What new features should be introduced in Fallout 4?

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TheOneBearded

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Oct 31, 2011
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I am kind of shocked that the only talk about Fallout 4 is people deciding where it should be. That's cool and all, but why aren't we talking about the things we want in the game along with the location? I thought about it for a bit and these are some of the things I thought of:

[HEADING=3]Weather[/HEADING]
We can all assume that this game will use a heavily modified version of Skyrim's Creation engine and it was able to make weather (to a point). They were also able to make it rain in Honest Hearts, so this isn't that hard to do. The thing is that it depends on the location. I don't know about you, but I want to see a nuclear winter.

[HEADING=3]Skyrim's Version of Lockpicking[/HEADING]
While this version is actually taken from the new Fallouts, I liked how you don't have to have an appropriate skill level to try a lock. You could just start the game, yet try to pick a Master lock if you wanted to. It would be hard as balls, but at least you are given the chance to try.

[HEADING=3]Transportation[/HEADING]
Now, I like walking as much as the next guy, but sometimes I have the need for speed. True, horses may actually have become extinct in Fallout's America, but they can think of something. Let us drive a Highwayman that we made ourselves or some sort of motorcycle. It would be a big help if you're overencumbered.

[HEADING=3]More Joinable Factions[/HEADING]
In New Vegas, you had either Mr. House, Caesar's Legion, Yes Man, or NCR to join and then the smaller factions (Boomers, Brotherhood of Steel, and the Followers of the Apoc.). So that is a good four factions, but I don't feel that that is enough. Let me join a Raider band or make my own. What if they added a splinter group of the Followers called The True Followers of the Apocalypse that wants to nuke the world again to "clean the slate" and completing their quests could have a visual consequence on the environment? However, if they do this they would have to....

[HEADING=3]Not Do What Skyrim Did With It's Guilds[/HEADING]
I really doubth that these guilds are totally ignorant to the news around them. How is it that the Thieves Guild doesn't know that I'm the leader of the Companions? I would have killed each and everyone of them for treating me like filth if it wasn't for their plot armor (especially Sapphire). I want to have consequences for being in a faction. If I'm in a faction, another faction might not let me into their's. For example, in New Vegas, if I was in the Brotherhood, the doorman of the Silver Rush wouldn't allow me in due to my factions greed with tech. If I was connected to a Raider band that was well-known for killing and rape, I want some of the merchants to give me goods at more than normal price or for other Raiding parties to sell me goods for less than the normal price.

Also, if I'm given the chance to become the head of the faction, there needs to be certain skill criteria I have to reach first. I was surprised that the Mage's College allowed an Orc with magic skills less than 50 to become their archmage. Let's say that the leader of the Followers has died and you want to replace him. Well, unless you have Medicine, Speech, Science, and Repair of 75 or above and an Intelligence of 8, you can't do it. This should ultimately cause the faction to die if you aren't the leader or have found someone capable before the end (whether this happens or not would be shown in the ending slides).

[HEADING=3]Fallout's Version of Smithing[/HEADING]
Yes, I know, workbenches and stuff, but I want it to go deeper. I think that I should be able to make some of the craziest weapons - otherwise unseen across the wastes - if I had the skill for it. I'm thinking Dead Rising 2 crazy! A weapon that fires mines. A weapon that fires the energy equivalent of a mini-nuke's payload (not the Tesla Cannon, if that's what you were thinking). A dildo claw to fight deathclaws with! I want to make this stuff! This could also go for clothings - A personalized power armor and a deathclaw armor to say a few.


Am I missing anything? What do you think?
Edit: Marriage would be nice too. They could open a small shop near your house and make you money.
 

cgentero

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The ability to to control your allies, otherwise your less combat focused companions are useless.
 

oplinger

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New Vegas kinda hit everything I wanted out of fallout, gameplay wise.

The only thing I really want out of Fallout 4 is heavy usage of the new animation engine.

I want more, and better, animations. Blending would be nice, so things seem much more real and living.

That on top of a few things you said, but to add to your last point about smithing, I'd like them to make the armor complicated like morrowind, so I can mix and match pieces of everything so it seems like a patchwork job, like many many things in fallout.
 

Muspelheim

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I do agree, those are features I'd like to see in Fallout 4. Honestly, all they'd have to do is to airlift things that worked in the past and tweak them into place.

Of course, purist and NMA-crusaders will no doubt not look kindly upon more Belsebub infection in their beloved mythos... But they wouldn't be happy with the finished product in any form, I'd guess.

