I am kind of shocked that the only talk about Fallout 4 is people deciding where it should be. That's cool and all, but why aren't we talking about the things we want in the game along with the location? I thought about it for a bit and these are some of the things I thought of:
[HEADING=3]Weather[/HEADING]
We can all assume that this game will use a heavily modified version of Skyrim's Creation engine and it was able to make weather (to a point). They were also able to make it rain in Honest Hearts, so this isn't that hard to do. The thing is that it depends on the location. I don't know about you, but I want to see a nuclear winter.
[HEADING=3]Skyrim's Version of Lockpicking[/HEADING]
While this version is actually taken from the new Fallouts, I liked how you don't have to have an appropriate skill level to try a lock. You could just start the game, yet try to pick a Master lock if you wanted to. It would be hard as balls, but at least you are given the chance to try.
[HEADING=3]Transportation[/HEADING]
Now, I like walking as much as the next guy, but sometimes I have the need for speed. True, horses may actually have become extinct in Fallout's America, but they can think of something. Let us drive a Highwayman that we made ourselves or some sort of motorcycle. It would be a big help if you're overencumbered.
[HEADING=3]More Joinable Factions[/HEADING]
In New Vegas, you had either Mr. House, Caesar's Legion, Yes Man, or NCR to join and then the smaller factions (Boomers, Brotherhood of Steel, and the Followers of the Apoc.). So that is a good four factions, but I don't feel that that is enough. Let me join a Raider band or make my own. What if they added a splinter group of the Followers called The True Followers of the Apocalypse that wants to nuke the world again to "clean the slate" and completing their quests could have a visual consequence on the environment? However, if they do this they would have to....
[HEADING=3]Not Do What Skyrim Did With It's Guilds[/HEADING]
I really doubth that these guilds are totally ignorant to the news around them. How is it that the Thieves Guild doesn't know that I'm the leader of the Companions? I would have killed each and everyone of them for treating me like filth if it wasn't for their plot armor (especially Sapphire). I want to have consequences for being in a faction. If I'm in a faction, another faction might not let me into their's. For example, in New Vegas, if I was in the Brotherhood, the doorman of the Silver Rush wouldn't allow me in due to my factions greed with tech. If I was connected to a Raider band that was well-known for killing and rape, I want some of the merchants to give me goods at more than normal price or for other Raiding parties to sell me goods for less than the normal price.
Also, if I'm given the chance to become the head of the faction, there needs to be certain skill criteria I have to reach first. I was surprised that the Mage's College allowed an Orc with magic skills less than 50 to become their archmage. Let's say that the leader of the Followers has died and you want to replace him. Well, unless you have Medicine, Speech, Science, and Repair of 75 or above and an Intelligence of 8, you can't do it. This should ultimately cause the faction to die if you aren't the leader or have found someone capable before the end (whether this happens or not would be shown in the ending slides).
[HEADING=3]Fallout's Version of Smithing[/HEADING]
Yes, I know, workbenches and stuff, but I want it to go deeper. I think that I should be able to make some of the craziest weapons - otherwise unseen across the wastes - if I had the skill for it. I'm thinking Dead Rising 2 crazy! A weapon that fires mines. A weapon that fires the energy equivalent of a mini-nuke's payload (not the Tesla Cannon, if that's what you were thinking). A dildo claw to fight deathclaws with! I want to make this stuff! This could also go for clothings - A personalized power armor and a deathclaw armor to say a few.
Am I missing anything? What do you think?
Edit: Marriage would be nice too. They could open a small shop near your house and make you money.
[HEADING=3]Weather[/HEADING]
We can all assume that this game will use a heavily modified version of Skyrim's Creation engine and it was able to make weather (to a point). They were also able to make it rain in Honest Hearts, so this isn't that hard to do. The thing is that it depends on the location. I don't know about you, but I want to see a nuclear winter.
[HEADING=3]Skyrim's Version of Lockpicking[/HEADING]
While this version is actually taken from the new Fallouts, I liked how you don't have to have an appropriate skill level to try a lock. You could just start the game, yet try to pick a Master lock if you wanted to. It would be hard as balls, but at least you are given the chance to try.
[HEADING=3]Transportation[/HEADING]
Now, I like walking as much as the next guy, but sometimes I have the need for speed. True, horses may actually have become extinct in Fallout's America, but they can think of something. Let us drive a Highwayman that we made ourselves or some sort of motorcycle. It would be a big help if you're overencumbered.
[HEADING=3]More Joinable Factions[/HEADING]
In New Vegas, you had either Mr. House, Caesar's Legion, Yes Man, or NCR to join and then the smaller factions (Boomers, Brotherhood of Steel, and the Followers of the Apoc.). So that is a good four factions, but I don't feel that that is enough. Let me join a Raider band or make my own. What if they added a splinter group of the Followers called The True Followers of the Apocalypse that wants to nuke the world again to "clean the slate" and completing their quests could have a visual consequence on the environment? However, if they do this they would have to....
[HEADING=3]Not Do What Skyrim Did With It's Guilds[/HEADING]
I really doubth that these guilds are totally ignorant to the news around them. How is it that the Thieves Guild doesn't know that I'm the leader of the Companions? I would have killed each and everyone of them for treating me like filth if it wasn't for their plot armor (especially Sapphire). I want to have consequences for being in a faction. If I'm in a faction, another faction might not let me into their's. For example, in New Vegas, if I was in the Brotherhood, the doorman of the Silver Rush wouldn't allow me in due to my factions greed with tech. If I was connected to a Raider band that was well-known for killing and rape, I want some of the merchants to give me goods at more than normal price or for other Raiding parties to sell me goods for less than the normal price.
Also, if I'm given the chance to become the head of the faction, there needs to be certain skill criteria I have to reach first. I was surprised that the Mage's College allowed an Orc with magic skills less than 50 to become their archmage. Let's say that the leader of the Followers has died and you want to replace him. Well, unless you have Medicine, Speech, Science, and Repair of 75 or above and an Intelligence of 8, you can't do it. This should ultimately cause the faction to die if you aren't the leader or have found someone capable before the end (whether this happens or not would be shown in the ending slides).
[HEADING=3]Fallout's Version of Smithing[/HEADING]
Yes, I know, workbenches and stuff, but I want it to go deeper. I think that I should be able to make some of the craziest weapons - otherwise unseen across the wastes - if I had the skill for it. I'm thinking Dead Rising 2 crazy! A weapon that fires mines. A weapon that fires the energy equivalent of a mini-nuke's payload (not the Tesla Cannon, if that's what you were thinking). A dildo claw to fight deathclaws with! I want to make this stuff! This could also go for clothings - A personalized power armor and a deathclaw armor to say a few.
Am I missing anything? What do you think?
Edit: Marriage would be nice too. They could open a small shop near your house and make you money.