What new unit would you like to see in DoW?

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irishdelinquent

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I was wondering what unit people would like to see in a future Dawn of War game? I've always tried to think about what units could be included, and wondered if anyone else thought alike.

Personally, I really want to see the Eldar get their long overdue jetbike squadrons. As much as I hate the bloody space-elves, those jetbikes rock something fierce. Either that or war walker squadrons.

For the Marines, I'd say the Land Raider Crusader. Come on! It's got the same amount of armor, and it can shred troops to ribbons in a matter of seconds! Who doesn't love that?

Chaos certainly needs something a little bit more 'daemonic', and so I'd say Chaos Dreadnought. A lot of people overlook them, but they're actually stronger than loyalist dreads, and they look sweet. Either that or a havoc squad...something to fill in the heavy weapons void.

The Orks need Lootas and Kommandos, without a doubt. Lootas fulfill a heavy weapons role that is definitely lacking. Kommandos give the Orks a flexible infiltrator, unlike those bloody Tankbustas.

Guards could use Ratling Snipers. Who doesn't love a squad of little sniping buggers. Or, Rough Riders would give them somewhat tougher troops, with speed as well.

Tau are pretty well off already. Maybe a tetra squad for early recon. Or, they could use sniper drone teams.

Necrons are a toughy. They have basically everything covered already. The only unit left is the Deceiver, and he's coming in Soulstorm. So, the Deceiver withstanding, I'd say give them more upgrade options (i.e let your necron lord become a full-fledged lord destroyer. I know that they have them already, but make this one much more tougher).
 

Anton P. Nym

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Marines need bike squadrons... I favour the White Scars chapter, and it's just not right to make technogothic Mongols hoof it or pack into Rhinos. Bikes would be a fast attack unit with decent HTH and decent firepower, so they'd have to be costly and slow-building or late on the tech tree.

I agree with Guards getting snipers (Ratlings or not, but the little buggers would be very characterful) and Rough Riders.

Tau sniper drones would be cool but might be overbalancing as infiltrating snipers. (Then again, there're those blasted Eldar rangers.) Maybe a Seeker Missile upgrade for vehicles. Or I could just go nuts and root for a Manta...

Ork Kommandos, sure, but I think the Lootas place is filled between the Flash Gits, Wartrak, and Looted Leman Russ. Maybe give the Big Mek an upgrade option to get a Shokk Attakk Gun... I've loved those things for years for the comedy value if nothing else.

-- Steve
 

irishdelinquent

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Khell_Sennet said:
Orks - They pretty much have it all...
Tau - Crisis teams to be a limit of 3 squads, not 1 (as per rules), and to be able to choose any combination of their weapons/shield (again as per normal tau rules).
Eldar - As said above, where in the hell are either type of jetbike.
IG - Variety in types of guard (like Valhallans, Cadians, Catachans), bigger squads for less point cost but with accuracy tweaked down to where is should be. The typical IG army has 10-15x as many miniatures as any other, they just can't hit frak-all.
Chaos - Chaos Land Raider plz!
Space Marines - Predator Destructor, Baal Predator, Deathwing, BIKES!!!
Necrons - Removed from game, or left as is. Not a necron fan if ya can't tell.

NIDS!
I whole-heartedly agree with you on the 'nids. As a player of the bugses myself, I have been gnawing at the bit since the beginning for them to come into play. Speaking of which, 'nid armies can tend to outnumber even guard armies on the tabletop (gotta love 6-point troops).

The marines already have a predator destructor in the game. With the newer patches, you can choose to upgrade to the Annihilator, or leave it as the destructor. Deathwing would be nasty, bikes would rule, and the Ba'al Predator just scares me (the tyranid in me doesn't like the sponson heavy flamers/twin-linked assault cannons).

As for necrons, I also kinda dislike them. They're as cheesy in the game as they are on the table.
 

Don Alejandro

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I remember hearing something about them not including the Tyranids because of the engine limitations.

I like Khell's idea of Guard variety, which should bring some extra flavor to them.
 

irishdelinquent

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No Tyranids in Dawn of War makes me a saaaaaaad panda.

btw, they have made a tyranids mod, so I think it should be within the engine limitations to include them later on.

Along with the guard variety, I think that they should have Chaos troop variety. I'm tired of my thousand sons and death guard looking like they're loyal to khorne.
 

Count_de_Monet

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I've never played the tabletop game so I'll say what kind of unit I think each faction needs and you guys can fill in the blanks:

Space Marines: I think the only unit type missing is an early game melee unit. They have range covered in style, late game heavy infantry covered in even more style, vehicles out the ying yang, my favorite artillery piece in the game, and an ultimate unit which is ok but I don't have a problem because so much about them is amazing.

Chaos Marines: I feel there is a definite lack of decent vehicle action in the Chaos ranks. They have the early light and late heavy infantry, great commanders, a fantastic ultimate unit but the Chaos Predator is a waste of resources until upgraded and the Defilers go down so fast that they are only useful for a very short window (unless you use them as artillery to mix up infantry, but that tends to mess with your Khorn too).