However; while horses as we know them might be extinct, I can't see why we couldn't have a mutated horse of some description as a mount, or some other nukified creature. A motorbike would be nice, too, but I'd like to see something biological. It's a very interesting possibility.

One thing I'd like to add to the list would be something like the homes in Fallout 3 and New Vegas, with options to customize them a bit more, or maybe the possibility to go a bit minecrafty and just set up shop in some designated place and build up a small hideaway on your own. That'd be very difficult to implement, of course, but that's pretty much what I use their creation software for.
It doesn't have to be fancy, just a few interiors here and there where the game says "Hey, you can set up home here, if you'd like!", and then you can build some basic furniture with the crafting system and plonk them down in designated spots. Or perhaps buy them or collect them on travels if that isn't too hard to program. Or just sketch them like in that town building mod in F3, and build a replica back at base.

Or at least more variety in the homes. I don't need a penthouse suite, all I'm after is a cozy scavenger workshop in some abandoned metro tunnel.
 

Terminate421

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Jul 21, 2010
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The ability to have more than one follower.

HUGE WORLD.

Set in Atlanta.

Iron Sights of course.

Make enemies that don't have heads (Actually require limb targeting, not just Death Claws)

Empty Vaults, exploring the other vaults in Fallout 3 is what made it amazing IMO.

SCARINESS (Fallout 3 could be scary at times)

No overpowered health upgrades, higher levels shouldn't make you invincible

Removable vault glove (One thing I critisize in the games was that you always had the same left hand on any armor you had. I understand it's the pipboy but I wanted to see my left hand covered by Power Armor or something. New Vegas had a bug in a piece of armor that allowed you to fix that thankfully.)
 

oplinger

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Terminate421 said:
Set in Atlanta.
Yeah! Go atlanta! It's so interesting we could have plot lines covering fallout representations of Delta, and the CDC! and....the varsity? multiculturalism?

Alright, I talked myself out of it. I live in atlanta, and that'd be about the only reason I'd want to see that. No expectations at all.
 

TheOneBearded

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Oct 31, 2011
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oplinger said:
That on top of a few things you said, but to add to your last point about smithing, I'd like them to make the armor complicated like morrowind, so I can mix and match pieces of everything so it seems like a patchwork job, like many many things in fallout.
You know, I was going to put that, but had a random brain fart. Big thanks for reminding me!
 

sdfgsdfgdfsg

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Jun 23, 2010
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Skyrim's lockpicking?Really?First of all it was easy as balls as long as you just quicksave before lockpicking, the only challenge came from trying to not break the lockpick, which wasn't so much the fact that locks became more complex and difficult, but was more because of the fact the lockpicks became much less sturdier.Oblivion's lockpicking on the other hand is so much better, with its system of pins and your abilty to actually fuck up, instead of it being the lockpicks's fault.

But then again, now that i think about it, do we really need a lockpicking minigame in Fallout, a game in which you can have seven killer 20-gauge shotguns on you at all times?Maybe there's better way to provide challenge when it comes to accesing doors and chests?Maybe like, i dunno, set everything on fire?
 

FalloutJack

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TheOneBearded said:
-Not bad-
You've covered a number of good ones. Add to it one thing for my money. I want to be able to take over organizations. Either by hook, by crook, or Necromonger style ("You keep what you kill."), For this, I wish to take over as leader of the biggest elite army of Enclave troopers and tame the wasteland for myself, for I am the number one guy.
 

GangstaPony

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Apr 29, 2012
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Multiplayer and On-Disk DLC... hahahahaha!
Although, Borderlands style drop in/drop out co-op could be cool
 

Terminate421

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TheOneBearded said:
Terminate421 said:
SET IN ATLANTA
You must really want it in Georgia, don't you?
There is only two things I know of that ever had Georgia as a main setting

Left 4 dead 2

And a shit tv cartoon show that's gone now.

My point is that we focus quite a bit almost everywhere but not the heart of the south (we are not red necks by the way)

EDIT: Forgot about the Walking Dead
 

Moonlight Butterfly

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Mar 16, 2011
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Some kind of semblance of difficulty. Fallout New Vegas was not very challenging even on Very Hard/Hardcore with J.E Sawyer's mod.

If they do make a hardcore mode they should make resources more scarce. Perhaps limit spawns of items on hardcore mode.

It would be nice to have a bit more of an relationship with denizens of places so it didn't feel so flat. A bit of romance wouldn't go amiss either. (Fallout has a massive female following) They could maybe use a hidden reputation system so if you get friendly with someone/ spend a lot of time talking to them they are more amiable to you in conversation.

