Not sure if I understand your question but if you mean what happened to Westwood studios?Draech said:My only question is if it was a 5 year contract and they left when they were done. And EA was the most horrible part of that industry. Why arn't they here now?
I mean that 5 year contract ran out 9 years ago now. So what am I missing?
Westwood Studios was a video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in 1985 as Westwood Associates and was renamed Westwood Studios when it merged with Virgin Interactive in 1992. The company was bought from Virgin Interactive by Electronic Arts (EA) in 1998, and closed by EA in 2003.
If you mean where did the ex-westwood staff go? All over the place obviously, a large chunk of the remaining employees who left EA when Westwood was shut down formed Petroglyph Games. The remaining staff was merged with Danger Close games to create EA Los Angeles.
First of all that wikipedia note has no source, but if you're presented with a new contract by EA and you read the EA Spouse article I can understand why many employees parted ways. I imagine many left after their products were victim to rushed realease aswell.ThriKreen said:The 2 founders did not, but we don't know the extent of the other senior employees as mentioned in the Wikipedia note, which your article does not mention. And founders tend to be somewhat removed from the development process.Sorryflip said:If you look at the actual source of the wiki article: http://money.cnn.com/1998/08/17/life/q_ea/
You can read that the founders of Westwood both signed a 5 year contract. So no they did not abandon ship.
Well maybe you should actually read the EA Spouse article and you'll notice it's not just a regular crunch, the employees are exploited and being lied to by management.ThriKreen said:I'm quite aware of the EA Spouse fiasco. But having worked crunch before, it's a failure of the studio and its managers to set reasonable deadlines to maintain the health and well-being of their employees. Not the parent publisher who usually says "Here's your budget and deadline, go" and just cares about deliverables at various milestone dates. Of course the parent company would want people to work non-stop 24/7, but they're pretty removed from the actual dev process - it's up to the project managers to, you know, manage their people.Sorryflip said:If you question this article, it resulted in lawsuits forcing EA to pay tens of millions of dollars for unpaid overtime. Bottom line not a nice company to work for.
If the parent publisher has control of the flow of money and sets the deadline, how come you blame it on the studio? How can you set reasonable deadlines to maintain the health and well-being of your employees, when the deadline for release is unreasonable?
Lets say for example you come with a 4 year development plan with some original features, publisher goes and sais: "I dont know about this, it should appeal to a wider audience and you'll get 2 and a half years." What are you going to do? (Keep in mind they can also say cut time, remove features halfway in development.)
Bottom line is we don't actually know what happened to Westwood exactly, atleast personally I can't find enough information on the web.
But this pattern repeats again and again and in the end EA keeps buying up and ruining gaming franchises. In the end 9 years after Westwood got shut down EA is still making money of the name Command & Conquer, yet the original developers have lost their franchise and we consumers are robbed of the quality that name used to offer.