them right there and then because your a medical baws. Also if the settlement gets attacked while your imagine how fun it could be, you might have to round up a posse in time and it could depend on how much the place liked you, how much the individual person liked you, your karma, your skill and then tell them what to do, like stay in the settlement and protect certain places mainly so they don't get in the way if the Ai's dumb as shit.

That's all I can think of off the top of my head.
 

ScrabbitRabbit

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cjspyres said:
Wait. Now, I like all the Fallout games, none more so than the other. But how can you say that Obsidian made a better Fallout game, but when the issue of their bugs come up, you blame that on Bethesda? I mean, I love both Bethesda and Obsidian, but both of them release buggy games, not just one. I sense Obsidian fanboyism.
Obsidian, being the mercenary-type company they are, are rarely given much time to make their games and a lot of people blame their ridiculously tight schedules on the general bugginess of their games.

While I think this is likely an issue, most of the team was also in Black Isle and, well, a lot of their games were really buggy, too.
 

ToastiestZombie

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Fractral said:
Gabanuka said:
Fractral said:
Drop the americano 50's thing. The most fun I had in Fallout 3 was walking around the huge desert landscape, seeing the destruction and desolation, and tbh the whole 'Funny' 50's vibe just ruined that for me. Yeah, I know, its Fallouts thing, but I am really just sick to death of it. Another country would be nice to get away from that.
I'm pretty sure that no matter where they go that would be the thing. I'm guessing if they went to England it would be 60's and so on depending on the most prominent era of culture.
60's england fallout would be pretty cool. Its not the retro style generally that I have a problem with, just the americano vibe in general. Actually, a victorian/edwardian style game would be awesome- survivors carrying lasers and wearing top hats with evening wear.
No, no, no! I don't want Fallout turning steampunk. It's like if team fortress 3 was a gritty shooter, it's so far away from the original style it wouldn't work. One thing I don't want changing is the style in fallout 4. And the only other country that could work is China, since they have such a big part in the series. As for what I do want in. Personally I would be fine with New Vegas in a less buggy and much better looking engine set in a new American city. But knowing Bethesda, nothing from new Vegas will carry over. Which is a shame.
 

cjspyres

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ScrabbitRabbit said:
cjspyres said:
Wait. Now, I like all the Fallout games, none more so than the other. But how can you say that Obsidian made a better Fallout game, but when the issue of their bugs come up, you blame that on Bethesda? I mean, I love both Bethesda and Obsidian, but both of them release buggy games, not just one. I sense Obsidian fanboyism.
Obsidian, being the mercenary-type company they are, are rarely given much time to make their games and a lot of people blame their ridiculously tight schedules on the general bugginess of their games.

While I think this is likely an issue, most of the team was also in Black Isle and, well, a lot of their games were really buggy, too.
Like I said, I really do like both developers. In fact, I was installing New Vegas and FO2 again when I found this thread, haha.

OT: As for my opinion, I literally think that OP said everything I wanted, along with some of the other nice things people were recommend. I just don't want it to feel so empty like NV felt.
 

JokerboyJordan

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Mutated Horses = Great Idea
Mutated Horse Armour = Not that great :)

But seriously, everything stated in the OP is exactly what needs to happen, but first they really do have to choose an interesting location, because fuck me was the Mojave Wasteland boring.
Just have Bethesda work WITH Obsidian, that way you get the best of both worlds, and increased manpower means less bugs, less workload, better writing, better idea implementation.
I am one of the few who preferred FO3 to New Vegas, probably because that's how I discovered the series, but there was just more of an atmosphere altogether.

They need to use Hardcore as Default, and then turn it off at easier modes. They need better, more customisable houses. It needs some kind of faster transportation, horses would be great, they could have 8 legs like Sleipner

Although that might be a ***** to animate.
 

Korten12

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WaysideMaze said:
madster11 said:
What i want from Fallout 4?

For Bethesda to keep their greasy paws the fuck off it. Give Obsidian a ton of money, tell them to go nuts and hopefully release it with slightly less bugs.
This is something I forgot to add, so thanks for the reminder.

