Racecarlock said:
It's not the complexity or deepness of games. It's not how long you've been playing games. It's not how much you spend on gaming hardware, nor how long you still play games.
It's a big fucking attitude problem.
I'll be talking to everyone who said "the masses" are the problem in the "What's holding back the industry" thread. Who the hell are you to deem who is worthy and not worthy of playing video games? Who are you to decide that new people shouldn't ever join because if they do, they won't start off with the game that takes six math problems to start up? What gives you any authority on who joins us in enjoying our medium? I thought you wanted everyone to enjoy games. I guess you wanted them to only play the games you like.
How the hell are we going to move forward as a community and as a medium if we start excluding people based on their preferences? Do you know how bad I can make you guys look with this argument? It's the same argument as "Gay people shouldn't be able to get married because they don't follow certain bible rules". That's how bad it is. Hell, if some of you guys talked about black people the way you talk about casual gamers, you'd of been banned from this forum for blatant racism 2 days after you started talking like that.
But of course, you're not talking about gay people or black people. You're talking about casual gamers, which apparently makes it ok. Except, it really really doesn't.
Also, you want innovation, right? Well, how will that happen when you don't let creative people get in to our medium? Yeah, bet you didn't think of that. Since you're excluding casual gamers from the mix, you might also be excluding people with great game ideas from even touching the medium they want to develop for.
Also, you want games to keep coming out, right? Well, how will that happen if new customers stop coming in because you decided to insult them on how casual they are? If you want big games and even some small games to keep being made, you have to let these guys in, or else games won't be profitable any more, and you'll basically see no more new titles.
To add to that, weren't you a casual gamer at one point? Or did you pop out of your mom's vagina playing a game boy?
And finally, do you want our medium recognized as a medium for everyone, where anyone can get in and enjoy it with you and you finally won't have to explain inner game workings to anyone or not? Do you want gaming to get respect or not? Well, we're not going to get respect if we keep insulting the crap out of new gamers and casual gamers. All you're accomplishing by doing that is making us look like a bunch of exclusionary morons. Do you really want to continue on with the current community of people who will insult you if you happen to like call of duty? Do you want to become that clique at high school that doesn't let anyone in because they're not "Hip" "Cool" or "Smart" enough? Do you really want to have your siblings look at you in confusion every time you mention a game because you didn't let them in in the first place? Do you want gaming to remain a small economy that's easy for right wing nutjobs to target because the parents and old people you didn't let in have no idea what video games are actually like? Do you want all of that? If not, then stop insulting casual gamers and blaming them for every industry problem.
That's what's up.
The problem with casual and mainstream gamers is that the industry in it's current state generally wants to only cater to the largest possible demographic. The arrival of mainstream and casual gamers has meant the reduction of titles aimed at serious gamers accross the board. In theory it should be easy to produce say deeply stat based RPGs for that type of hardcore gamer, alongside the flahsy shooters and action games, but the industry in general does not balance itself and would rather fail trying to cater to the largest possible audience than produce for a smaller, but still profitable one. This is why the casuals are blamed for problems with the industry, their arrival changed the direction of game development, and lead to the people that were there first (of which there are a large number) facing a drought of the kinds of games they want to play.
You can argue good business, and everything else, but the bottom line is that the conflict exists for a reason. If huge piles of money can be made by churning out toolbox shooters and $1 casual games, then that is what the industry is going to do for the most part, instead of taking the time to develop a better quality game for a smaller group, from which the profits won't be as large (although they will still make profits).
I'll also say that a lot of this conflict is based around a lack of understanding of who the casual gamers and who the hardcore gamers are. In general it's the casual gamers who are the ones calling themselves "hardcore" as a group of poseurs. Those flashy shooters like CoD are very simplistic games produced from the same basic toolboxes, that innovate very little. These games are simple enough where an 8 year old with ADHD can sit down and play one of thse games effectively (whether they should or not given the content is besides the point), and do this with some frequency, which leads to a lot of the annoyance over things like them being on XBL.
To be honest it's the casuals that tend to bring down the wrath of the censorship nuts (who are not exclusively right wing, read what role Hillary Clinton played during the Hot Coffee scandal). After all it's a casual level of accessibility that lets little Timmy play a graphic murder simulator. You cater to the lowest common denominator, and this is what you get.
One of the reasons why this kind of censorship outrage is fairly recent (though it always existed on the fringes) was that in days past it didn't matter what kind of content a game had in it, the barrier to entry and to get that far prevented anyone (like most kids) from getting that far. If a kid was able to play a game on older computer systems, or even some of the console RPGs, it was a very exceptional situation which said a bit about the kid in question and his abillity to handle the content to begin with, so you had less complaints. Your typical impressionable 8 year old would get bored with an RPG long before they ran into something that might be objectionable because of the pace and complexity. The games intended for more of a general audience, like Sierra's "Quest" series were also substantially more careful with their content along with their level of general accessibility.
People talk about things like child killing in say "Fallout 2" but consider for a second that there were less gamers then due to accessibility, and your average kid or teenager saw this stuff as high nerdism, in part because they couldn't figure it out. Your 8 year old was unlikely to ever get far enough in the game to have that option, and if he did that was unusual enough where chances are it's not going to be an issue with the kid or the parents (as odd as that sounds).
Today you put child killing in a game, and it's liable to be a game where any kid can virtually toddle up, hit the "Start" button, and pick up a controller and start ripping people to shreds with automatic weapon fire (heck in say Fallout 2, even getting a gun was a big step, you started out with a bloody spear), and will be blowing kids to pieces almost instantly.
In short, the casuals ARE to blame for a lot of the problems, as is the industry that caters to them, and strives to make every game as accessible as possible regardless of it's content. If things like the now-infamous "No Russian" mission were something 90% of gamers would never be able to access, it would not have been an issue, but they made it so something that morally ambigious was readily accessible to any kid or goober with a few hours to kill and brain wave activity.
I think approachability is a good barrier to content. As I've said before I think "M" rated games should be designed on an adult/fairly intellectual level, not just including that kind of content in a way anyone can experience it. The more extreme the content level of a game, the more complicated the game should be.