What new features should be introduced in Fallout 4?

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Korten12

Now I want ma...!
Aug 26, 2009
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Slayer_2 said:
Korten12 said:
Slayer_2 said:
Ironsights, a hardcore mode, and an SDK! Since I know I won't be happy with the game either way, give me the tools to mod it to my tastes.

EDIT: Also don't make it in a boring desert, that I can't fix. A good atmosphere like in FO3 is critical.
Uh... You do know there was mod kits for both New Vegas and Fallout 3 right? A Hardcore mode in New Vegas and also Ironsights? o_O
Yeesss... And that doesn't mean an SKD is 100% promised for Fallout 4, does it? Sadly, lots of devs are deciding that mods aren't worth the effort.
It basically is 100% since odds are it will be made with Betheseda in the same engine as Skyrim which is moddable. Considering all they did with Skyrim and intergrating mods with Steam, there is an extreamlly low chance of them saying no.
 

Amethyst Wind

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Apr 1, 2009
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Every faction should be able to give you missions and have interacting NPCs.

That includes the Raiders/Fiends and Talon Company. I always felt that Talon Company was wasted in Fallout 3 as they're billed as the less-scrupulous Mercs in comparison to Reilly's Rangers, yet you never get the chance to work with them even if you're playing a less-than-scrupulous Lone Wanderer.
 

Slayer_2

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Jul 28, 2008
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Korten12 said:
Slayer_2 said:
Korten12 said:
Slayer_2 said:
Ironsights, a hardcore mode, and an SDK! Since I know I won't be happy with the game either way, give me the tools to mod it to my tastes.

EDIT: Also don't make it in a boring desert, that I can't fix. A good atmosphere like in FO3 is critical.
Uh... You do know there was mod kits for both New Vegas and Fallout 3 right? A Hardcore mode in New Vegas and also Ironsights? o_O
Yeesss... And that doesn't mean an SKD is 100% promised for Fallout 4, does it? Sadly, lots of devs are deciding that mods aren't worth the effort.
It basically is 100% since odds are it will be made with Betheseda in the same engine as Skyrim which is moddable. Considering all they did with Skyrim and intergrating mods with Steam, there is an extreamlly low chance of them saying no.
Nothing is 100%, we can hope, though, hence why it is on my wishlist of features.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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Followers should be able to help with non-combat stuff more.
You could have them hack/lockpick for you maybe?
The ability to have more followers based on your charisma.
Set it in New York. All things are better in New York.
Increase the impact of your S.P.E.C.I.A.L.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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Ability to shift the camera into an isometric perspective and make everything grid and turn based. I know it would be a tremendous waste of time and pointless, but I can't handle anyone purist bitching about how much better the originals were because of those things. It's maddening.
 

Cowabungaa

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Feb 10, 2008
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Souplex said:
Set it in New York. All things are better in New York.
An out of control Central Park (finally, greenery!), spooky, raider-filled Queens, a Vegas-esque Broadway, a heavily militarized Times Square, Liberty Island as a Brotherhood of Steel bunker. New York City could provide an immensely varied locale for a Fallout game.

Other than that I'd like to see:

- More actual RPG-ness, Fallout 1/2 style. New Vegas was making a really good effort, now for the final stretch. Let us try to break that door open when we can't pick it's lock or even blow it up. Let us talk our way out of various situations. Let us pick and choose what we want to do, which people we want to support and how we want to resolve each story.

- I like the idea of making followers more useful. Sort of like Mass Effect squadmates where their out-of-combat abilities matter too.

- Some more camp and cheese would be welcome. It is Fallout after all.

- A way better engine with way better facial animations. There's a lot of talking in Fallout especially if they really bring back more RPG elements. Skyrim's engine won't cut it for that.

- More progress of civilization. With that I don't mean rebuilding entirely, but for heaven's sake; clean your windows, give that building a lick of paint, remove the wrecks from your streets, that sort of thing. If you can print your own damn money surely you can do little things like that. Sometimes in New Vegas it was plain impossible to tell where the Wasteland ended and where civilization began.
 

Saladfork

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Jul 3, 2011
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Well really the only thing I care about fallout 4 at this early stage is whether Bethesda lets Obsidian do the writing.

I really, really hope they do.
 

MetallicaRulez0

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Aug 27, 2008
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-Combat that doesn't suck.
-A smaller game world with more dense populations so you can avoid the huge desolate bore-scape that plagued FO3. I get it, it's a nuclear wasteland... but that doesn't excuse how huge and empty it is. It's supposed to be gameplay over immersion, not the other way around.
-Some semblance of a decent story.
 

SajuukKhar

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Sep 26, 2010
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j-e-f-f-e-r-s said:
Bethesda have proven time and again that common sense isn't one of their strong points.

And, y'know, the Scrolls hooplah and all that jazz...
Why do people get so butthurt over the bucket thing?

Its a funny glitch they left in to make the game more fun.... like the giants throwing you 1,000 feet in the air if they kill you with a power attack.

Also the scrolls thing was something they HAD to do because of copyright laws, if they DIDN'T challenge it it would have led to tons of problems.
 

TheOneBearded

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Oct 31, 2011
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FalloutJack said:
TheOneBearded said:
-Not bad-
You've covered a number of good ones. Add to it one thing for my money. I want to be able to take over organizations. Either by hook, by crook, or Necromonger style ("You keep what you kill."), For this, I wish to take over as leader of the biggest elite army of Enclave troopers and tame the wasteland for myself, for I am the number one guy.
Wouldn't the surviving members just kill you and then reinstate a person that they trust?
 

TheOneBearded

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Oct 31, 2011
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WaysideMaze said:
Finally, get rid of the karma system, but keep the reputation system. Don't tell me whether I'm being 'good' or 'evil' let me decide for myself.
The karma system didn't really matter in New Vegas, so they were on their way to just taking it out.
 

TheOneBearded

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Oct 31, 2011
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TizzytheTormentor said:
Make the game not end after the last quest, the ending slides in New Vegas were boring as shit, I want to actually SEE what my choices did on the wasteland, not some fucking voice over with a picture telling me what happened.

They should not do this. Have you finished Skyrim? How did you feel? I felt empty as hell after "killing" Alduin and I had a ton of missions to do left. Leaving an ending leaves you with purpose instead of just roaming around and doing shit for giggles.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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TheOneBearded said:
FalloutJack said:
TheOneBearded said:
-Not bad-
You've covered a number of good ones. Add to it one thing for my money. I want to be able to take over organizations. Either by hook, by crook, or Necromonger style ("You keep what you kill."), For this, I wish to take over as leader of the biggest elite army of Enclave troopers and tame the wasteland for myself, for I am the number one guy.
Wouldn't the surviving members just kill you and then reinstate a person that they trust?
Clearly, you have not seen me play. When I say I'm the number one guy, I mean that the man who has taken over is none other than the wasteland's leading badass of hazard extermination. No one...will kill me.
 

RN7

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Oct 27, 2009
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An in-depth faction system (among both major and minor factions) would be quite interesting. A skyrim style leveling system could be interesting, considering I like using multiple types of guns and weapons, instead of investing in one type. Of course, you'd have the same problems as with skyrim in the fact that after you've leveled your main abilities you used to full there was nothing else to do. A Skyrim-style leveling system really has no advantages over a Fallout style one, so I'd be fine with either or.

Some sort of vehicle play would also be interesting. I mean, if the mid-western Brotherhood had a freaking airship, I would think that over the course of a few decades one guy could scrounge together some patchwork motorcycle. Seeing a Fallout set outside of America would also be interesting, as I really like the Fallout lore and would love to see what happened to whatever is left of the world.