Adding to this point, I want fallout 4 to have QA. Of some kind. Any kind. Please, Obsidian, just get a QA department to check the game over before you release it this time. Please? Please...?
You do know that it's the publishers with the QA team that tested all of there games? When New Vegas was finished Betheseda QA tested it, same with Alpha Protocol with SEGA. They do shitty jobs and then Obsidian is fucked over again. D:
 

WaysideMaze

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Korten12 said:
WaysideMaze said:
madster11 said:
What i want from Fallout 4?

For Bethesda to keep their greasy paws the fuck off it. Give Obsidian a ton of money, tell them to go nuts and hopefully release it with slightly less bugs.
This is something I forgot to add, so thanks for the reminder.

Adding to this point, I want fallout 4 to have QA. Of some kind. Any kind. Please, Obsidian, just get a QA department to check the game over before you release it this time. Please? Please...?
You do know that it's the publishers with the QA team that tested all of there games? When New Vegas was finished Betheseda QA tested it, same with Alpha Protocol with SEGA. They do shitty jobs and then Obsidian is fucked over again. D:
I did not. Thank you for correcting me :)

In that case, Bethesda, please do some QA on Obsidians games. Or your own. It would be nice.
 

Slayer_2

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Ironsights, a hardcore mode, and an SDK! Since I know I won't be happy with the game either way, give me the tools to mod it to my tastes.

EDIT: Also don't make it in a boring desert, that I can't fix. A good atmosphere like in FO3 is critical.
 

Palmerama

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ToastiestZombie said:
Palmerama said:
Give it to Obsidian! But unlike New Vegas, give them an engine that isn't so ridiculously old that they have to mod the engine themselves so they can fit the content in! This is why NV had so many bugs! The game was much bigger than FO3 but they were given the same engine that was 6 years old & used for Oblivion! There was just too much content for the engine to handle! If it had used Skyrim's engine then it would have been far smoother! But obvioulsy Bethesda wanted to keep the engine for themselves!

Another reason I want Obsidian to do it (and not beause alot of Obsidian employees worked on the originals) is that I can see Bethesda just turning it into a futuristic version of Skyrim! There were so many elements in Skyrim that they borrowed from New Vegas & im guessing that we'll feel the same in FO4!
Wut, New Vegas came out before Skyrim's engine was probably done. It had nothing to do with Bethesda holding back the Skyrim engine, they hadn't finished the damn thing when New Vegas started development!
Its still a dick move on their part giving them an engine which was created in the previous generation! It was going past its limitations with Fallout 3!
 

natster43

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Dual wielding melee and small arms
Choice of being a ghoul
Motorcycle for fast travel and exploration (like in Wanderers Edition of Fallout 3)
Weather
Return of crafting weapons
more spots to aim at in VATS and have crippling limbs be more detrimental (ie: get crippled dominant arm, have to use other arm and have less accuracy until fixed)
Hardcore mode plus or realism mode, an even harder version of hardcore mode which increases damage and lowers health so 1-2 shots can be fatal from almost anything.
 

RatRace123

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-A story more similar to New Vegas than Fallout 3.

-Multiple starting points. The Fallout series houses an expansive lore, with lots of different types of people. Let me get the chance to experience the story from different perspectives. Maybe I start out as a raider, maybe I'm a vault dweller, maybe I'm a ghoul.

-Better developed characters that I actually give a damn about.

-The ability to shape your story, I shouldn't be shoehorned into being the savior of the wasteland if I'm playing as an unrepentant psychopath, and "good" characters shouldn't want to associate with me so readily and assume that I'd be willing to help them in their noble pursuits.

-Non suicidally idiotic party members, who can jump on top of freaking rocks. Hell, you could have them instantly teleport to your location, I would accept that too. Just don't make it so that they take the long way around just 'cause I jumped over a boulder.