Eldar: The only thing I can think of is something akin to artillery. They have versatile infantry already, a great choice of vehicles, and the Avatar aint too shabby. I don't really feel artillery is quite in keeping with the whole Eldar shtick but the only other thing I can think of is something a bit beefier in the early game. It's really difficult to top Warp Spiders, Fire Dragons, and the Seer squad (can't quite remember the name) with Fire Prism backup.

Orks: This is another tough one because I think the Orks are already amazing. Great early game with sluggas and shootas and great late game with nob squads and the much hated Flash Gitz. I think a new vehicle would be quite welcome because I find the inaccuracy of the Looted Tank usually leaves me skipping over it for a swarm of lower tech vehicles.

Imperial Guard: I think the IG was swatted with the nerf stick a bit too hard in Dark Crusade. Sure, they were far too overpowering in Winter Assault but now (as in months ago since I haven't played in a while) it takes an extremely skilled player and a fair amount of dumb luck to win as the IG. They need beginning units that aren't useless, a hero who you can actually keep alive, more than one squad of Karskin and Ogryn, and smaller buildings so your base doesn't become such a damn rat's nest. I dread a 1v1 with staying power because inevitably your base becomes a bloated easy target. A new unit? I dunno, how about a new commander?

Tau and Necrons I really don't know if they NEED anything. Sure, a shiny new unit or two for each would be cool but they are already beastly enough.
 

Blayze

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Where are my Shining Spears, dammit? Now that they're more useful than before on the tabletop, isn't it about time they showed up in the game?
 

dan_the_manatee

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I think it's pretty positive that we're speaking about a game thats' four years old, and what else they can do with it... let's hope Relic are listening, because DoW2 could have some serious legs (and I mean Starcraft 2 stomping legs).

I think the issue with putting in more units is the way the tech trees will operate. The Tau had defnite bracnhing - you could have more melee, or more vehicles, but not both - and I think that would be the best way of bringing in new units. Giving chaos more vehicles would balance them to the pint of making them overpowered, unless they're basically forced into a particular part of a tech tree (i.e. make a choice between Khorne, Tzeentch etc to get different untis and tech trees). This kinda builds on what Almightyjoe said - there's ways of getting the units in without going against the backstory, but no force (maybe except the Marines) is perfectly balanced. the race dictates tactics to a large part. We'll certainly see that if the 'nids arrive, in DoW1 or 2, as despite having some lovely ranged attacks, they're a melee side.
 

PurpleRain

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I am shocked and apalled that no one has mentioned the Titan!!!!!!

Intant win button provided you have the nessissary time and resouces. Once that badboy is built (I don't see how that would be possible but lets run along with it, ok) it should take up the whole screen or two (or three, screw it we'll go with six) and one of its guns should wipe everything thing (including you) off the map leaving it one huge smoking crater.

There I said it, thread closed.
 

Jenx

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Imperial Titan. Then go celebrate how much they have broken the game.
 

irishdelinquent

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Agree with Almightyjoe. A lack of bugs in the game makes me sad. It's like without them, something's missing from the 40k universe...something with six legs.
 

dan_the_manatee

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PurpleRain said:
I am shocked and apalled that no one has mentioned the Titan!!!!!!

Intant win button provided you have the nessissary time and resouces. Once that badboy is built (I don't see how that would be possible but lets run along with it, ok) it should take up the whole screen or two (or three, screw it we'll go with six) and one of its guns should wipe everything thing (including you) off the map leaving it one huge smoking crater.

There I said it, thread closed.

SPOLIERS:



The Titan is in the game. Winter Crusade, final level...

Okay, it's not useable, but in the fluff, those thigns are rare - even Baneblades are rare, as they're all carrying technology that humans can't really fashion anymore. that's supposed to be reflected in the points cost and cap (for tabletop) but the ability to constantly rebuild destroyed untis in DoW somewhat udnermines it. Basically, having a Titan in DoW doesn't really reflect it being a skirmish game (hell, for that matter, neither do Baneblades, avatars, 'thirsters or Tyranids). Plus, on the current engine, a titna would only appear as two feet. You'd need a Supreme Commander type interface to use one properly.
 

irishdelinquent

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PurpleRain said:
I am shocked and apalled that no one has mentioned the Titan!!!!!!

Intant win button provided you have the nessissary time and resouces. Once that badboy is built (I don't see how that would be possible but lets run along with it, ok) it should take up the whole screen or two (or three, screw it we'll go with six) and one of its guns should wipe everything thing (including you) off the map leaving it one huge smoking crater.

There I said it, thread closed.
And what about the other races who don't have access to titan-class units (Tau, Necrons)? You'd be giving them the shaft! No one would ever play them. hmmm, do I go with the army with battlesuits and hammerheads and such, or do I go with the army that can field an F-BOMB TITAN!! Titans would unbalance the game a little bit too much.
 

Singing Gremlin

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Jan 16, 2008
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Squiqs. Need I say more? GIVE ME SQUIQ HORDES DAMN YOU!

Umm... *thinks* yeah, I'm pretty sure squiqs are in both fantasy and 40K :p