Grigori361 said:
I would disagree, firstly, things carrying over from the first game or not don't matter, we are talking about a Game here as in stand alone, not as in " Nothing transferred from the first game ".
Agreed. Irrelevant to whether BG2 is liner or not.
Grigori361 said:
Secondly, recall all those unique quests that depended on your class, as well as various consequences from them, Take the ranger quests, you can get kicked out of the town, the mage quests you can sacrifice peoples lives to make some kick ass gear, stuff like that, nuance stuff Non linear? I don't see you being able to slave off some faceless members of your crew in exchange for say Huge cash, or amazing one of a kind weapons. That's what I call choice.
Those are choices. It's not non-linearity. You still follow the same path whether you save one guy or sell him for 500 gold. Unique class quests don't offer a non-linear experience, it's just optional sidequests decided by your class choice at the start (or not decided, if you mod the game to remove the class restrictions).
Grigori361 said:
Another thing, there was a lot more freedom about who to have in your party, as well as balancing the different people in your adventuring group, ever try to keep minsc and edwin in the same party too long? Try it, just watch.
Again, not non-linear. It's just party choice. The only real story-affecting character was Yoshimo but that doesn't change anything but a few pieces of dialogue and adds an opponent to one fight you had to do anyway. Even your choices with Imoen didn't really affect the path of the game.
Grigori361 said:
And the romantics? Please.... you can have a KID with someone in that game.... or was that the expansion? mmm nevermind that was TOB,.. anyways... back to the non linear vs linear bits... yes it was linear at all essential story telling points, but there was a far bot more choice on how to do it then I saw in mass effect or really any game since.. I mean that completely optional harp stuff with jaheria? absolutely amazingly done. But you don't even have to drag that emotionally disturbed wench around... if you'd rather you can loot corpses and pillage magical dungeon ruins with edwim and korgoth.... much more freedom in my opinion.
Again,
sidequests. Having a bunch of sidequests doesn't make the game's story non-linear, that's not how it works. The story still follows plot to plot point in a predictable way. You get two binary choices along the way which can differ, that being either to pay Bodhi money or to pay the Shadow Thieves, and then to either go with Saemon Havarian and see the Sahaugin City (and then go to the Underdark) or just bypass it all and teleport to the Underdark.
Baldur's Gate 2 is a strictly linear game with one path and one path alone to the ending. If doing Jaheira's Harper quests let you commandeer a ship to Brynnlaw, or assisting the Cowled Wizards with their sphere would give you a teleport scroll to get there, or if doing quests for Helm and/or the Radiant Heart could earn you the trust of the temple enough to get you there...then you might have a point.
Hell, what happens if you could just get Imoen killed in Chateau Irenicus and cut off her entire part of the story? As it stands, her getting to critical health in the Chateau just has her run away. If we could kill her, it'd screw over the entire Spellhold plot. Bodhi would lose her chance at a new soul.
Maybe instead of infiltrating into the Underdark you could lure the Illithid and Beholders into a joint attack on the city to create distraction enough for you to simply fight through and steal the eggs, bypassing the whole malarky with the Drow. Maybe you don't even need the eggs. I mean, the main idea is that you're getting the eggs for the Dragon, right? Why not just side with the Drow to get to the surface? They clearly know a path. I bet the Svniflebrlerifnbberin gnomes do too. They're diggers after all. Hell, why do we even need to go to the Underdark? The only reason we ended up there is because of the binary Saemon/Portal choice. Couldn't we just teleport back to Athkatla? Over Chapters 2/3 I earned the respect of countless organisations from the Druids of Trademeet to the Priests of Helm to the Cowled Wizards to the Shadow Thieves. I even command an armed force from de'Arnise Keep. Why can't I have these guys scour the country to find what I need?
That's what it would mean to have a non-linear storyline. Baldur's Gate 2 does not have one. That's fine, really. I still love the game to pieces and hold it as one of the best ever.