What the f*** were they thinking?

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Senrab

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Mar 22, 2008
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burzummaniac said:
ALL MMO's. (OK, most, not all.)
Seriously. I don't understand how clicking on enemies once and pressing a bunch of numbers can be fun (which is what games are supposed to be about). That's my opinion at least.
So pointing a mouse cursor at an enemy and clicking a few times till they die is fun? (FPS)

Click and dragging around a bunch of small dots and clicking somewhere else to make them move is fun? (RTS)

I have absolutely no problem with your opinion, but I gotta say, your argument has a few large holes in it.
 

DrHoboPHD

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Feb 9, 2009
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Totenkopf said:
Soul Calibur IV, hooray for 8-minute-campaigns. Seriously, what were they thinking?
Soul Calibur III had a really decent story mode, so why did they made it like this?
The changes Namco made to Soulcalibur IV are the source of roughly 75% of my immense amount of hatred for the company.
 

Totenkopf

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Mar 2, 2010
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DrHoboPHD said:
Totenkopf said:
Soul Calibur IV, hooray for 8-minute-campaigns. Seriously, what were they thinking?
Soul Calibur III had a really decent story mode, so why did they made it like this?
The changes Namco made to Soulcalibur IV are the source of roughly 75% of my immense amount of hatred for the company.
75%? I was much more disappointed from Tekken 6. I mean, at least Soul Calibur had a good character editor (which had me spend more than 160 hours with the game), but the editor of Tekken 6 is just... supra-bad (supra > super). The only two things I really can't stand about the changes to SC are the almost nonexistent campaigns and the more than obvious force unleashed advertisement. Okay, the challenge mode was compared to the modes of SC III a joke too.

PS. Nice to see a Bloodlines fan (?)
 

ThePirateMan

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Jul 15, 2009
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whiskey rock n said:
The end of Fallout 3, if you got there you know what I mean.
I liked that ending, damn it. Why does everyone trash it?

I can't really come up with any good moments.
 

Charley

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Apr 12, 2008
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Methos12 said:
MatParker116 said:
Fahrenheit
Seriously, the best representation of this issue. It seems like developers just lost it somewhere at the 3/4 of the game and said "Argh, fuck it!" and that's how the last few chapters came into fruition. I have no words.
No what happened at the end of Fahrenheit is that David Cage could no longer control his Molyneux-esque urge to "revolutionise" gaming (or in this case, slighty-interactive movies), and vomited every possible 'philosophical' (and I use the term lightly) twist into the ending script.

Similar end result though.
 

Voodoomancer

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Jun 8, 2009
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Emphasis said:
Yes, ninjas, with swords.. in a shooting game. Dont worry, they soon pulled out their guns and I realised the swords were just asthetic.. But really.. Ninjas?!?
It's Just cause. You're using a pully-cable thingie to attach bad guys to helicopters and use them to bludgeon other baddies by flying it around... and you're worrying about ninjas?

I.e. ninjas are awesome, don't complain.

OT: ...dammit I forgot what I was going to say while I was writing the ninja comment. >.<
 

Scribjerky

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Apr 4, 2010
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Technically not a gaming moment, I guess, but completely applicable since it'll affect future games in the series.

The novel for Elder Scrolls, The Infernal City.

What the fuck guys? What the fuck?
 

ethaninja

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Oct 14, 2009
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TooMiserableToLive said:
ethaninja said:
Haha just got to that bit too, so fucking random. Well I was hopeing Dragon Age to be like Baldur's Gate, but when I realised how the spells worked, I was like, omgwtfhax (which is a another word that has to go if you've seen that thread)
Ehm... So how did the spells work? I've never played Baldur's gate, though I wish I had, but care to explain what the huge difference is?
Well, instead of having mana, you had to "memorize" the spells, alowing only the ones you've memorized from your spellbook to be cast. Not only balancing wizards, but making it much more immersive and challenging then; cast, drink, cast, drink. I grew up with D&D so that matters to me. Might not to the people who are used to the more new ageier ones.
 

TheGreatCoolEnergy

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Aug 30, 2009
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meganmeave said:
It's not really one single moment it's a whole concept. I don't really understand why Assassin's Creed needs to have the whole future/past thing. And I had to read interpretations to figure out what the hell the ending of 2 was supposed to mean.

Aliens? Really? No wonder the character says "What the fuck?!" at the end of the game. The developers are just trying to say it before everyone else does.

I don't get why the the game couldn't just be about assassins in period settings. I mean, 99% of the game is played in the past anyway, and those are the fun parts.
Well, I guess they were trying to go beyond "dude killing lots of people". Weird right? Anyway, never finished number 2, but from what I pkced up from number 1, the modern day Templars need the piece of Eden so they could launch it with a satellite and brainwash everybody, gaining world dominance.
 

Meggiepants

Not a pigeon roost
Jan 19, 2010
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TheGreatCoolEnergy said:
meganmeave said:
It's not really one single moment it's a whole concept. I don't really understand why Assassin's Creed needs to have the whole future/past thing. And I had to read interpretations to figure out what the hell the ending of 2 was supposed to mean.