Better monsters, the ones in Fallout 3 and New Vegas aren't that scary. At least not on the level their 2D sprites seems to suggest in the old fallouts.

More context for exploration. They did this better in Fallout New Vegas but if I find a random cave or building I want some storyline and background and not just a lockbox with some stuff in. This was also done pretty well in Skyrim.

It would be awesome if it was on the scale of Skyrim too.

They should make the quest descriptions detailed so you can play without blindly following the quest marker. (Skyrim was terrible for this)
 

PsychicTaco115

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Terminate421 said:
TheOneBearded said:
Terminate421 said:
SET IN ATLANTA
You must really want it in Georgia, don't you?
There is only two things I know of that ever had Georgia as a main setting

Left 4 dead 2

And a shit tv cartoon show that's gone now.

My point is that we focus quite a bit almost everywhere but not the heart of the south (we are not red necks by the way)
Doesn't the Walking Dead take place in Georgia?

OT: I'd like to see an expansion on the multiple currencies like in New Vegas.

Also, put in the Wild Wasteland perk again!
 

Mirroga

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How about trying to veer away from the Elder Scrolls formula and make the Survival Mode/Extreme Mode the actual core gameplay?

I'm kind of getting tired of Bethesda by this point doing their good, but same signature gameplay and freeroaming nature but with different skins.
 

Ix Rebound

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Jan 10, 2012
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Set in Australia!
Just imagine the Opera House opening up as a giant Enclave missile silo.
Or a constant battle across the Harbor bridge!
And don't forget the wildlife! Koalas mutated unto drop bears, kangaroos mutated into a beasts that rivals death-claws in ferocity. You could even find a long lost Tasmanian tiger/devil to have as a companion, Dogmeat style!
 

Ix Rebound

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TheOneBearded said:
[HEADING=3]Weather[/HEADING]
We can all assume that this game will use a heavily modified version of Skyrim's Creation engine and it was able to make weather (to a point). They were also able to make it rain in Honest Hearts, so this isn't that hard to do. The thing is that it depends on the location. I don't know about you, but I want to see a nuclear winter.
Acid rain! (literally!)
 

Spectrum_Prez

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Aug 19, 2009
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More factions, better factions

That goes for all Bethesda games since Morrowind. I would love more patrols, more dynamic quest lines depending on how factional drama plays out. Fallout: New Vegas was a good start, but we need more and with more flavor. The thing I loved seeing the most in the last two Fallout games was stumbling into random patrols of enemies getting into a serious firefight.

Improve core shooting combat

Make the core combat more like an FPS. Improve lethality and the importance of accuracy. Add some element of skill to using VATS so that it's not an auto-kill function (there's a good middle-ground to be found for VATS where it lets you be better than the NPCs but doesn't make you a god).

Fewer linear levels, more above-ground opened-up areas

Linking rooms up in an abandoned warehouse/office block/military facility and then scattering enemies in each one does not make a good level. Much more fun were the bombed out churches, houses, and schools inhabited by bad guys and integrated into the surrounding world. You could come at them from any direction and from any distance, adding critical dynamism to the gameplay.

Better Economic, Demographic Model for Game World

Before sitting down to design the map, the locations, the factions, the characters, and the other elements of the new world, Bethesda needs to think about how to make its creation believable from a basic numbers perspective.

With deadly critters in the outback and hostile gunplay everywhere, the last two Fallout games have tended to have ridiculously high NPC casualty rates. The game needs to model better how population levels are sustained over the long-term in the world. Either, cities have to have much, much larger actual or implied populations, or some NPC migration model has to be worked out.

Again, this is true across all Bethesda games and even all open-world games. After you spend 100+, 200+ hours in-game, this flaw becomes very, very immersion breaking.

There need to be 'civilian' NPCs as well as the armed-to-the-teeth 'survivors'. Or, there have to be ways to ensure that an NPC walking out of town won't 99% of the time get decapitated by a Deathclaw in 30 seconds. As created in Fallout 3 and New Vegas, I wouldn't have trusted post-apocalyptica do have survived past the weekend.
 

SajuukKhar

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One thing I want in Fallout 4 is the removal of those idiotic "you MUST have X level skill in lockpiing to even ATTEMPT to lockpick this lock" BS, same with hacking.

I should be at least able to ATTEMPT to lockpick a safe, or hack a computer, no matter my skill level, just make it hard if your underleveld.

It is just so idiotic when you can have a 99 lockpick skill, yet when your character comes up to a level 100 lock he just turns dumb and forgets how to even attempt to lockpick.