-And on the note of jumping, I'd actually prefer it if they took the series out of first person mode and made it control more similarly to Uncharted or Tomb Raider or Assassin's Creed, at least when it comes to moving about the environment. I'd prefer not to bunny hop my way up a mountain. Plus it would be really cool to explore the post apocalyptic wasteland in such a manner.

-Failing that, make a better third person view, and make it actually possible to fight with ranged weapons.

-People talk to me when I want to talk to them. This is more of a Bethesda style game problem, than a Fallout exclusive problem, but I'm tired of wandering into town and having everyone stop in their tracks and blab the same 3 lines at me all the time.

-Less randomized AI patterns, at least when it comes to the civilians. This goes back to glitches, I've seen the randomized AI patterns result in people getting stuck between walls or throwing themselves off high platforms. It kinda kills the immersion, is what I'm saying. Hell, I'd be content with people just staying in one place.

-Better RPG aspects.

-Smarter enemies, especially for those who enjoy stealth playthroughs.

-I liked hardcore mode in New Vegas, that can make a comeback.

That's all I can think of for now.
 

Exocet

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One word: dismembering

No, not on death, but in a battle with an enemy, if I do enough damage to the legs, I want the enemy's leg to get ripped off, and have him limp/crawl without it.

Of course, this would require some major firepower, so you can't just put a single 10mm pistol bullet in the leg of a deathclaw and hop around him, punching him to death.
Unless you are a gigantic end-game badass doing it to an early game low level civilian.

This would require some MAJOR animation work, with great AI that tries to have characters lean on walls when they lose a leg, to be convincing.
Basically, I want a game that could only be made with a 250 man team in 6 years of work.
 

M Silverthorn

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Nov 9, 2008
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Let's see...this being based on having played through Fallout 3 GotY, and a good chunk of New Vegas in Hardcore.

1. It's a common gripe, but whomever that develops Fallout 4 needs to spend some serious time addressing bugs and other issues BEFORE release. I'd be pretty tolerant of overall setting and mechanics if the final product were just a little bit smoother. Fix your engine before you touch up the paint, you know what I'm saying?

2. Get us the heck out of the western deserts or the D.C. area, please. For all the linearity of the Alaskan expansion in Fallout 3, I really enjoyed the shift in scenery. In fact, I say get us up to Winnipeg: it's a winter city, it would be a natural place to flee to in the open prairies, lots of history, rivers, maybe a great place for some secrets built into the Canadian Shield or the unassuming flatlands? I don't know.

3. Beef up the RPG elements. Make it so that more of your decisions are a major factor in future storylines - your "reputation" proceeding you, I suppose.

4. Hardcore mode can stay.
 

Marcus Kehoe

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Marriage and kids? no not really.

More types of salvage, and uses for it all. Let me make armor out of tin cans.
 

Korten12

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Slayer_2 said:
Ironsights, a hardcore mode, and an SDK! Since I know I won't be happy with the game either way, give me the tools to mod it to my tastes.

EDIT: Also don't make it in a boring desert, that I can't fix. A good atmosphere like in FO3 is critical.
Uh... You do know there was mod kits for both New Vegas and Fallout 3 right? A Hardcore mode in New Vegas and also Ironsights? o_O
 

bullet_sandw1ch

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GangstaPony said:
Multiplayer and On-Disk DLC... hahahahaha!
Although, Borderlands style drop in/drop out co-op could be cool
no. just... no. co-op in fallout would remove the loneliness, make it a more serious borderlands basically.
 

Slayer_2

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Korten12 said:
Slayer_2 said:
Ironsights, a hardcore mode, and an SDK! Since I know I won't be happy with the game either way, give me the tools to mod it to my tastes.

EDIT: Also don't make it in a boring desert, that I can't fix. A good atmosphere like in FO3 is critical.
Uh... You do know there was mod kits for both New Vegas and Fallout 3 right? A Hardcore mode in New Vegas and also Ironsights? o_O
Yeesss... And that doesn't mean an SKD is 100% promised for Fallout 4, does it? Sadly, lots of devs are deciding that mods aren't worth the effort.