Aliens? Really? No wonder the character says "What the fuck?!" at the end of the game. The developers are just trying to say it before everyone else does.

I don't get why the the game couldn't just be about assassins in period settings. I mean, 99% of the game is played in the past anyway, and those are the fun parts.
Well, I guess they were trying to go beyond "dude killing lots of people". Weird right? Anyway, never finished number 2, but from what I pkced up from number 1, the modern day Templars need the piece of Eden so they could launch it with a satellite and brainwash everybody, gaining world dominance.
Aaand that is just nuts. Even if they wanted to make the story more complex than just "dude killing lots of people" I think they could have figured out something a little less bizarre.

It's like they were torn between doing a sci fi story and a historical hack and slash. Somewhere along the line they decided they would do both.
 

StarofAzura

Lady Nerevarine
Mar 22, 2010
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Scribjerky said:
Technically not a gaming moment, I guess, but completely applicable since it'll affect future games in the series.

The novel for Elder Scrolls, The Infernal City.

What the fuck guys? What the fuck?
This.
 

Danzaivar

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Jul 13, 2004
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kesslerparadox52 said:
Danzaivar said:
Getting rid of co-op for Resistance 2 (I don't class that POS multiplayer as co-op).
Hey, what now?

I haven't played R2 in really long time, but when I do, I always play co-op. It's the best mode in the game. What do you mean they got rid of it?
I mean, in the first one co-op was "Main game with 2 people.", the second one replaced it with some weird objective based multiplayer. I get that could be fun and stuff for some people but why'd they have to get rid of the first ones style of co-op too? =/
 

Valkyrio

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Apr 15, 2010
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Might seem odd but, L4D2.

I didn't play the first one (which seems to have not had any story whatsoever) but I came into the second one expecting something resembling a story...just to come to the ending with no conclusion. It seems to me they could've made the opening sequence half (or two thirds) as long and devoted the rest to make a proper ending, even if the ending just was "and everyone in the world died."

Given it doesn't detract from the gameplay itself, which is rather fun, particularly once you get to play the infected. I suppose they know where their priorities lie, but story telling sure wasn't one of them.
 

Scribjerky

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Apr 4, 2010
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Valkyrio said:
Might seem odd but, L4D2.

I didn't play the first one (which seems to have not had any story whatsoever) but I came into the second one expecting something resembling a story...just to come to the ending with no conclusion. It seems to me they could've made the opening sequence half (or two thirds) as long and devoted the rest to make a proper ending, even if the ending just was "and everyone in the world died."

Given it doesn't detract from the gameplay itself, which is rather fun, particularly once you get to play the infected. I suppose they know where their priorities lie, but story telling sure wasn't one of them.
The ending was left open because they had the intention of future releases. You don't end something if you plan to continue it, that just wouldn't make sense.
 

TheGreatCoolEnergy

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Aug 30, 2009
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meganmeave said:
TheGreatCoolEnergy said:
meganmeave said:
It's not really one single moment it's a whole concept. I don't really understand why Assassin's Creed needs to have the whole future/past thing. And I had to read interpretations to figure out what the hell the ending of 2 was supposed to mean.

Aliens? Really? No wonder the character says "What the fuck?!" at the end of the game. The developers are just trying to say it before everyone else does.

I don't get why the the game couldn't just be about assassins in period settings. I mean, 99% of the game is played in the past anyway, and those are the fun parts.
Well, I guess they were trying to go beyond "dude killing lots of people". Weird right? Anyway, never finished number 2, but from what I pkced up from number 1, the modern day Templars need the piece of Eden so they could launch it with a satellite and brainwash everybody, gaining world dominance.
Aaand that is just nuts. Even if they wanted to make the story more complex than just "dude killing lots of people" I think they could have figured out something a little less bizarre.

It's like they were torn between doing a sci fi story and a historical hack and slash. Somewhere along the line they decided they would do both.
It's not nuts. It ties the story of Altair and Desmond together quite nicely.

Desmond is captured by Abstergo, the head of the modern Templars. Since he is a decendant of Altair, they need him to find a piece of Eden. If you hack all the computers and such, it reveals that the Templars plan to use a piece of Eden to brainwash everybody, much like they planned to do to the Holy land during the crusades. They need Desmond because they lost their piece of Eden to a terrorist attack, most likely assassains. They force Desmond to use the animus long enough so that they can access the final memory; an image of earth with all the Pieces of Edn marked. Once they have this, the lock Desmond back up and leave him to his own devices, because he is no longer needed. This is where you see the prophetic messages, a result of the "bleeding effect" giving Desmond eagle vision. This messages were most likely left by the last test subject, who also is important(Do no know why).

On the surface Assassains Creed is just a hack and slash targetted at the frat boy majority. Beneath that, it is actually pretty deep, with conspiracies that link the past and the future quite nicely.