Here's my quick list:
1. Option to turn off tutorials. I think that one speaks for itself.
2. More areas/enviornments. OoT locations included a forest, busy town, an active volcano, a river area, massive lake, the desert, a tome crawling with the undead, even the inside of a fish. SS locations are basically all shoved into the sky, a forest, volcano, and desert. You never really associated any locations with anything other then these 3. And the shear amount of backtracking was insulting at times. Even WW had the Great Ocean, I spent hours just filling in the map and exploring all the islands.
3. Fast travel to all locations. After unlocking the ground areas, I know you can chose where to land after finding the places. The problem is it takes too long to go between these places and nothing happens between them, it's just dead time.
4. Better instrument. One of the fun things about the Ocarina was the fact you could just pull it out when you got bored and play. I have heard some impressive songs played with the game, and I admit I can't do anything on that level, but it was fun to play with.
5. Don't waste my time with busy work. Song of the Hero, Water Dragon. That is all.
6. More use out of existing equipment. This is one of the whole series' biggest problems, you get a weapon and only use it where you first get it. I would rather have a new, more interesting use for an existing item then just replace it in a few hours with something better. How many people used the slingshot after getting the bow, forced instances like the Fire Dragon in SS and the time travel in OoT. One thing I loved about Okami was the fact I never stoped using my powers ever. Even the first abilities I learned were being used during the final areas.
7. More customization. The adventurer's pouch was a step in the right direction with this. I liked the fact I could prepare myself by getting items for expanding my ammo with weapons, or bring items that increased drop rates of materials and money. While I understand that swords are the iconic weapon of the series, why not let me grab an axe or a spear?
8. New blood in the villians side. I know Ganon is the mainstay of the series, but I liked when Vaiti took over for a bit. When I first saw the final boss of SS, I just rolled my eyes at him. While I liked how he tried to sound a bit more honorable then your average villan, the fact he looked exactly like Ganon just pissed me off. How about a fallen knight of Hyrule working against them for something he believes in?
9. Real difficulty. Unlocking a mode where I take double damage and can't find healing on the go is not challenging, it's just annoying. How about some new attack patterns to learn? Or new enemy placement?
Okay, maybe not that short of a list.
1. Option to turn off tutorials. I think that one speaks for itself.
2. More areas/enviornments. OoT locations included a forest, busy town, an active volcano, a river area, massive lake, the desert, a tome crawling with the undead, even the inside of a fish. SS locations are basically all shoved into the sky, a forest, volcano, and desert. You never really associated any locations with anything other then these 3. And the shear amount of backtracking was insulting at times. Even WW had the Great Ocean, I spent hours just filling in the map and exploring all the islands.
3. Fast travel to all locations. After unlocking the ground areas, I know you can chose where to land after finding the places. The problem is it takes too long to go between these places and nothing happens between them, it's just dead time.
4. Better instrument. One of the fun things about the Ocarina was the fact you could just pull it out when you got bored and play. I have heard some impressive songs played with the game, and I admit I can't do anything on that level, but it was fun to play with.
5. Don't waste my time with busy work. Song of the Hero, Water Dragon. That is all.
6. More use out of existing equipment. This is one of the whole series' biggest problems, you get a weapon and only use it where you first get it. I would rather have a new, more interesting use for an existing item then just replace it in a few hours with something better. How many people used the slingshot after getting the bow, forced instances like the Fire Dragon in SS and the time travel in OoT. One thing I loved about Okami was the fact I never stoped using my powers ever. Even the first abilities I learned were being used during the final areas.
7. More customization. The adventurer's pouch was a step in the right direction with this. I liked the fact I could prepare myself by getting items for expanding my ammo with weapons, or bring items that increased drop rates of materials and money. While I understand that swords are the iconic weapon of the series, why not let me grab an axe or a spear?
8. New blood in the villians side. I know Ganon is the mainstay of the series, but I liked when Vaiti took over for a bit. When I first saw the final boss of SS, I just rolled my eyes at him. While I liked how he tried to sound a bit more honorable then your average villan, the fact he looked exactly like Ganon just pissed me off. How about a fallen knight of Hyrule working against them for something he believes in?
9. Real difficulty. Unlocking a mode where I take double damage and can't find healing on the go is not challenging, it's just annoying. How about some new attack patterns to learn? Or new enemy placement?
Okay, maybe not that short of a list.